本文整理汇总了Python中tale.player.Player.privileges方法的典型用法代码示例。如果您正苦于以下问题:Python Player.privileges方法的具体用法?Python Player.privileges怎么用?Python Player.privileges使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类tale.player.Player
的用法示例。
在下文中一共展示了Player.privileges方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_wiretap
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import privileges [as 别名]
def test_wiretap(self):
attic = Location("Attic", "A dark attic.")
player = Player("fritz", "m")
io = ConsoleIo(None)
io.supports_smartquotes = False
pc = PlayerConnection(player, io)
player.set_screen_sizes(0, 100)
julie = NPC("julie", "f")
julie.move(attic)
player.move(attic)
julie.tell("message for julie")
attic.tell("message for room")
self.assertEqual(["message for room\n"], player.test_get_output_paragraphs())
with self.assertRaises(ActionRefused):
player.create_wiretap(julie)
player.privileges = {"wizard"}
player.create_wiretap(julie)
player.create_wiretap(attic)
julie.tell("message for julie")
attic.tell("message for room")
pubsub.sync()
output = pc.get_output()
self.assertTrue("[wiretapped from 'Attic': message for room]" in output)
self.assertTrue("[wiretapped from 'julie': message for julie]" in output)
self.assertTrue("[wiretapped from 'julie': message for room]" in output)
self.assertTrue("message for room " in output)
# test removing the wiretaps
player.clear_wiretaps()
import gc
gc.collect()
julie.tell("message for julie")
attic.tell("message for room")
self.assertEqual(["message for room\n"], player.test_get_output_paragraphs())
示例2: test_destroy_player
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import privileges [as 别名]
def test_destroy_player(self):
ctx = Context()
loc = Location("loc")
player = Player("julie", "f")
player.privileges = {"wizard"}
player.create_wiretap(loc)
player.insert(Item("key"), player)
loc.init_inventory([player])
self.assertEqual(loc, player.location)
self.assertTrue(len(player.inventory) > 0)
self.assertTrue(player in loc.livings)
player.destroy(ctx)
import gc
gc.collect()
self.assertTrue(len(player.inventory) == 0)
self.assertFalse(player in loc.livings)
self.assertIsNone(player.location, "destroyed player should end up nowhere (None)")
示例3: test_destroy_loc
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import privileges [as 别名]
def test_destroy_loc(self):
ctx = Context()
loc = Location("loc")
i = Item("item")
liv = Living("rat", "n", race="rodent")
loc.add_exits([Exit("north", "somewhere", "exit to somewhere")])
player = Player("julie", "f")
player.privileges = {"wizard"}
player.create_wiretap(loc)
loc.init_inventory([i, liv, player])
self.assertTrue(len(loc.exits) > 0)
self.assertTrue(len(loc.items) > 0)
self.assertTrue(len(loc.livings) > 0)
self.assertEqual(loc, player.location)
self.assertEqual(loc, liv.location)
loc.destroy(ctx)
self.assertTrue(len(loc.exits) == 0)
self.assertTrue(len(loc.items) == 0)
self.assertTrue(len(loc.livings) == 0)
self.assertEqual(_Limbo, player.location)
self.assertEqual(_Limbo, liv.location)