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Python Board.setCell方法代码示例

本文整理汇总了Python中term2048.board.Board.setCell方法的典型用法代码示例。如果您正苦于以下问题:Python Board.setCell方法的具体用法?Python Board.setCell怎么用?Python Board.setCell使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在term2048.board.Board的用法示例。


在下文中一共展示了Board.setCell方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_move_filled

# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import setCell [as 别名]
 def test_move_filled(self):
     b = Board(size=1)
     b.setCell(0, 0, 42)
     b.move(Board.UP)
     self.assertSequenceEqual(b.cells, [[42]])
     b.move(Board.LEFT)
     self.assertSequenceEqual(b.cells, [[42]])
     b.move(Board.RIGHT)
     self.assertSequenceEqual(b.cells, [[42]])
     b.move(Board.DOWN)
     self.assertSequenceEqual(b.cells, [[42]])
开发者ID:cychoi,项目名称:term2048,代码行数:13,代码来源:test_board.py

示例2: test_canMove_no_empty_cell

# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import setCell [as 别名]
 def test_canMove_no_empty_cell(self):
     b = Board(size=1)
     b.setCell(0, 0, 42)
     self.assertFalse(b.canMove())
开发者ID:cychoi,项目名称:term2048,代码行数:6,代码来源:test_board.py

示例3: TestBoard

# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import setCell [as 别名]
class TestBoard(unittest.TestCase):

    def setUp(self):
        self.b = Board()

    # == init == #
    def test_init_dimensions(self):
        self.assertEqual(len(self.b.cells), Board.SIZE)
        self.assertEqual(len(self.b.cells[0]), Board.SIZE)
        if Board.SIZE > 1:
            self.assertEqual(len(self.b.cells[1]), Board.SIZE)

    def test_init_dimensions_1(self):
        b = Board(size=1)
        c = b.cells[0][0]
        self.assertTrue(c in [2, 4])

    def test_init_dimensions_3_goal_4(self):
        b = Board(size=3, goal=4)
        self.assertEqual(b.size(), 3)

    def test_init_only_two_tiles(self):
        t = 0
        for x in xrange(Board.SIZE):
            for y in xrange(Board.SIZE):
                c = self.b.cells[y][x]
                if not c == 0:
                    t += 1
                else:
                    self.assertEqual(c, 0, 'board[%d][%d] should be 0' % (y, x))

        self.assertEqual(t, 2)

    def test_init_not_won(self):
        self.assertFalse(self.b.won())

    def test_init_not_filled(self):
        self.assertFalse(self.b.filled())

    # == .size == #
    def test_size(self):
        s = 42
        b = Board(size=s)
        self.assertEqual(b.size(), s)

    # == .won == #
    def test_won(self):
        self.b._Board__won = True
        self.assertTrue(self.b.won())
        self.b._Board__won = False
        self.assertFalse(self.b.won())

    # == .canMove == #
    def test_canMove_no_empty_cell(self):
        b = Board(size=1)
        b.setCell(0, 0, 42)
        self.assertFalse(b.canMove())

    def test_canMove_empty_cell(self):
        b = Board(size=2)
        self.assertTrue(b.canMove())

    def test_canMove_no_empty_cell_can_collapse(self):
        b = Board(size=2)
        b.cells = [
            [2, 2],
            [4, 8]
        ]
        self.assertTrue(b.canMove())

    # == .filled == #
    def test_filled(self):
        self.b.cells = [[1]*Board.SIZE for _ in xrange(Board.SIZE)]
        self.assertTrue(self.b.filled())

    # == .addTile == #
    def test_addTile(self):
        b = Board(size=1)
        b.cells = [[0]]
        b.addTile(value=42)
        self.assertEqual(b.cells[0][0], 42)

    # == .getCell == #
    def test_getCell(self):
        x, y = 3, 1
        v = 42
        self.b.cells[y][x] = v
        self.assertEqual(self.b.getCell(x, y), v)

    # == .setCell == #
    def test_setCell(self):
        x, y = 2, 3
        v = 42
        self.b.setCell(x, y, v)
        self.assertEqual(self.b.cells[y][x], v)

    # == .getLine == #
    def test_getLine(self):
        b = Board(size=4)
        l = [42, 17, 12, 3]
#.........这里部分代码省略.........
开发者ID:cychoi,项目名称:term2048,代码行数:103,代码来源:test_board.py

示例4: test_getEmptyCells_filled

# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import setCell [as 别名]
 def test_getEmptyCells_filled(self):
     b = Board(size=1)
     b.setCell(0, 0, 42)
     self.assertSequenceEqual(b.getEmptyCells(), [])
开发者ID:cychoi,项目名称:term2048,代码行数:6,代码来源:test_board.py

示例5: Game

# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import setCell [as 别名]

#.........这里部分代码省略.........
            for j in range(size):
                cells.append(str(self.board.getCell(j, i)))

        score_str = "%s\n%d" % (' '.join(cells), self.score)

        try:
            with open(self.store_file, 'w') as f:
                f.write(score_str)
        except:
            return False
        return True

    def restore(self):
        """
        restore the saved game score and data
        """

        size = self.board.SIZE

        try:
            with open(self.store_file, 'r') as f:
                lines = f.readlines()
                score_str = lines[0]
                self.score = int(lines[1])
        except:
            return False

        score_str_list = score_str.split(' ')
        count = 0

        for i in range(size):
            for j in range(size):
                value = score_str_list[count]
                self.board.setCell(j, i, int(value))
                count += 1

        return True

    def clearScreen(self):
        """Clear the console"""
        if self.clear_screen:
            os.system('cls' if self.__is_windows else 'clear')
        else:
            print('\n')

    def hideCursor(self):
        """
        Hide the cursor. Don't forget to call ``showCursor`` to restore
        the normal shell behavior. This is a no-op if ``clear_screen`` is
        falsy.
        """
        if not self.clear_screen:
            return
        if not self.__is_windows:
            sys.stdout.write('\033[?25l')

    def showCursor(self):
        """Show the cursor."""
        if not self.__is_windows:
            sys.stdout.write('\033[?25h')

    def loop(self):
        """
        main game loop. returns the final score.
        """
        pause_key = self.board.PAUSE
开发者ID:bfontaine,项目名称:term2048,代码行数:70,代码来源:game.py

示例6: Game

# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import setCell [as 别名]

#.........这里部分代码省略.........
            for j in range(size):
                cells.append(str(self.board.getCell(j, i)))

        score_str = "%s\n%d" % (" ".join(cells), self.score)

        try:
            with open(self.store_file, "w") as f:
                f.write(score_str)
        except:
            return False
        return True

    def restore(self):
        """
        restore the saved game score and data
        """

        size = self.board.SIZE

        try:
            with open(self.store_file, "r") as f:
                lines = f.readlines()
                score_str = lines[0]
                self.score = int(lines[1])
        except:
            return False

        score_str_list = score_str.split(" ")
        count = 0

        for i in range(size):
            for j in range(size):
                value = score_str_list[count]
                self.board.setCell(j, i, int(value))
                count += 1

        return True

    def loop(self):
        """
        main game loop. returns the final score.
        """
        pause_key = self.board.PAUSE
        margins = {"left": 4, "top": 4, "bottom": 4}

        try:
            while True:
                if self.clear_screen:
                    os.system(Game.__clear)
                else:
                    print("\n")
                print(self.__str__(margins=margins))
                if self.board.won() or not self.board.canMove():
                    break
                m = self.readMove()

                if m == pause_key:
                    self.saveBestScore()
                    if self.store():
                        print("Game successfully saved. " "Resume it with `term2048 --resume`.")
                        return self.score
                    print("An error ocurred while saving your game.")
                    return

                self.incScore(self.board.move(m))
开发者ID:johannsl,项目名称:ai-prog,代码行数:69,代码来源:game.py


注:本文中的term2048.board.Board.setCell方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。