本文整理汇总了Python中tale.player.Player.destroy方法的典型用法代码示例。如果您正苦于以下问题:Python Player.destroy方法的具体用法?Python Player.destroy怎么用?Python Player.destroy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类tale.player.Player
的用法示例。
在下文中一共展示了Player.destroy方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_destroy_deferreds
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import destroy [as 别名]
def test_destroy_deferreds(self):
ctx = Context(driver=mud_context.driver)
thing = Item("thing")
player = Player("julie", "f")
wolf = Monster("wolf", "m")
loc = Location("loc")
mud_context.driver.defer(datetime.datetime.now(), thing, "method")
mud_context.driver.defer(datetime.datetime.now(), player, "method")
mud_context.driver.defer(datetime.datetime.now(), wolf, "method")
mud_context.driver.defer(datetime.datetime.now(), loc, "method")
self.assertEqual(4, len(mud_context.driver.deferreds))
thing.destroy(ctx)
player.destroy(ctx)
wolf.destroy(ctx)
loc.destroy(ctx)
self.assertEqual(0, len(mud_context.driver.deferreds), "all deferreds must be removed")
示例2: test_destroy_deferreds
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import destroy [as 别名]
def test_destroy_deferreds(self):
ctx = Context(driver=mud_context.driver, clock=None, config=None, player_connection=None)
thing = Item("thing")
player = Player("julie", "f")
wolf = NPC("wolf", "m")
loc = Location("loc")
mud_context.driver.defer(datetime.datetime.now(), thing.move)
mud_context.driver.defer(datetime.datetime.now(), player.move)
mud_context.driver.defer(datetime.datetime.now(), wolf.move)
mud_context.driver.defer(datetime.datetime.now(), loc.move)
self.assertEqual(4, len(mud_context.driver.deferreds))
thing.destroy(ctx)
player.destroy(ctx)
wolf.destroy(ctx)
loc.destroy(ctx)
self.assertEqual(0, len(mud_context.driver.deferreds), "all deferreds must be removed")
示例3: test_destroy_player
# 需要导入模块: from tale.player import Player [as 别名]
# 或者: from tale.player.Player import destroy [as 别名]
def test_destroy_player(self):
ctx = Context()
loc = Location("loc")
player = Player("julie", "f")
player.privileges = {"wizard"}
player.create_wiretap(loc)
player.insert(Item("key"), player)
loc.init_inventory([player])
self.assertEqual(loc, player.location)
self.assertTrue(len(player.inventory) > 0)
self.assertTrue(player in loc.livings)
player.destroy(ctx)
import gc
gc.collect()
self.assertTrue(len(player.inventory) == 0)
self.assertFalse(player in loc.livings)
self.assertIsNone(player.location, "destroyed player should end up nowhere (None)")