本文整理汇总了Python中term2048.board.Board.canMove方法的典型用法代码示例。如果您正苦于以下问题:Python Board.canMove方法的具体用法?Python Board.canMove怎么用?Python Board.canMove使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类term2048.board.Board
的用法示例。
在下文中一共展示了Board.canMove方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_canMove_no_empty_cell_can_collapse
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import canMove [as 别名]
def test_canMove_no_empty_cell_can_collapse(self):
b = Board(size=2)
b.cells = [
[2, 2],
[4, 8]
]
self.assertTrue(b.canMove())
示例2: Game
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import canMove [as 别名]
#.........这里部分代码省略.........
avoid yellow, to give a few examples.
"""
rp = Game.__color_modes.get(mode, {})
for k, color in self.__colors.items():
self.__colors[k] = rp.get(color, color)
def loadBestScore(self):
"""
load local best score from the default file
"""
if self.scores_file is None or not os.path.exists(self.scores_file):
self.best_score = 0
return
try:
f = open(self.scores_file, 'r')
self.best_score = int(f.readline(), 10)
f.close()
except:
pass # fail silently
def saveBestScore(self):
"""
save current best score in the default file
"""
if self.score > self.best_score:
self.best_score = self.score
try:
f = open(self.scores_file, 'w')
f.write(str(self.best_score))
f.close()
except:
pass # fail silently
def end(self):
"""
return True if the game is finished
"""
return not (self.board.won() or self.board.canMove())
def readMove(self):
"""
read and return a move to pass to a board
"""
k = keypress.getArrowKey()
return Game.__dirs.get(k)
def loop(self):
"""
main game loop
"""
while True:
os.system(Game.__clear)
print(self.__str__(margins={'left':4, 'top':4, 'bottom':4}))
if self.board.won() or not self.board.canMove():
break
try:
m = self.readMove()
except KeyboardInterrupt:
self.saveBestScore()
return
self.score += self.board.move(m)
if self.score > self.best_score:
self.best_score = self.score
self.saveBestScore()
print('You won!' if self.board.won() else 'Game Over')
def getCellStr(self, x, y):
"""
return a string representation of the cell located at x,y.
"""
c = self.board.getCell(x, y)
if c == 0:
return ' .'
if c == 1024:
s = ' 1k'
elif c == 2048:
s = ' 2k'
else:
s = '%3d' % c
return self.__colors.get(c, Fore.RESET) + s + Fore.RESET
def boardToString(self, margins={}):
"""
return a string representation of the current board.
"""
b = self.board
rg = xrange(b.size())
left = ' '*margins.get('left', 0)
s = '\n'.join(
[left + ' '.join([self.getCellStr(x, y) for x in rg]) for y in rg])
return s
def __str__(self, margins={}):
b = self.boardToString(margins=margins)
top = '\n'*margins.get('top', 0)
bottom = '\n'*margins.get('bottom', 0)
scores = ' \tScore: %5d Best: %5d\n' % (self.score, self.best_score)
return top + b.replace('\n', scores, 1) + bottom
示例3: mGame
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import canMove [as 别名]
class mGame(Game):
def __init__(self, vis=False):
if vis: Game.__init__(self, scores_file=None, store_file=None)
self.best_score=0
self.vis=vis
self.reset()
def reset(self):
try:
print self.score, self.best_score, self.count, self.get_frame().max()
del self.board
except: pass
#self.board = Board(**kws)
self.board = Board(goal=512)
self.score = 0
self.count = 0
self.moved = False
self.pts = 0
#self.clear_screen = clear_screen
#self.__colors = colors
#self.__azmode = azmode
def play(self, action):
self.moved = False
pts=self.board.move(action+1)
self.pts=pts
self.incScore(pts)
if pts>0:
self.count+=1
self.moved=True
if self.vis:
margins = {'left': 4, 'top': 4, 'bottom': 4}
self.clearScreen()
print(self.__str__(margins=margins))
time.sleep(0.1)
def get_state(self):
return self.board.cells
def get_state_fake(self, action):
b = Board()
b.cells=self.board.cells
b.move(action+1)
return b.cells
def get_score(self):
if self.board.won(): return 1
elif self.pts>0: return 1- 1.0/self.pts
return 0
#return self.score/2048.0
#elif not self.board.canMove(): s=-1
#elif not self.moved: s=-5
#return self.count/80+math.log(float(self.get_frame().max()))/5.0+s
#return self.count/100.0
#return self.count/100.0+math.log(float(self.get_frame().max()))
def is_over(self):
return self.board.won() or not self.board.canMove()
def is_won(self):
return self.board.won()
@property
def name(self):
return "2048"
@property
def nb_actions(self):
return 4
def get_frame(self):
ll=numpy.vectorize(lambda x:math.log(x+1))
#s=[self.get_state_fake(1),self.get_state_fake(2),self.get_state_fake(3),self.get_state_fake(4),self.get_state()]
s=self.get_state()
return ll(numpy.array(s).astype('float32'))
def draw(self):
return self.get_state()
示例4: Game
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import canMove [as 别名]
class Game(object):
"""
A 2048 game
"""
__dirs = {
keypress.UP: Board.UP,
keypress.DOWN: Board.DOWN,
keypress.LEFT: Board.LEFT,
keypress.RIGHT: Board.RIGHT,
}
__clear = 'cls' if os.name == 'nt' else 'clear'
def __init__(self, **kws):
"""
Create a new game.
"""
self.board = Board(**kws)
self.score = 0
self.__colors = {
2: Fore.GREEN,
4: Fore.BLUE + Style.BRIGHT,
8: Fore.CYAN,
16: Fore.RED,
32: Fore.MAGENTA,
64: Fore.CYAN,
128: Fore.BLUE + Style.BRIGHT,
256: Fore.MAGENTA,
512: Fore.GREEN,
1024: Fore.RED,
2048: Fore.YELLOW,
# just in case people set an higher goal they still have colors
4096: Fore.RED,
8192: Fore.CYAN,
}
def incScore(self, pts):
"""
update the current score by adding it the specified number of points
"""
self.score += pts
def end(self):
"""
return True if the game is finished
"""
return not (self.board.won() or self.board.canMove())
def readMove(self):
"""
read and return a move to pass to a board
"""
k = keypress.getKey()
return Game.__dirs.get(k)
def loop(self):
"""
main game loop. returns the final score.
"""
try:
while True:
os.system(Game.__clear)
print(self.__str__(margins={'left': 4, 'top': 4, 'bottom': 4}))
if self.board.won() or not self.board.canMove():
break
m = self.readMove()
self.incScore(self.board.move(m))
except KeyboardInterrupt:
return
print('You won!' if self.board.won() else 'Game Over')
return self.score
def getCellStr(self, x, y): # TODO: refactor regarding issue #11
"""
return a string representation of the cell located at x,y.
"""
c = self.board.getCell(x, y)
if c == 0:
return ' .'
elif c == 1024:
s = ' 1k'
elif c == 2048:
s = ' 2k'
else:
s = '%3d' % c
return self.__colors.get(c, Fore.RESET) + s + Style.RESET_ALL
def boardToString(self, margins={}):
"""
return a string representation of the current board.
"""
b = self.board
rg = range(b.size())
left = ' '*margins.get('left', 0)
s = '\n'.join(
#.........这里部分代码省略.........
示例5: test_canMove_empty_cell
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import canMove [as 别名]
def test_canMove_empty_cell(self):
b = Board(size=2)
self.assertTrue(b.canMove())
示例6: test_canMove_no_empty_cell
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import canMove [as 别名]
def test_canMove_no_empty_cell(self):
b = Board(size=1)
b.setCell(0, 0, 42)
self.assertFalse(b.canMove())
示例7: Game
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import canMove [as 别名]
#.........这里部分代码省略.........
return
try:
f = open(self.scores_file, 'r')
self.best_score = int(f.readline(), 10)
f.close()
except:
pass # fail silently
def saveBestScore(self):
"""
save current best score in the default file
"""
if self.score > self.best_score:
self.best_score = self.score
try:
f = open(self.scores_file, 'w')
f.write(str(self.best_score))
f.close()
except:
pass # fail silently
def incScore(self, pts):
"""
update the current score by adding it the specified number of points
"""
self.score += pts
if self.score > self.best_score:
self.best_score = self.score
def end(self):
"""
return True if the game is finished
"""
return not (self.board.won() or self.board.canMove())
def readMove(self):
"""
read and return a move to pass to a board
"""
k = keypress.getKey()
return Game.__dirs.get(k)
def loop(self):
"""
main game loop. returns the final score.
"""
try:
while True:
if self.clear_screen:
os.system(Game.__clear)
else:
print("\n")
print(self.__str__(margins={'left':4, 'top':4, 'bottom':4}))
if self.board.won() or not self.board.canMove():
break
m = self.readMove()
self.incScore(self.board.move(m))
except KeyboardInterrupt:
self.saveBestScore()
return
self.saveBestScore()
print('You won!' if self.board.won() else 'Game Over')
return self.score
示例8: Game
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import canMove [as 别名]
#.........这里部分代码省略.........
else:
print('\n')
def hideCursor(self):
"""
Hide the cursor. Don't forget to call ``showCursor`` to restore
the normal shell behavior. This is a no-op if ``clear_screen`` is
falsy.
"""
if not self.clear_screen:
return
if not self.__is_windows:
sys.stdout.write('\033[?25l')
def showCursor(self):
"""Show the cursor."""
if not self.__is_windows:
sys.stdout.write('\033[?25h')
def loop(self):
"""
main game loop. returns the final score.
"""
pause_key = self.board.PAUSE
margins = {'left': 4, 'top': 4, 'bottom': 4}
atexit.register(self.showCursor)
try:
self.hideCursor()
while True:
self.clearScreen()
print(self.__str__(margins=margins))
if self.board.won() or not self.board.canMove():
break
m = self.readMove()
if m == pause_key:
self.saveBestScore()
if self.store():
print("Game successfully saved. "
"Resume it with `term2048 --resume`.")
return self.score
print("An error ocurred while saving your game.")
return None
self.incScore(self.board.move(m))
except KeyboardInterrupt:
self.saveBestScore()
return None
self.saveBestScore()
print('You won!' if self.board.won() else 'Game Over')
return self.score
def getCellStr(self, x, y): # TODO: refactor regarding issue #11
"""
return a string representation of the cell located at x,y.
"""
c = self.board.getCell(x, y)
if c == 0:
return '.' if self.__azmode else ' .'
示例9: Game
# 需要导入模块: from term2048.board import Board [as 别名]
# 或者: from term2048.board.Board import canMove [as 别名]
#.........这里部分代码省略.........
size = self.board.SIZE
try:
with open(self.store_file, "r") as f:
lines = f.readlines()
score_str = lines[0]
self.score = int(lines[1])
except:
return False
score_str_list = score_str.split(" ")
count = 0
for i in range(size):
for j in range(size):
value = score_str_list[count]
self.board.setCell(j, i, int(value))
count += 1
return True
def loop(self):
"""
main game loop. returns the final score.
"""
pause_key = self.board.PAUSE
margins = {"left": 4, "top": 4, "bottom": 4}
try:
while True:
if self.clear_screen:
os.system(Game.__clear)
else:
print("\n")
print(self.__str__(margins=margins))
if self.board.won() or not self.board.canMove():
break
m = self.readMove()
if m == pause_key:
self.saveBestScore()
if self.store():
print("Game successfully saved. " "Resume it with `term2048 --resume`.")
return self.score
print("An error ocurred while saving your game.")
return
self.incScore(self.board.move(m))
except KeyboardInterrupt:
self.saveBestScore()
return
self.saveBestScore()
print("You won!" if self.board.won() else "Game Over")
return self.score
def getCellStr(self, x, y): # TODO: refactor regarding issue #11
"""
return a string representation of the cell located at x,y.
"""
c = self.board.getCell(x, y)
if c == 0:
return "." if self.__azmode else " ."
elif self.__azmode:
az = {}
for i in range(1, int(math.log(self.board.goal(), 2))):
az[2 ** i] = chr(i + 96)
if c not in az:
return "?"
s = az[c]
elif c == 1024:
s = " 1k"
elif c == 2048:
s = " 2k"
else:
s = "%3d" % c
return self.__colors.get(c, Fore.RESET) + s + Style.RESET_ALL
def boardToString(self, margins={}):
"""
return a string representation of the current board.
"""
b = self.board
rg = range(b.size())
left = " " * margins.get("left", 0)
s = "\n".join([left + " ".join([self.getCellStr(x, y) for x in rg]) for y in rg])
return s
def __str__(self, margins={}):
b = self.boardToString(margins=margins)
top = "\n" * margins.get("top", 0)
bottom = "\n" * margins.get("bottom", 0)
scores = " \tScore: %5d Best: %5d\n" % (self.score, self.best_score)
return top + b.replace("\n", scores, 1) + bottom