本文整理汇总了Python中term2048.board.Board类的典型用法代码示例。如果您正苦于以下问题:Python Board类的具体用法?Python Board怎么用?Python Board使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Board类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Game
class Game(object):
def __init__(self, next_move, hidemode=False, **kws):
self.board = Board(**kws)
self.score = 0
self.next_move = next_move
self.hidemode = hidemode
def play(self):
while True:
if not self.hidemode:
system('cls')
print self.__str__()
if self.board.won or not self.board.can_move():
break
self.score += self.board.move(self.next_move())
return self.board.won, self.score
def __str__(self):
b = self.board
rg = range(SIZE)
s = '\n'.join(' '.join(str(cell) for cell in row) for row in self.board.cells)
top = '\n' * 4
bottom = '\n'*4
scores = ' \tScore: %5d\n' % self.score
return top + s.replace('\n', scores, 1) + bottom
示例2: test_canMove_no_empty_cell_can_collapse
def test_canMove_no_empty_cell_can_collapse(self):
b = Board(size=2)
b.cells = [
[2, 2],
[4, 8]
]
self.assertTrue(b.canMove())
示例3: test_move_collapse_and_win
def test_move_collapse_and_win(self):
b = Board(size=2, goal=4)
b.cells = [
[2, 2],
[0, 0]
]
b.move(Board.LEFT, add_tile=False)
self.assertTrue(b.won())
示例4: test_getLine
def test_getLine(self):
b = Board(size=4)
l = [42, 17, 12, 3]
b.cells = [
[0]*4,
l,
[0]*4,
[0]*4
]
self.assertSequenceEqual(b.getLine(1), l)
示例5: test_move_collapse_chain_four_same_tiles
def test_move_collapse_chain_four_same_tiles(self):
b = Board()
b.cells = [
[2, 2, 2, 2],
[0]*4,
[0]*4,
[0]*4
]
self.assertEqual(b.move(Board.LEFT, add_tile=False), 8)
self.assertSequenceEqual(b.getLine(0), [4, 4, 0, 0])
示例6: test_move_collapse_chain_line_left
def test_move_collapse_chain_line_left(self):
b = Board()
b.cells = [
[0, 2, 2, 4],
[0]*4,
[0]*4,
[0]*4
]
self.assertEqual(b.move(Board.LEFT, add_tile=False), 4)
self.assertSequenceEqual(b.getLine(0), [4, 4, 0, 0])
示例7: test_move_collapse_chain_line_right2
def test_move_collapse_chain_line_right2(self):
b = Board()
b.cells = [
[0, 4, 2, 2],
[0]*4,
[0]*4,
[0]*4
]
self.assertEqual(b.move(Board.RIGHT, add_tile=False), 4)
self.assertSequenceEqual(b.getLine(0), [0, 0, 4, 4])
示例8: test_move_collapse_chain_line
def test_move_collapse_chain_line(self):
# from https://news.ycombinator.com/item?id=7398249
b = Board()
b.cells = [
[0, 2, 2, 4],
[0]*4,
[0]*4,
[0]*4
]
self.assertEqual(b.move(Board.RIGHT, add_tile=False), 4)
self.assertSequenceEqual(b.getLine(0), [0, 0, 4, 4])
示例9: test_move_collapse
def test_move_collapse(self):
b = Board(size=2)
b.cells = [
[2, 2],
[0, 0]
]
b.move(Board.LEFT, add_tile=False)
self.assertSequenceEqual(b.cells, [
[4, 0],
[0, 0]
])
示例10: test_move_dont_add_tile_if_nothing_move2
def test_move_dont_add_tile_if_nothing_move2(self):
b = Board()
b.cells = [
[8, 4, 4, 2],
[0, 2, 2, 0],
[0]*4,
[0]*4
]
self.assertEqual(b.move(Board.UP), 0)
self.assertEqual(len([e for l in b.cells for e in l if e != 0]), 6)
self.assertEqual(b.getLine(0), [8, 4, 4, 2])
self.assertEqual(b.getLine(1), [0, 2, 2, 0])
示例11: __init__
def __init__(self, scores_file=SCORES_FILE, colors=None,
store_file=STORE_FILE, clear_screen=True,
mode=None, azmode=False, **kws):
"""
Create a new game.
scores_file: file to use for the best score (default
is ~/.term2048.scores)
colors: dictionnary with colors to use for each tile
store_file: file that stores game session's snapshot
mode: color mode. This adjust a few colors and can be 'dark' or
'light'. See the adjustColors functions for more info.
other options are passed to the underlying Board object.
"""
self.board = Board(**kws)
self.score = 0
self.scores_file = scores_file
self.store_file = store_file
self.clear_screen = clear_screen
self.best_score = 0
self.__colors = colors or self.COLORS
self.__azmode = azmode
self.loadBestScore()
self.adjustColors(mode)
示例12: reset
def reset(self):
try:
print self.score, self.best_score, self.count, self.get_frame().max()
del self.board
except: pass
#self.board = Board(**kws)
self.board = Board(goal=512)
self.score = 0
self.count = 0
self.moved = False
self.pts = 0
示例13: __init__
def __init__(self, scores_file=SCORES_FILE, colors=COLORS,
mode=None, **kws):
"""
Create a new game.
scores_file: file to use for the best score (default
is ~/.term2048.scores)
colors: dictionnary with colors to use for each tile
mode: color mode. This adjust a few colors and can be 'dark' or
'light'. See the adjustColors functions for more info.
other options are passed to the underlying Board object.
"""
self.board = Board(**kws)
self.score = 0
self.scores_file = scores_file
self.__colors = colors
self.loadBestScore()
self.adjustColors(mode)
示例14: __init__
def __init__(self, **kws):
"""
Create a new game.
"""
self.board = Board(**kws)
self.score = 0
self.__colors = {
2: Fore.GREEN,
4: Fore.BLUE + Style.BRIGHT,
8: Fore.CYAN,
16: Fore.RED,
32: Fore.MAGENTA,
64: Fore.CYAN,
128: Fore.BLUE + Style.BRIGHT,
256: Fore.MAGENTA,
512: Fore.GREEN,
1024: Fore.RED,
2048: Fore.YELLOW,
# just in case people set an higher goal they still have colors
4096: Fore.RED,
8192: Fore.CYAN,
}
示例15: mGame
class mGame(Game):
def __init__(self, vis=False):
if vis: Game.__init__(self, scores_file=None, store_file=None)
self.best_score=0
self.vis=vis
self.reset()
def reset(self):
try:
print self.score, self.best_score, self.count, self.get_frame().max()
del self.board
except: pass
#self.board = Board(**kws)
self.board = Board(goal=512)
self.score = 0
self.count = 0
self.moved = False
self.pts = 0
#self.clear_screen = clear_screen
#self.__colors = colors
#self.__azmode = azmode
def play(self, action):
self.moved = False
pts=self.board.move(action+1)
self.pts=pts
self.incScore(pts)
if pts>0:
self.count+=1
self.moved=True
if self.vis:
margins = {'left': 4, 'top': 4, 'bottom': 4}
self.clearScreen()
print(self.__str__(margins=margins))
time.sleep(0.1)
def get_state(self):
return self.board.cells
def get_state_fake(self, action):
b = Board()
b.cells=self.board.cells
b.move(action+1)
return b.cells
def get_score(self):
if self.board.won(): return 1
elif self.pts>0: return 1- 1.0/self.pts
return 0
#return self.score/2048.0
#elif not self.board.canMove(): s=-1
#elif not self.moved: s=-5
#return self.count/80+math.log(float(self.get_frame().max()))/5.0+s
#return self.count/100.0
#return self.count/100.0+math.log(float(self.get_frame().max()))
def is_over(self):
return self.board.won() or not self.board.canMove()
def is_won(self):
return self.board.won()
@property
def name(self):
return "2048"
@property
def nb_actions(self):
return 4
def get_frame(self):
ll=numpy.vectorize(lambda x:math.log(x+1))
#s=[self.get_state_fake(1),self.get_state_fake(2),self.get_state_fake(3),self.get_state_fake(4),self.get_state()]
s=self.get_state()
return ll(numpy.array(s).astype('float32'))
def draw(self):
return self.get_state()