本文整理汇总了Python中team.Team.return_funds方法的典型用法代码示例。如果您正苦于以下问题:Python Team.return_funds方法的具体用法?Python Team.return_funds怎么用?Python Team.return_funds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类team.Team
的用法示例。
在下文中一共展示了Team.return_funds方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: preparation
# 需要导入模块: from team import Team [as 别名]
# 或者: from team.Team import return_funds [as 别名]
def preparation():
print()
print("======================================================")
print()
if CoreGame.return_week(game) > 1:
print("Before the next match, you'll have some time to prepare your team! ")
else:
print("Before the first match, you'll have some time to prepare your team! ")
action = input("What would you like to do? Enter 'Help' to see all commands: ")
while action.lower() != 'continue':
if action.lower() == "help":
print("You can do many things between matches, as long as you have the currency for it! There are a variety of ways to earn currency such as winning games")
print ("and finding sponsors. Below you'll find the list of commands and what they will allow you to do.")
print ("------------------------------------------------------------------------------------------------------------------------")
print("Train [Type] [Position]- Allows you to a single member of the team in the skill you choose.")
print(" Types of training:")
print(" 1v1 (++Brawling, +Mechanics)")
print(" Gank (++Awareness, +Brawling)")
print(" 2v2 (++Mechanics, +Teamwork)")
print(" Scrim (++Teamwork, +Awareness)")
print(" Ex: Train Mid 1v1")
print (" Cost: 500")
print ('-----')
print("Sponsor - Look for a new sponsor. If you find one and already have one, you will have to choose which to keep.")
print ('-----')
print("League - See the current League standings")
print ('-----')
print("Team - See your team's stats")
print ('-----')
print("Continue - Continue on to the next match!")
print ("------------------------------------------------------------------------------------------------------------------------")
elif "train" in action.lower():
#Setup Fund check
if Team.return_funds(teams[0]) >= 500:
if '1v1' in action.lower():
if 'top' in action.lower():
Player.train_player_1v1(players[0][0])
Team.remove_funds(teams[0], 500)
if 'mid' in action.lower():
Player.train_player_1v1(players[0][1])
Team.remove_funds(teams[0], 500)
if 'jung' in action.lower():
Player.train_player_1v1(players[0][2])
Team.remove_funds(teams[0], 500)
if 'carry' in action.lower():
Player.train_player_1v1(players[0][3])
Team.remove_funds(teams[0], 500)
if 'sup' in action.lower():
Player.train_player_1v1(players[0][4])
Team.remove_funds(teams[0], 500)
elif 'gank' in action.lower():
if 'top' in action.lower():
Player.train_player_gank(players[0][0])
Team.remove_funds(teams[0], 500)
if 'mid' in action.lower():
Player.train_player_gank(players[0][1])
Team.remove_funds(teams[0], 500)
if 'jung' in action.lower():
Player.train_player_gank(players[0][2])
Team.remove_funds(teams[0], 500)
if 'carry' in action.lower():
Player.train_player_gank(players[0][3])
Team.remove_funds(teams[0], 500)
if 'sup' in action.lower():
Player.train_player_gank(players[0][4])
Team.remove_funds(teams[0], 500)
elif '2v2' in action.lower():
if 'top' in action.lower():
Player.train_player_2v2(players[0][0])
Team.remove_funds(teams[0], 500)
if 'mid' in action.lower():
Player.train_player_2v2(players[0][1])
Team.remove_funds(teams[0], 500)
if 'jung' in action.lower():
Player.train_player_2v2(players[0][2])
Team.remove_funds(teams[0], 500)
if 'carry' in action.lower():
Player.train_player_2v2(players[0][3])
Team.remove_funds(teams[0], 500)
if 'sup' in action.lower():
Player.train_player_2v2(players[0][4])
Team.remove_funds(teams[0], 500)
elif 'scrim' in action.lower():
if 'top' in action.lower():
Player.train_player_scrim(players[0][0])
Team.remove_funds(teams[0], 500)
if 'mid' in action.lower():
Player.train_player_scrim(players[0][1])
Team.remove_funds(teams[0], 500)
if 'jung' in action.lower():
Player.train_player_scrim(players[0][2])
Team.remove_funds(teams[0], 500)
if 'carry' in action.lower():
Player.train_player_scrim(players[0][3])
Team.remove_funds(teams[0], 500)
if 'sup' in action.lower():
Player.train_player_scrim(players[0][4])
Team.remove_funds(teams[0], 500)
else:
print("Oh no! You don't have the required funds to do this training! You currently have %d while you need 500! Try again later." % Team.return_funds(teams[0]))
#.........这里部分代码省略.........
示例2: print
# 需要导入模块: from team import Team [as 别名]
# 或者: from team.Team import return_funds [as 别名]
elif action.lower() == "team":
CoreGame.display_player_stats(players)
elif action.lower() == "funds":
print('Your teams current funds are: ', Team.return_funds(teams[0]))
elif action.lower() == "continue":
break
else:
print('Whoops! I don\'t recognize that command. Try entering "Help" to see the available commands.')
action = input("What would you like to do? Enter 'Help' to see all commands: ")
# --------------------init Game----------------------------------------------------------------------------------------
game = CoreGame(1, 0, 7) #week, score, # of teams
# --------------------Constants-----------------------------------------------------------------------------------------
MATCHSETS = [[2,3,4,5,6,7],[3,4,5,6,7,1],[4,6,5,7,1,2],[6,3,5,1,2,7],[6,1,2,4,7,3],[1,3,4,7,5,2],[2,6,3,5,1,4]]
# -------------------Team setup---------------------------------------------------------------------------------------
teams = CoreGame.create_npc_teams(CoreGame.return_numberOfTeams(game))
pcTeam = CoreGame.create_pc_team()
teams.insert(0, pcTeam)
# -------------------player setup---------------------------------------------------------------------------------------
pcPlayers = CoreGame.create_pc_players()
players = CoreGame.create_npc_players(CoreGame.return_numberOfTeams(game))
players.insert(0, pcPlayers)
# -------------------Game Start-----------------------------------------------------------------------------------------
CoreGame.regular_season(teams, players, MATCHSETS, CoreGame.return_numberOfTeams(game))
CoreGame.playoffs(teams)
# -------------------Calculate Score-------------------------------------------------------------------------------------
CoreGame.add_to_score(game, Team.return_funds(teams[0]) * 2)
teamPower = Player.return_total_power(players[0][0]) + Player.return_total_power(players[0][1]) + Player.return_total_power(players[0][2]) + Player.return_total_power(players[0][3]) + Player.return_total_power(players[0][4])
CoreGame.add_to_score(game, teamPower)
hs_check = CoreGame.highscore_check(game)
CoreGame.display_score(game, hs_check)