本文整理汇总了Python中tale.player.Player.tell_text_file方法的典型用法代码示例。如果您正苦于以下问题:Python Player.tell_text_file方法的具体用法?Python Player.tell_text_file怎么用?Python Player.tell_text_file使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类tale.player.Player
的用法示例。
在下文中一共展示了Player.tell_text_file方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: welcome_savegame
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import tell_text_file [as 别名]
def welcome_savegame(self, player: Player) -> str:
"""
Welcome text when player enters the game after loading a saved game
If you return a string, it is used as an input prompt before continuing (a pause).
"""
player.tell("<bright>Welcome back to `%s'.</>" % self.config.name, end=True)
player.tell("\n")
player.tell_text_file(self.driver.resources["messages/welcome.txt"])
player.tell("\n")
return "<bright>Press enter to continue where you were before.</>"
示例2: kill_player
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import tell_text_file [as 别名]
def kill_player(self, player: Player, ctx: Context) -> None:
# player can only be killed if she is still here, obviously
if self.attacking and player in self.location.livings:
player.tell_text_file(ctx.resources["messages/completion_failed.txt"])
raise StoryCompleted
self.attacking = False