本文整理汇总了Python中tale.player.Player.tell方法的典型用法代码示例。如果您正苦于以下问题:Python Player.tell方法的具体用法?Python Player.tell怎么用?Python Player.tell使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类tale.player.Player
的用法示例。
在下文中一共展示了Player.tell方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: welcome
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import tell [as 别名]
def welcome(self, player: Player) -> str:
"""
Welcome text when player enters a new game
If you return a string, it is used as an input prompt before continuing (a pause).
"""
player.tell("<bright>Hello, %s!</> Welcome to the land of `%s'. May your visit here be... interesting."
% (player.title, self.config.name), end=True)
player.tell("--", end=True)
return ""
示例2: test_peek_output
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import tell [as 别名]
def test_peek_output(self):
player = Player("fritz", "m")
player.io = ConsoleIo(None)
player.set_screen_sizes(0, 100)
player.tell("line1")
player.tell("line2", 42)
self.assertEqual(["line1\nline2\n42\n"], player.peek_output_paragraphs_raw())
self.assertEqual("line1 line2 42\n", player.get_output())
self.assertEqual([], player.peek_output_paragraphs_raw())
示例3: test_tell_sep
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import tell [as 别名]
def test_tell_sep(self):
player = Player("fritz", "m")
pc = PlayerConnection(player, ConsoleIo(None))
player.set_screen_sizes(0, 10)
player.tell("apple", "bee", "zinc", "rose")
self.assertEqual(["apple bee zinc rose\n"], player.test_get_output_paragraphs())
pc.get_output()
player.tell("apple", "bee", "zinc", "rose", format=False)
self.assertEqual("apple\nbee\nzinc\nrose\n", pc.get_output())
示例4: test_input
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import tell [as 别名]
def test_input(self):
player = Player("julie", "f")
with WrappedConsoleIO(None) as io:
pc = PlayerConnection(player, io)
player.tell("first this text")
player.store_input_line(" input text \n")
x = pc.input_direct("inputprompt")
self.assertEqual("input text", x)
self.assertEqual(" first this text\ninputprompt ", sys.stdout.getvalue()) # should have outputted the buffered text
示例5: test_write_output
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import tell [as 别名]
def test_write_output(self):
player = Player("julie", "f")
with WrappedConsoleIO(None) as io:
pc = PlayerConnection(player, io)
player.tell("hello 1", end=True)
player.tell("hello 2", end=True)
pc.write_output()
self.assertEqual(" hello 2", pc.last_output_line)
self.assertEqual(" hello 1\n hello 2\n", sys.stdout.getvalue())
示例6: test_peek_output
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import tell [as 别名]
def test_peek_output(self):
player = Player("fritz", "m")
pc = PlayerConnection(player, ConsoleIo(None))
player.set_screen_sizes(0, 100)
player.tell("line1")
player.tell("line2", 42)
self.assertEqual(["line1\nline2 42\n"], player.test_peek_output_paragraphs())
self.assertEqual("line1 line2 42\n", pc.get_output())
self.assertEqual([], player.test_peek_output_paragraphs())
示例7: test_write_output
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import tell [as 别名]
def test_write_output(self):
player = Player("julie", "f")
player.io = ConsoleIo(None)
old_stdout = sys.stdout
sys.stdout = StringIO()
try:
player.tell("hello 1", end=True)
player.tell("hello 2", end=True)
player.write_output()
self.assertEqual(" hello 1\n hello 2\n", sys.stdout.getvalue())
finally:
sys.stdout = old_stdout
示例8: test_input
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import tell [as 别名]
def test_input(self):
player = Player("julie", "f")
player.io = ConsoleIo(None)
old_stdout = sys.stdout
sys.stdout = StringIO()
try:
player.tell("first this text")
player.store_input_line("input text\n")
x = player.input("inputprompt")
self.assertEqual("input text", x)
self.assertEqual(" first this text\ninputprompt", sys.stdout.getvalue()) # should have outputted the buffered text
finally:
sys.stdout = old_stdout
示例9: welcome
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import tell [as 别名]
def welcome(self, player: Player) -> str:
player.tell("<bright>Welcome to `%s'.</>" % self.config.name, end=True)
player.tell("This is a tiny embedded story to check out a running Tale environment.")
player.tell("Try to communicate with your pet, and exit the house to win the game.")
player.tell("\n")
player.tell("\n")
return ""
示例10: test_tell_emptystring
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import tell [as 别名]
def test_tell_emptystring(self):
player = Player("fritz", "m")
player.tell("", end=False)
self.assertEqual([], player.test_get_output_paragraphs())
player.tell("", end=True)
self.assertEqual(["\n"], player.test_get_output_paragraphs())
player.tell("", end=True)
player.tell("", end=True)
self.assertEqual(["\n", "\n"], player.test_get_output_paragraphs())
示例11: welcome_savegame
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import tell [as 别名]
def welcome_savegame(self, player: Player) -> str:
"""
Welcome text when player enters the game after loading a saved game
If you return a string, it is used as an input prompt before continuing (a pause).
"""
player.tell("<bright>Welcome back to `%s'.</>" % self.config.name, end=True)
player.tell("\n")
player.tell_text_file(self.driver.resources["messages/welcome.txt"])
player.tell("\n")
return "<bright>Press enter to continue where you were before.</>"
示例12: spawn_cvnum
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import tell [as 别名]
def spawn_cvnum(player: Player, parsed: ParseResult, ctx: util.Context) -> None:
"""Spawn an item or monster with the given circle-vnum (or both if the circle-vnum is the same)."""
if len(parsed.args) != 1:
raise ParseError("You have to give the item or monster's circle-vnum.")
vnum = int(parsed.args[0])
try:
item = make_item(vnum)
except KeyError:
player.tell("There's no item with that circle-vnum.")
else:
player.tell("Spawned " + repr(item) + " (into your inventory)")
item.move(player, actor=player)
try:
mob = make_mob(vnum)
except KeyError:
player.tell("There's no monster with that circle-vnum.")
else:
player.tell("Spawned " + repr(mob) + " (into your current location)")
mob.move(player.location, actor=player)
示例13: show_cvnum
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import tell [as 别名]
def show_cvnum(player: Player, parsed: ParseResult, ctx: util.Context) -> None:
"""Show the circle-vnum of a location (.) or an object/living,
or when you provide a circle-vnum as arg, show the object(s) with that circle-vnum."""
if not parsed.args:
raise ParseError("From what should I show the circle-vnum?")
name = parsed.args[0]
obj = None # type: Union[Location, Living, Item, Exit]
if name == ".":
obj = player.location
elif parsed.who_info:
obj = parsed.who_1
else:
try:
vnum = int(parsed.args[0])
except ValueError as x:
raise ActionRefused(str(x))
objects = [] # type: List[Union[Location, Living, Item, Exit]]
try:
objects.append(make_item(vnum))
except KeyError:
pass
try:
objects.append(make_location(vnum))
except KeyError:
pass
try:
objects.append(make_mob(vnum))
except KeyError:
pass
player.tell("Objects with circle-vnum %d:" % vnum + " " + (lang.join(str(o) for o in objects) or "none"))
return
try:
vnum = obj.circle_vnum
player.tell("Circle-Vnum of %s = %d." % (obj, vnum))
except AttributeError:
player.tell(str(obj) + " has no circle-vnum.")
示例14: do_demo
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import tell [as 别名]
def do_demo(player: Player, parsed: ParseResult, ctx: Context) -> None:
"""demo wizard command"""
player.tell("DEMO WIZARD COMMAND")
示例15: goodbye
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import tell [as 别名]
def goodbye(self, player: Player) -> None:
player.tell("Thanks for trying out Tale!")