本文整理汇总了Python中term2048.board.Board.move方法的典型用法代码示例。如果您正苦于以下问题:Python Board.move方法的具体用法?Python Board.move怎么用?Python Board.move使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类term2048.board.Board
的用法示例。
在下文中一共展示了Board.move方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_move_collapse_and_win
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import move [as 别名]
def test_move_collapse_and_win(self):
b = Board(size=2, goal=4)
b.cells = [
[2, 2],
[0, 0]
]
b.move(Board.LEFT, add_tile=False)
self.assertTrue(b.won())
示例2: test_move_collapse
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import move [as 别名]
def test_move_collapse(self):
b = Board(size=2)
b.cells = [
[2, 2],
[0, 0]
]
b.move(Board.LEFT, add_tile=False)
self.assertSequenceEqual(b.cells, [
[4, 0],
[0, 0]
])
示例3: Game
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import move [as 别名]
class Game(object):
def __init__(self, next_move, hidemode=False, **kws):
self.board = Board(**kws)
self.score = 0
self.next_move = next_move
self.hidemode = hidemode
def play(self):
while True:
if not self.hidemode:
system('cls')
print self.__str__()
if self.board.won or not self.board.can_move():
break
self.score += self.board.move(self.next_move())
return self.board.won, self.score
def __str__(self):
b = self.board
rg = range(SIZE)
s = '\n'.join(' '.join(str(cell) for cell in row) for row in self.board.cells)
top = '\n' * 4
bottom = '\n'*4
scores = ' \tScore: %5d\n' % self.score
return top + s.replace('\n', scores, 1) + bottom
示例4: test_move_filled
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import move [as 别名]
def test_move_filled(self):
b = Board(size=1)
b.setCell(0, 0, 42)
b.move(Board.UP)
self.assertSequenceEqual(b.cells, [[42]])
b.move(Board.LEFT)
self.assertSequenceEqual(b.cells, [[42]])
b.move(Board.RIGHT)
self.assertSequenceEqual(b.cells, [[42]])
b.move(Board.DOWN)
self.assertSequenceEqual(b.cells, [[42]])
示例5: test_move_collapse_chain_four_same_tiles
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import move [as 别名]
def test_move_collapse_chain_four_same_tiles(self):
b = Board()
b.cells = [
[2, 2, 2, 2],
[0]*4,
[0]*4,
[0]*4
]
self.assertEqual(b.move(Board.LEFT, add_tile=False), 8)
self.assertSequenceEqual(b.getLine(0), [4, 4, 0, 0])
示例6: test_move_collapse_chain_line_left
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import move [as 别名]
def test_move_collapse_chain_line_left(self):
b = Board()
b.cells = [
[0, 2, 2, 4],
[0]*4,
[0]*4,
[0]*4
]
self.assertEqual(b.move(Board.LEFT, add_tile=False), 4)
self.assertSequenceEqual(b.getLine(0), [4, 4, 0, 0])
示例7: test_move_collapse_chain_line_right2
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import move [as 别名]
def test_move_collapse_chain_line_right2(self):
b = Board()
b.cells = [
[0, 4, 2, 2],
[0]*4,
[0]*4,
[0]*4
]
self.assertEqual(b.move(Board.RIGHT, add_tile=False), 4)
self.assertSequenceEqual(b.getLine(0), [0, 0, 4, 4])
示例8: test_move_collapse_chain_line
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import move [as 别名]
def test_move_collapse_chain_line(self):
# from https://news.ycombinator.com/item?id=7398249
b = Board()
b.cells = [
[0, 2, 2, 4],
[0]*4,
[0]*4,
[0]*4
]
self.assertEqual(b.move(Board.RIGHT, add_tile=False), 4)
self.assertSequenceEqual(b.getLine(0), [0, 0, 4, 4])
示例9: test_move_dont_add_tile_if_nothing_move2
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import move [as 别名]
def test_move_dont_add_tile_if_nothing_move2(self):
b = Board()
b.cells = [
[8, 4, 4, 2],
[0, 2, 2, 0],
[0]*4,
[0]*4
]
self.assertEqual(b.move(Board.UP), 0)
self.assertEqual(len([e for l in b.cells for e in l if e != 0]), 6)
self.assertEqual(b.getLine(0), [8, 4, 4, 2])
self.assertEqual(b.getLine(1), [0, 2, 2, 0])
示例10: Game
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import move [as 别名]
#.........这里部分代码省略.........
avoid yellow, to give a few examples.
"""
rp = Game.__color_modes.get(mode, {})
for k, color in self.__colors.items():
self.__colors[k] = rp.get(color, color)
def loadBestScore(self):
"""
load local best score from the default file
"""
if self.scores_file is None or not os.path.exists(self.scores_file):
self.best_score = 0
return
try:
f = open(self.scores_file, 'r')
self.best_score = int(f.readline(), 10)
f.close()
except:
pass # fail silently
def saveBestScore(self):
"""
save current best score in the default file
"""
if self.score > self.best_score:
self.best_score = self.score
try:
f = open(self.scores_file, 'w')
f.write(str(self.best_score))
f.close()
except:
pass # fail silently
def end(self):
"""
return True if the game is finished
"""
return not (self.board.won() or self.board.canMove())
def readMove(self):
"""
read and return a move to pass to a board
"""
k = keypress.getArrowKey()
return Game.__dirs.get(k)
def loop(self):
"""
main game loop
"""
while True:
os.system(Game.__clear)
print(self.__str__(margins={'left':4, 'top':4, 'bottom':4}))
if self.board.won() or not self.board.canMove():
break
try:
m = self.readMove()
except KeyboardInterrupt:
self.saveBestScore()
return
self.score += self.board.move(m)
if self.score > self.best_score:
self.best_score = self.score
self.saveBestScore()
print('You won!' if self.board.won() else 'Game Over')
def getCellStr(self, x, y):
"""
return a string representation of the cell located at x,y.
"""
c = self.board.getCell(x, y)
if c == 0:
return ' .'
if c == 1024:
s = ' 1k'
elif c == 2048:
s = ' 2k'
else:
s = '%3d' % c
return self.__colors.get(c, Fore.RESET) + s + Fore.RESET
def boardToString(self, margins={}):
"""
return a string representation of the current board.
"""
b = self.board
rg = xrange(b.size())
left = ' '*margins.get('left', 0)
s = '\n'.join(
[left + ' '.join([self.getCellStr(x, y) for x in rg]) for y in rg])
return s
def __str__(self, margins={}):
b = self.boardToString(margins=margins)
top = '\n'*margins.get('top', 0)
bottom = '\n'*margins.get('bottom', 0)
scores = ' \tScore: %5d Best: %5d\n' % (self.score, self.best_score)
return top + b.replace('\n', scores, 1) + bottom
示例11: get_state_fake
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import move [as 别名]
def get_state_fake(self, action):
b = Board()
b.cells=self.board.cells
b.move(action+1)
return b.cells
示例12: mGame
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import move [as 别名]
class mGame(Game):
def __init__(self, vis=False):
if vis: Game.__init__(self, scores_file=None, store_file=None)
self.best_score=0
self.vis=vis
self.reset()
def reset(self):
try:
print self.score, self.best_score, self.count, self.get_frame().max()
del self.board
except: pass
#self.board = Board(**kws)
self.board = Board(goal=512)
self.score = 0
self.count = 0
self.moved = False
self.pts = 0
#self.clear_screen = clear_screen
#self.__colors = colors
#self.__azmode = azmode
def play(self, action):
self.moved = False
pts=self.board.move(action+1)
self.pts=pts
self.incScore(pts)
if pts>0:
self.count+=1
self.moved=True
if self.vis:
margins = {'left': 4, 'top': 4, 'bottom': 4}
self.clearScreen()
print(self.__str__(margins=margins))
time.sleep(0.1)
def get_state(self):
return self.board.cells
def get_state_fake(self, action):
b = Board()
b.cells=self.board.cells
b.move(action+1)
return b.cells
def get_score(self):
if self.board.won(): return 1
elif self.pts>0: return 1- 1.0/self.pts
return 0
#return self.score/2048.0
#elif not self.board.canMove(): s=-1
#elif not self.moved: s=-5
#return self.count/80+math.log(float(self.get_frame().max()))/5.0+s
#return self.count/100.0
#return self.count/100.0+math.log(float(self.get_frame().max()))
def is_over(self):
return self.board.won() or not self.board.canMove()
def is_won(self):
return self.board.won()
@property
def name(self):
return "2048"
@property
def nb_actions(self):
return 4
def get_frame(self):
ll=numpy.vectorize(lambda x:math.log(x+1))
#s=[self.get_state_fake(1),self.get_state_fake(2),self.get_state_fake(3),self.get_state_fake(4),self.get_state()]
s=self.get_state()
return ll(numpy.array(s).astype('float32'))
def draw(self):
return self.get_state()
示例13: TestBoard
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import move [as 别名]
#.........这里部分代码省略.........
# == .getCol == #
def test_getCol(self):
s = 4
b = Board(size=s)
l = [42, 17, 12, 3]
b.cells = [[l[i], 4, 1, 2] for i in xrange(s)]
self.assertSequenceEqual(b.getCol(0), l)
# == .setLine == #
def test_setLine(self):
i = 2
l = [1, 2, 3, 4]
self.b.setLine(i, l)
self.assertEqual(self.b.getLine(i), l)
# == .setCol == #
def test_setLine(self):
i = 2
l = [1, 2, 3, 4]
self.b.setCol(i, l)
self.assertEqual(self.b.getCol(i), l)
# == .getEmptyCells == #
def test_getEmptyCells(self):
self.assertEqual(len(self.b.getEmptyCells()), Board.SIZE**2 - 2)
def test_getEmptyCells_filled(self):
b = Board(size=1)
b.setCell(0, 0, 42)
self.assertSequenceEqual(b.getEmptyCells(), [])
# == .move == #
def test_move_filled(self):
b = Board(size=1)
b.setCell(0, 0, 42)
b.move(Board.UP)
self.assertSequenceEqual(b.cells, [[42]])
b.move(Board.LEFT)
self.assertSequenceEqual(b.cells, [[42]])
b.move(Board.RIGHT)
self.assertSequenceEqual(b.cells, [[42]])
b.move(Board.DOWN)
self.assertSequenceEqual(b.cells, [[42]])
def test_move_add_tile_if_collapse(self):
b = Board(size=2)
b.cells = [[2, 0],
[2, 0]]
b.move(Board.UP)
self.assertEqual(len([e for l in b.cells for e in l if e != 0]), 2)
def test_move_add_tile_if_move(self):
b = Board(size=2)
b.cells = [[0, 0],
[2, 0]]
b.move(Board.UP)
self.assertEqual(len([e for l in b.cells for e in l if e != 0]), 2)
def test_move_dont_add_tile_if_nothing_move(self):
b = Board(size=2)
b.cells = [[2, 0],
[0, 0]]
b.move(Board.UP)
self.assertEqual(len([e for l in b.cells for e in l if e != 0]), 1)
示例14: Game
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import move [as 别名]
class Game(object):
"""
A 2048 game
"""
__dirs = {
keypress.UP: Board.UP,
keypress.DOWN: Board.DOWN,
keypress.LEFT: Board.LEFT,
keypress.RIGHT: Board.RIGHT,
}
__clear = 'cls' if os.name == 'nt' else 'clear'
def __init__(self, **kws):
"""
Create a new game.
"""
self.board = Board(**kws)
self.score = 0
self.__colors = {
2: Fore.GREEN,
4: Fore.BLUE + Style.BRIGHT,
8: Fore.CYAN,
16: Fore.RED,
32: Fore.MAGENTA,
64: Fore.CYAN,
128: Fore.BLUE + Style.BRIGHT,
256: Fore.MAGENTA,
512: Fore.GREEN,
1024: Fore.RED,
2048: Fore.YELLOW,
# just in case people set an higher goal they still have colors
4096: Fore.RED,
8192: Fore.CYAN,
}
def incScore(self, pts):
"""
update the current score by adding it the specified number of points
"""
self.score += pts
def end(self):
"""
return True if the game is finished
"""
return not (self.board.won() or self.board.canMove())
def readMove(self):
"""
read and return a move to pass to a board
"""
k = keypress.getKey()
return Game.__dirs.get(k)
def loop(self):
"""
main game loop. returns the final score.
"""
try:
while True:
os.system(Game.__clear)
print(self.__str__(margins={'left': 4, 'top': 4, 'bottom': 4}))
if self.board.won() or not self.board.canMove():
break
m = self.readMove()
self.incScore(self.board.move(m))
except KeyboardInterrupt:
return
print('You won!' if self.board.won() else 'Game Over')
return self.score
def getCellStr(self, x, y): # TODO: refactor regarding issue #11
"""
return a string representation of the cell located at x,y.
"""
c = self.board.getCell(x, y)
if c == 0:
return ' .'
elif c == 1024:
s = ' 1k'
elif c == 2048:
s = ' 2k'
else:
s = '%3d' % c
return self.__colors.get(c, Fore.RESET) + s + Style.RESET_ALL
def boardToString(self, margins={}):
"""
return a string representation of the current board.
"""
b = self.board
rg = range(b.size())
left = ' '*margins.get('left', 0)
s = '\n'.join(
#.........这里部分代码省略.........
示例15: test_move_collapse_chain_col
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import move [as 别名]
def test_move_collapse_chain_col(self):
# from https://news.ycombinator.com/item?id=7398249
b = Board()
b.setCol(0, [0, 2, 2, 4])
b.move(Board.DOWN, add_tile=False)
self.assertSequenceEqual(b.getCol(0), [0, 0, 4, 4])