当前位置: 首页>>代码示例>>Python>>正文


Python Board.getCell方法代码示例

本文整理汇总了Python中term2048.board.Board.getCell方法的典型用法代码示例。如果您正苦于以下问题:Python Board.getCell方法的具体用法?Python Board.getCell怎么用?Python Board.getCell使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在term2048.board.Board的用法示例。


在下文中一共展示了Board.getCell方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Game

# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import getCell [as 别名]

#.........这里部分代码省略.........
        avoid yellow, to give a few examples.
        """
        rp = Game.__color_modes.get(mode, {})
        for k, color in self.__colors.items():
            self.__colors[k] = rp.get(color, color)

    def loadBestScore(self):
        """
        load local best score from the default file
        """
        if self.scores_file is None or not os.path.exists(self.scores_file):
            self.best_score = 0
            return
        try:
            f = open(self.scores_file, 'r')
            self.best_score = int(f.readline(), 10)
            f.close()
        except:
            pass # fail silently

    def saveBestScore(self):
        """
        save current best score in the default file
        """
        if self.score > self.best_score:
            self.best_score = self.score
        try:
            f = open(self.scores_file, 'w')
            f.write(str(self.best_score))
            f.close()
        except:
            pass # fail silently

    def end(self):
        """
        return True if the game is finished
        """
        return not (self.board.won() or self.board.canMove())

    def readMove(self):
        """
        read and return a move to pass to a board
        """
        k = keypress.getArrowKey()
        return Game.__dirs.get(k)

    def loop(self):
        """
        main game loop
        """
        while True:
            os.system(Game.__clear)
            print(self.__str__(margins={'left':4, 'top':4, 'bottom':4}))
            if self.board.won() or not self.board.canMove():
                break
            try:
                m = self.readMove()
            except KeyboardInterrupt:
                self.saveBestScore()
                return
            self.score += self.board.move(m)
            if self.score > self.best_score:
                self.best_score = self.score

        self.saveBestScore()
        print('You won!' if self.board.won() else 'Game Over')

    def getCellStr(self, x, y):
        """
        return a string representation of the cell located at x,y.
        """
        c = self.board.getCell(x, y)
        if c == 0:
            return '  .'

        if c == 1024:
            s = ' 1k'
        elif c == 2048:
            s = ' 2k'
        else:
            s = '%3d' % c
        return self.__colors.get(c, Fore.RESET) + s + Fore.RESET

    def boardToString(self, margins={}):
        """
        return a string representation of the current board.
        """
        b = self.board
        rg = xrange(b.size())
        left = ' '*margins.get('left', 0)
        s = '\n'.join(
            [left + ' '.join([self.getCellStr(x, y) for x in rg]) for y in rg])
        return s

    def __str__(self, margins={}):
        b = self.boardToString(margins=margins)
        top = '\n'*margins.get('top', 0)
        bottom = '\n'*margins.get('bottom', 0)
        scores = ' \tScore: %5d  Best: %5d\n' % (self.score, self.best_score)
        return top + b.replace('\n', scores, 1) + bottom
开发者ID:emidln,项目名称:term2048,代码行数:104,代码来源:game.py

示例2: Game

# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import getCell [as 别名]
class Game(object):
    """
    A 2048 game
    """

    __dirs = {
        keypress.UP:      Board.UP,
        keypress.DOWN:    Board.DOWN,
        keypress.LEFT:    Board.LEFT,
        keypress.RIGHT:   Board.RIGHT,
    }

    __clear = 'cls' if os.name == 'nt' else 'clear'

    def __init__(self, **kws):
        """
        Create a new game.
        """
        self.board = Board(**kws)
        self.score = 0
        self.__colors = {
            2:    Fore.GREEN,
            4:    Fore.BLUE + Style.BRIGHT,
            8:    Fore.CYAN,
            16:   Fore.RED,
            32:   Fore.MAGENTA,
            64:   Fore.CYAN,
            128:  Fore.BLUE + Style.BRIGHT,
            256:  Fore.MAGENTA,
            512:  Fore.GREEN,
            1024: Fore.RED,
            2048: Fore.YELLOW,
            # just in case people set an higher goal they still have colors
            4096: Fore.RED,
            8192: Fore.CYAN,
        }

    def incScore(self, pts):
        """
        update the current score by adding it the specified number of points
        """
        self.score += pts

    def end(self):
        """
        return True if the game is finished
        """
        return not (self.board.won() or self.board.canMove())

    def readMove(self):
        """
        read and return a move to pass to a board
        """
        k = keypress.getKey()
        return Game.__dirs.get(k)

    def loop(self):
        """
        main game loop. returns the final score.
        """
        try:
            while True:
                os.system(Game.__clear)
                print(self.__str__(margins={'left': 4, 'top': 4, 'bottom': 4}))
                if self.board.won() or not self.board.canMove():
                    break
                m = self.readMove()
                self.incScore(self.board.move(m))

        except KeyboardInterrupt:
            return

        print('You won!' if self.board.won() else 'Game Over')
        return self.score

    def getCellStr(self, x, y):  # TODO: refactor regarding issue #11
        """
        return a string representation of the cell located at x,y.
        """
        c = self.board.getCell(x, y)

        if c == 0:
            return '  .'
        elif c == 1024:
            s = ' 1k'
        elif c == 2048:
            s = ' 2k'
        else:
            s = '%3d' % c

        return self.__colors.get(c, Fore.RESET) + s + Style.RESET_ALL

    def boardToString(self, margins={}):
        """
        return a string representation of the current board.
        """
        b = self.board
        rg = range(b.size())
        left = ' '*margins.get('left', 0)
        s = '\n'.join(
#.........这里部分代码省略.........
开发者ID:jkohvakk,项目名称:python-tdd-training-exercises,代码行数:103,代码来源:game.py

示例3: TestBoard

# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import getCell [as 别名]
class TestBoard(unittest.TestCase):

    def setUp(self):
        self.b = Board()

    # == init == #
    def test_init_dimensions(self):
        self.assertEqual(len(self.b.cells), Board.SIZE)
        self.assertEqual(len(self.b.cells[0]), Board.SIZE)
        if Board.SIZE > 1:
            self.assertEqual(len(self.b.cells[1]), Board.SIZE)

    def test_init_dimensions_1(self):
        b = Board(size=1)
        c = b.cells[0][0]
        self.assertTrue(c in [2, 4])

    def test_init_dimensions_3_goal_4(self):
        b = Board(size=3, goal=4)
        self.assertEqual(b.size(), 3)

    def test_init_only_two_tiles(self):
        t = 0
        for x in xrange(Board.SIZE):
            for y in xrange(Board.SIZE):
                c = self.b.cells[y][x]
                if not c == 0:
                    t += 1
                else:
                    self.assertEqual(c, 0, 'board[%d][%d] should be 0' % (y, x))

        self.assertEqual(t, 2)

    def test_init_not_won(self):
        self.assertFalse(self.b.won())

    def test_init_not_filled(self):
        self.assertFalse(self.b.filled())

    # == .size == #
    def test_size(self):
        s = 42
        b = Board(size=s)
        self.assertEqual(b.size(), s)

    # == .won == #
    def test_won(self):
        self.b._Board__won = True
        self.assertTrue(self.b.won())
        self.b._Board__won = False
        self.assertFalse(self.b.won())

    # == .canMove == #
    def test_canMove_no_empty_cell(self):
        b = Board(size=1)
        b.setCell(0, 0, 42)
        self.assertFalse(b.canMove())

    def test_canMove_empty_cell(self):
        b = Board(size=2)
        self.assertTrue(b.canMove())

    def test_canMove_no_empty_cell_can_collapse(self):
        b = Board(size=2)
        b.cells = [
            [2, 2],
            [4, 8]
        ]
        self.assertTrue(b.canMove())

    # == .filled == #
    def test_filled(self):
        self.b.cells = [[1]*Board.SIZE for _ in xrange(Board.SIZE)]
        self.assertTrue(self.b.filled())

    # == .addTile == #
    def test_addTile(self):
        b = Board(size=1)
        b.cells = [[0]]
        b.addTile(value=42)
        self.assertEqual(b.cells[0][0], 42)

    # == .getCell == #
    def test_getCell(self):
        x, y = 3, 1
        v = 42
        self.b.cells[y][x] = v
        self.assertEqual(self.b.getCell(x, y), v)

    # == .setCell == #
    def test_setCell(self):
        x, y = 2, 3
        v = 42
        self.b.setCell(x, y, v)
        self.assertEqual(self.b.cells[y][x], v)

    # == .getLine == #
    def test_getLine(self):
        b = Board(size=4)
        l = [42, 17, 12, 3]
#.........这里部分代码省略.........
开发者ID:cychoi,项目名称:term2048,代码行数:103,代码来源:test_board.py

示例4: Game

# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import getCell [as 别名]

#.........这里部分代码省略.........
        return Game.__dirs.get(k)

    def loop(self):
        """
        main game loop. returns the final score.
        """
        try:
            while True:
                if self.clear_screen:
                    os.system(Game.__clear)
                else:
                    print("\n")
                print(self.__str__(margins={'left':4, 'top':4, 'bottom':4}))
                if self.board.won() or not self.board.canMove():
                    break
                m = self.readMove()
                self.incScore(self.board.move(m))

        except KeyboardInterrupt:
            self.saveBestScore()
            return

        self.saveBestScore()
        print('You won!' if self.board.won() else 'Game Over')
        return self.score
        
    def loopAI(self,sleep_time=0.1):
        """
        main game loop. returns the final score.
        """
        try:
            while True:
                if self.clear_screen:
                    os.system(Game.__clear)
                else:
                    print("\n")
                print(self.__str__(margins={'left':4, 'top':4, 'bottom':4}))
                if self.board.won() or not self.board.canMove():
                    break
                m = AI.nextMove(self.board)
                self.incScore(self.board.move(m))
                time.sleep(0.01)

        except KeyboardInterrupt:
            self.saveBestScore()
            return

        self.saveBestScore()
        print('You won!' if self.board.won() else 'Game Over')
        return self.score

    def getCellStr(self, x, y): # TODO: refactor regarding issue #11
        """
        return a string representation of the cell located at x,y.
        """
        c = self.board.getCell(x, y)

        az = {}
        for i in range(1, int(math.log(self.board.goal(), 2))):
            az[2**i] = chr(i+96)

        if c==0 and self.__azmode:
            return '.'
        elif c == 0:
            return '  .'

        elif self.__azmode:
            if c not in az:
                return '?'
            s = az[c]
        elif c == 1024:
            s = ' 1k'
        elif c == 2048:
            s = ' 2k'
        elif c == 4096:
            s = ' 4k'
        elif c == 8192:
            s = ' 8k'
        else:
            s = '%3d' % c

        return self.__colors.get(c, Fore.RESET) + s + Style.RESET_ALL

    def boardToString(self, margins={}):
        """
        return a string representation of the current board.
        """
        b = self.board
        rg = range(b.size())
        left = ' '*margins.get('left', 0)
        s = '\n'.join(
            [left + ' '.join([self.getCellStr(x, y) for x in rg]) for y in rg])
        return s

    def __str__(self, margins={}):
        b = self.boardToString(margins=margins)
        top = '\n'*margins.get('top', 0)
        bottom = '\n'*margins.get('bottom', 0)
        scores = ' \tScore: %5d  Best: %5d\n' % (self.score, self.best_score)
        return top + b.replace('\n', scores, 1) + bottom
开发者ID:Nicola17,项目名称:term2048-AI,代码行数:104,代码来源:game.py

示例5: Game

# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import getCell [as 别名]

#.........这里部分代码省略.........
        if self.score > self.best_score:
            self.best_score = self.score
        try:
            with open(self.scores_file, 'w') as f:
                f.write(str(self.best_score))
        except:
            return False
        return True

    def incScore(self, pts):
        """
        update the current score by adding it the specified number of points
        """
        self.score += pts
        if self.score > self.best_score:
            self.best_score = self.score

    def readMove(self):
        """
        read and return a move to pass to a board
        """
        k = keypress.getKey()
        return Game.__dirs.get(k)

    def store(self):
        """
        save the current game session's score and data for further use
        """
        size = self.board.SIZE
        cells = []

        for i in range(size):
            for j in range(size):
                cells.append(str(self.board.getCell(j, i)))

        score_str = "%s\n%d" % (' '.join(cells), self.score)

        try:
            with open(self.store_file, 'w') as f:
                f.write(score_str)
        except:
            return False
        return True

    def restore(self):
        """
        restore the saved game score and data
        """

        size = self.board.SIZE

        try:
            with open(self.store_file, 'r') as f:
                lines = f.readlines()
                score_str = lines[0]
                self.score = int(lines[1])
        except:
            return False

        score_str_list = score_str.split(' ')
        count = 0

        for i in range(size):
            for j in range(size):
                value = score_str_list[count]
                self.board.setCell(j, i, int(value))
开发者ID:bfontaine,项目名称:term2048,代码行数:70,代码来源:game.py

示例6: Game

# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import getCell [as 别名]

#.........这里部分代码省略.........
        if self.score > self.best_score:
            self.best_score = self.score
        try:
            with open(self.scores_file, "w") as f:
                f.write(str(self.best_score))
        except:
            return False
        return True

    def incScore(self, pts):
        """
        update the current score by adding it the specified number of points
        """
        self.score += pts
        if self.score > self.best_score:
            self.best_score = self.score

    def readMove(self):
        """
        read and return a move to pass to a board
        """
        k = keypress.getKey()
        return Game.__dirs.get(k)

    def store(self):
        """
        save the current game session's score and data for further use
        """
        size = self.board.SIZE
        cells = []

        for i in range(size):
            for j in range(size):
                cells.append(str(self.board.getCell(j, i)))

        score_str = "%s\n%d" % (" ".join(cells), self.score)

        try:
            with open(self.store_file, "w") as f:
                f.write(score_str)
        except:
            return False
        return True

    def restore(self):
        """
        restore the saved game score and data
        """

        size = self.board.SIZE

        try:
            with open(self.store_file, "r") as f:
                lines = f.readlines()
                score_str = lines[0]
                self.score = int(lines[1])
        except:
            return False

        score_str_list = score_str.split(" ")
        count = 0

        for i in range(size):
            for j in range(size):
                value = score_str_list[count]
                self.board.setCell(j, i, int(value))
开发者ID:johannsl,项目名称:ai-prog,代码行数:70,代码来源:game.py


注:本文中的term2048.board.Board.getCell方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。