本文整理汇总了Python中team.Team.addSnails方法的典型用法代码示例。如果您正苦于以下问题:Python Team.addSnails方法的具体用法?Python Team.addSnails怎么用?Python Team.addSnails使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类team.Team
的用法示例。
在下文中一共展示了Team.addSnails方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: addTeam
# 需要导入模块: from team import Team [as 别名]
# 或者: from team.Team import addSnails [as 别名]
def addTeam(self, name, numberOfSnails, gravity_direction):
"""
Add a team to the game
@param name: The name of the team
@param numberOfSnails: The amount of snails the team has
@param gravity_direction: The gravity direction of the team
"""
team = Team(name)
team.setGravity(gravity_direction)
team.addSnails(numberOfSnails)
team.setTeamImage((gravity_direction+1))
self.teams.append(team)
示例2: TestTeam
# 需要导入模块: from team import Team [as 别名]
# 或者: from team.Team import addSnails [as 别名]
class TestTeam(unittest.TestCase):
"""
A test class for the Team module.
"""
def setUp(self):
"""
set up data used in the tests.
setUp is called before each test function execution.
"""
self.maxSnails = 3
self.team1 = Team("team1")
self.team2 = Team("team2")
self.team1.setGravity(Direction.UP)
self.team2.setGravity(Direction.DOWN)
def testInitialized(self):
"""
Test if init goes good
"""
self.assertEqual(self.team1.name, "team1")
self.assertEqual(self.team1.hasTurn, False)
def testAddSnails(self):
self.team1.addSnails(self.maxSnails)
self.assertEquals(self.team1.currentSnailWithTurn, self.team1.orderedSnailList[0])
self.assertEqual(len(self.team1.sprites()), self.maxSnails)
self.assertEqual(len(self.team1.orderedSnailList), self.maxSnails)
self.assertEqual(self.team1.orderedSnailList[0].hasTurn, True)
for i in range(0, len(self.team1.orderedSnailList)):
if i == 0:
self.assertEqual(self.team1.orderedSnailList[i].hasTurn, True)
else:
self.assertEqual(self.team1.orderedSnailList[i].hasTurn, False)
def testNextSnailTurn(self):
"""
Test if the next time get's the turn
"""
# test if the currentSnailTurn is 0
self.team1.addSnails(self.maxSnails)
# Check when all the snails had the turn, if the first snail gets turn again
for i in range(0, self.maxSnails):
print i
self.assertEqual(self.team1.orderedSnailList[i].hasTurn, True)
self.team1.nextSnailTurn()
self.assertEqual(self.team1.orderedSnailList[i].hasTurn, False)
# check if the first snail in the list has the turn again
self.assertEqual(self.team1.orderedSnailList[0].hasTurn, True)
示例3: TestTimer
# 需要导入模块: from team import Team [as 别名]
# 或者: from team.Team import addSnails [as 别名]
class TestTimer(unittest.TestCase):
"""
A test class for the Timer module.
"""
def setUp(self):
"""
set up data used in the tests.
setUp is called before each test function execution.
"""
self.teams= []
self.team1 = Team("team1")
self.team2 = Team("team2")
pygame.init()
self.team1.addSnails(2)
self.team2.addSnails(3)
self.teams.append(self.team1)
self.teams.append(self.team2)
self.turnManager = TurnManager()
self.turnManager.setTeams(self.teams)
# def testInitialized(self):
# """
# Test if init goes good
# """
# self.assertEqual(self.turnManager.teams, self.teams)
# self.assertEqual(self.turnManager.teams[0], self.team1)
# self.assertEqual(self.turnManager.teams[1], self.team2)
#
# self.assertEqual(self.turnManager.status, TurnStatus.BREAK)
# self.assertEqual(self.turnManager.startTime, Settings.TIMER_STARTTIME)
# self.assertEqual(self.turnManager.size, Settings.TIMER_SIZE)
# self.assertEqual(self.turnManager.position, Settings.TIMER_POSITION)
# self.assertEqual(self.turnManager.font_size, Settings.TIMER_FONT_SIZE)
def testSingleton(self):
"""
Test if the singleton works
"""
turnmanager2 = TurnManager()
self.assertEqual(id(self.turnManager), id(turnmanager2))
示例4: TestWeapon
# 需要导入模块: from team import Team [as 别名]
# 或者: from team.Team import addSnails [as 别名]
class TestWeapon(unittest.TestCase):
"""
A test class for the Weapon module.
"""
def setUp(self):
"""
set up data used in the tests.
setUp is called before each test function execution.
"""
self.turnManager = TurnManager()
self.teams = []
self.team = Team("Akatsuki")
self.team.addSnails(1)
self.teams.append(self.team)
self.turnManager.setTeams(self.teams)
self.snail = None
for snail in self.team.sprites():
self.snail = snail
self.weapon = Weapon("Canon", 20)
self.weapon.ammo = 5
def testInitialized(self):
"""
Test if init goes good
"""
self.assertEqual(self.weapon.name, "Canon")
self.assertEqual(self.weapon.power, 20)
self.assertEqual(self.weapon.ammo, 5)
def testShoot(self):
self.weapon.shoot()
self.assertEqual(self.weapon.ammo, 4)
示例5: TestTimer
# 需要导入模块: from team import Team [as 别名]
# 或者: from team.Team import addSnails [as 别名]
class TestTimer(unittest.TestCase):
"""
A test class for the Timer module.
"""
def setUp(self):
"""
set up data used in the tests.
setUp is called before each test function execution.
"""
pygame.init()
self.teams= []
self.team1 = Team("team1")
self.team2 = Team("team2")
self.team1.addSnails(3)
self.team2.addSnails(3)
self.teams.append(self.team1)
self.teams.append(self.team2)
self.turnManager = TurnManager()
self.turnManager.setTeams(self.teams)
def testInitialized(self):
"""
Test if init goes good
"""
self.assertEqual(self.turnManager.teams, self.teams)
self.assertEqual(self.turnManager.teams[0], self.team1)
self.assertEqual(self.turnManager.teams[1], self.team2)
self.assertEqual(self.turnManager.status, TurnStatus.BREAK)
self.assertEqual(self.turnManager.startTime, Settings.TIMER_STARTTIME)
self.assertEqual(self.turnManager.size, Settings.TIMER_SIZE)
self.assertEqual(self.turnManager.position, Settings.TIMER_POSITION)
self.assertEqual(self.turnManager.font_size, Settings.TIMER_FONT_SIZE)
def testSingleton(self):
"""
Test if the singleton works
"""
turnmanager2 = TurnManager()
self.assertEqual(id(self.turnManager), id(turnmanager2))
self.assertEqual(self.turnManager._instance, turnmanager2._instance)
def testTimer(self):
"""
Test if the turnManager's status switches from CurrentTurn to Break when counter is 0
"""
self.assertEqual(self.turnManager.status, TurnStatus.BREAK)
#print self.turnManager.started
self.turnManager.startTimer()
time.sleep(Settings.TIMER_BREAKTIME + 2)
self.assertEqual(self.turnManager.status, TurnStatus.CURRENTTURN)
time.sleep(Settings.TIMER_STARTTIME + 2)
self.assertEqual(self.turnManager.status, TurnStatus.BREAK)
self.turnManager.stopTimer()
def testCurrentTurn(self):
"""
Test if the turnManager's status switches from Break to CurrentTurn when counter is 0
"""
self.assertEqual(self.turnManager.status, TurnStatus.BREAK)
#print self.turnManager.started
self.turnManager.startTimer()
time.sleep(Settings.TIMER_BREAKTIME + 1)
self.assertEqual(self.turnManager.status, TurnStatus.CURRENTTURN)
self.turnManager.stopTimer()
def testChangeTurn(self):
self.assertEqual(self.team1.hasTurn, True)
self.turnManager.changeTurn()
self.assertEqual(self.team1.hasTurn, False)
self.assertEqual(self.team2.hasTurn, True)
se
def testChangeTurnTeam(self):
"""
Test if the next time get's the turn
"""
self.turnManager.startTimer()
self.assertEqual(self.turnManager.teams[0].hasTurn, True)
time.sleep(Settings.TIMER_BREAKTIME + Settings.TIMER_STARTTIME + 5)
self.assertEqual(self.turnManager.teams[0].hasTurn, False)
self.assertEqual(self.turnManager.teams[1].hasTurn, True)
self.turnManager.stopTimer()
def testChangeTurnSnail(self):
"""
Test if the next snail get's the turn
#.........这里部分代码省略.........