本文整理汇总了Python中team.Team.sprites方法的典型用法代码示例。如果您正苦于以下问题:Python Team.sprites方法的具体用法?Python Team.sprites怎么用?Python Team.sprites使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类team.Team
的用法示例。
在下文中一共展示了Team.sprites方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: TestTeam
# 需要导入模块: from team import Team [as 别名]
# 或者: from team.Team import sprites [as 别名]
class TestTeam(unittest.TestCase):
"""
A test class for the Team module.
"""
def setUp(self):
"""
set up data used in the tests.
setUp is called before each test function execution.
"""
self.maxSnails = 3
self.team1 = Team("team1")
self.team2 = Team("team2")
self.team1.setGravity(Direction.UP)
self.team2.setGravity(Direction.DOWN)
def testInitialized(self):
"""
Test if init goes good
"""
self.assertEqual(self.team1.name, "team1")
self.assertEqual(self.team1.hasTurn, False)
def testAddSnails(self):
self.team1.addSnails(self.maxSnails)
self.assertEquals(self.team1.currentSnailWithTurn, self.team1.orderedSnailList[0])
self.assertEqual(len(self.team1.sprites()), self.maxSnails)
self.assertEqual(len(self.team1.orderedSnailList), self.maxSnails)
self.assertEqual(self.team1.orderedSnailList[0].hasTurn, True)
for i in range(0, len(self.team1.orderedSnailList)):
if i == 0:
self.assertEqual(self.team1.orderedSnailList[i].hasTurn, True)
else:
self.assertEqual(self.team1.orderedSnailList[i].hasTurn, False)
def testNextSnailTurn(self):
"""
Test if the next time get's the turn
"""
# test if the currentSnailTurn is 0
self.team1.addSnails(self.maxSnails)
# Check when all the snails had the turn, if the first snail gets turn again
for i in range(0, self.maxSnails):
print i
self.assertEqual(self.team1.orderedSnailList[i].hasTurn, True)
self.team1.nextSnailTurn()
self.assertEqual(self.team1.orderedSnailList[i].hasTurn, False)
# check if the first snail in the list has the turn again
self.assertEqual(self.team1.orderedSnailList[0].hasTurn, True)
示例2: TestWeapon
# 需要导入模块: from team import Team [as 别名]
# 或者: from team.Team import sprites [as 别名]
class TestWeapon(unittest.TestCase):
"""
A test class for the Weapon module.
"""
def setUp(self):
"""
set up data used in the tests.
setUp is called before each test function execution.
"""
self.turnManager = TurnManager()
self.teams = []
self.team = Team("Akatsuki")
self.team.addSnails(1)
self.teams.append(self.team)
self.turnManager.setTeams(self.teams)
self.snail = None
for snail in self.team.sprites():
self.snail = snail
self.weapon = Weapon("Canon", 20)
self.weapon.ammo = 5
def testInitialized(self):
"""
Test if init goes good
"""
self.assertEqual(self.weapon.name, "Canon")
self.assertEqual(self.weapon.power, 20)
self.assertEqual(self.weapon.ammo, 5)
def testShoot(self):
self.weapon.shoot()
self.assertEqual(self.weapon.ammo, 4)