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Python Team.change_turn方法代码示例

本文整理汇总了Python中team.Team.change_turn方法的典型用法代码示例。如果您正苦于以下问题:Python Team.change_turn方法的具体用法?Python Team.change_turn怎么用?Python Team.change_turn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在team.Team的用法示例。


在下文中一共展示了Team.change_turn方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: ButtonSoccer

# 需要导入模块: from team import Team [as 别名]
# 或者: from team.Team import change_turn [as 别名]
class ButtonSoccer(World):

    def __init__(self):
        World.__init__(self)
        self.add(Scene())
        self.add_bounds(width=(W_DIFF, H_DIFF, W_DIFF, H_DIFF))
        
        
        self.force = Vec2(0, 0)

        self.create_teams()
        self.create_goal()
        self.create_scores()
        self.moves = 0
        
        self.ball = Ball()
        self.add(self.ball)
        
        self.movement_check = CHECK_IDLE
    
    def create_teams(self):
        self.team_red = Team(self, 'Red Team', 'red', team_red_POSITIONS, True)
        self.team_blue = Team(self, 'Blue Team', 'blue', team_blue_POSITIONS, False)
        self.current_team = self.team_red
        self.teams = (self.team_red, self.team_blue)
        
        self.team_red.add_listener('released', self.movement_started)
        self.team_blue.add_listener('released', self.movement_started)

    def create_goal(self):
        self.goal_red = Goal("LEFT")
        self.goal_red.team_owner = self.team_red
        self.goal_red.team_enemy = self.team_blue
        self.goal_blue = Goal("RIGHT")
        self.goal_blue.team_owner = self.team_blue
        self.goal_blue.team_enemy = self.team_red
        
        self.goals = (self.goal_red, self.goal_blue)
        
        for goal in self.goals:
            for dash in goal.elements():
                self.add(dash)

    def create_scores(self):
        self.score_red = Score('left', 'red')
        self.score_blue = Score('right', 'blue')
        self.team_red.score = self.score_red
        self.team_blue.score = self.score_blue
        self.add(self.score_red)
        self.add(self.score_blue)

    def check_turn(self):
        print('Turn -> ' + str(self.current_team))
        if self.moves + 1 >= MOVES:
            self.change_turn()
            self.current_team = self.team_red if self.team_red.turn else self.team_blue
            self.moves = 0
        else:
            self.moves += 1
    
    def change_turn(self):
        self.team_red.change_turn()
        self.team_blue.change_turn()

    @listen('mouse-long-press', 'left')
    def update_poiter(self, pos):
        self.clear_pointer()
        
        button = None
        for team in self.teams:
            if team.turn:
                button = team.get_clicked_button()
        
        if button != None:
            try:
                size = button.pos - Vec2(pos)
                p = Pointer(button.pos.as_tuple(), size.as_tuple())
                self.add(p)
            except ZeroDivisionError:
                pass
    
    def clear_pointer(self):
        for element in self.get_render_tree().walk():
            if isinstance(element, Pointer):
                self.remove(element)
                
    def movement_started(self):
        self.clear_pointer()
        self.movement_check = CHECK_ACTIVE
    
    def check_goal(self, goal):
        if goal.is_goal(self.ball.pos):
            goal.team_enemy.points += 1
            goal.team_enemy.score.submit()
            self.moves = 0
            self.ball.reset()
            
            if goal.team_enemy.points >= MAX_SCORE:
                self.reset()
                return
#.........这里部分代码省略.........
开发者ID:macartur-UNB,项目名称:BS,代码行数:103,代码来源:main.py


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