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Python Player.tell_text_file方法代码示例

本文整理汇总了Python中tale.player.Player.tell_text_file方法的典型用法代码示例。如果您正苦于以下问题:Python Player.tell_text_file方法的具体用法?Python Player.tell_text_file怎么用?Python Player.tell_text_file使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在tale.player.Player的用法示例。


在下文中一共展示了Player.tell_text_file方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: welcome_savegame

# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import tell_text_file [as 别名]
 def welcome_savegame(self, player: Player) -> str:
     """
     Welcome text when player enters the game after loading a saved game
     If you return a string, it is used as an input prompt before continuing (a pause).
     """
     player.tell("<bright>Welcome back to `%s'.</>" % self.config.name, end=True)
     player.tell("\n")
     player.tell_text_file(self.driver.resources["messages/welcome.txt"])
     player.tell("\n")
     return "<bright>Press enter to continue where you were before.</>"
开发者ID:irmen,项目名称:Tale,代码行数:12,代码来源:story.py

示例2: kill_player

# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import tell_text_file [as 别名]
 def kill_player(self, player: Player, ctx: Context) -> None:
     # player can only be killed if she is still here, obviously
     if self.attacking and player in self.location.livings:
         player.tell_text_file(ctx.resources["messages/completion_failed.txt"])
         raise StoryCompleted
     self.attacking = False
开发者ID:irmen,项目名称:Tale,代码行数:8,代码来源:npcs.py


注:本文中的tale.player.Player.tell_text_file方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。