本文整理汇总了Python中team.Team.set_opponent_team方法的典型用法代码示例。如果您正苦于以下问题:Python Team.set_opponent_team方法的具体用法?Python Team.set_opponent_team怎么用?Python Team.set_opponent_team使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类team.Team
的用法示例。
在下文中一共展示了Team.set_opponent_team方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Profile
# 需要导入模块: from team import Team [as 别名]
# 或者: from team.Team import set_opponent_team [as 别名]
class Profile():
def __init__(self, is_player2_present=False,
is_player1_ai=False,
is_player2_ai=False,
player1_team="Green",
player2_team="Red",
greenteamsize=8,
redteamsize=8,
debris_min=6,
debris_max=20,
draw_planet=False,
name=""):
self.p2 = is_player2_present
self.p1_ai = is_player1_ai
self.p2_ai = is_player2_ai
self.p1_team = player1_team
self.p2_team = player2_team
mingreen = int(self.p1_team == "Green") + int(self.p2_team == "Green" and self.p2)
minred = int(self.p1_team == "Red") + int(self.p2_team == "Red" and self.p2)
self.green = max(mingreen, greenteamsize)
self.red = max(minred, redteamsize)
self.hellmin = debris_min
self.hellmax = debris_max
self.draw_planet = draw_planet
self.name = name
self.ERAD = 1000
self.MAXRAD = 1700
self.ORBHEIGHT = 350
def game_init(self):
pygame.init()
self.PROFILESTEP = False
self.UPDAE_GAME = pygame.USEREVENT + 1
pygame.time.set_timer(self.UPDAE_GAME, GAME_SPEED)
self.screen = pygame.display.set_mode(display)
if self.p2:
self.bg1 = Surface((wwidth, wheight/2))
self.bg2 = Surface((wwidth, wheight/2))
self.cam2 = camera.Camera(self.bg2, first_in_order=False)
self.bgs = (self.bg1, self.bg2)
else:
self.bg1 = Surface((wwidth, wheight))
self.bgs = (self.bg1,)
self.cam1 = camera.Camera(self.bg1)
if self.name == "":
pygame.display.set_caption("Orbotor")
else:
pygame.display.set_caption("Orbotor - %s" % self.name)
self.pl = planet.Planet(self.bgs, self.ERAD, self.MAXRAD, "planet.png" if self.draw_planet else None)
GCD_Singleton.set_planet(self.pl)
self.soundsys = SoundSystem_Singleton
self.spawn = (self.ERAD+self.ORBHEIGHT, 0)
self.team1 = Team("Green", "#009900", self.green, self.spawn, self.pl)
self.team2 = Team("Red", "#880000", self.red, self.spawn, self.pl)
self.team1.set_opponent_team(self.team2)
self.team2.set_opponent_team(self.team1)
self.hell = HellDebrisCollection(self.spawn, self.pl, self.hellmin, self.hellmax)
if self.p1_team == "Green":
self.player1 = self.team1.guys[0]
if self.p2:
if self.p2_team == "Green":
self.player2 = self.team1.guys[1]
elif self.p2_team == "Red":
self.player2 = self.team2.guys[0]
else:
raise Exception("unknown team for p2: %s" % self.p2_team)
elif self.p1_team == "Red":
self.player1 = team2.guys[0]
if self.p2:
if self.p2_team == "Green":
self.player2 = self.team1.guys[0]
elif self.p2_team == "Red":
self.player2 = self.team2.guys[1]
else:
raise Exception("unknown team for p2: %s" % self.p2_team)
else:
raise Exception("unknown team for p1: %s" % self.p1_team)
self.player1.is_ai = self.p1_ai
if self.p1_ai:
self.player1.set_name("[bot] %s" % p1_name)
else:
self.player1.set_name("%s" % p1_name)
if self.p2:
self.player2.is_ai = self.p2_ai
if self.p2_ai:
self.player2.set_name("[bot] %s" % p2_name)
#.........这里部分代码省略.........