本文整理汇总了Python中screen.Screen.run方法的典型用法代码示例。如果您正苦于以下问题:Python Screen.run方法的具体用法?Python Screen.run怎么用?Python Screen.run使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类screen.Screen
的用法示例。
在下文中一共展示了Screen.run方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Game
# 需要导入模块: from screen import Screen [as 别名]
# 或者: from screen.Screen import run [as 别名]
class Game (object):
def __init__(self):
"""Game encompasses the entirety of all game states/objects/etc.
Here we make our game screen and init some variables for holding our
game objects."""
self.screen = Screen()
self.gameobjects = []
#NOTE: We have to specifically set screen to self.screen otherwise
# it will set dimensions to self.screen, which is BAD
self.player = Player( (25,50), screen=self.screen )
def run(self):
"""The main game loop. Handles events"""
self.screen.add_object( EvilMage( (100,100), screen=self.screen ) )
self.screen.add_object( Text( (500,0), "Test", screen=self.screen) )
self.screen.add_player( self.player )
self.screen.run()
#TODO: eventually have a prompt for saving, etc.
self.quit()
def quit(self):
"""Quit the game."""
exit()
示例2: __init__
# 需要导入模块: from screen import Screen [as 别名]
# 或者: from screen.Screen import run [as 别名]
class GB:
""" GB components instantiation """
def __init__(self):
self.logger = Log()
# Create components
self.cpu = CPU(self)
self.memory = Memory(self)
self.interrupts = Interrupts(self)
self.screen = Screen(self)
self.gpu = GPU(self)
self.debug_mode = False
self.step_mode = False
def execute(self, cartridge_data: bytes, debug: bool = False, step: bool = False):
"""
Execution main loop.
:param cartridge_data: game to execute
:param debug: If will run in debug mode or not
:param step: If it will stop after executing each loop or not. Requires debug==True.
"""
self.print_cartridge_info(cartridge_data)
self.gpu.prepare()
self.step_mode = step
self.debug_mode = debug
self.logger.setDebugMode(self.debug_mode)
self.logger.info("Debug: %s\tStep: %s",self.debug_mode,self.step_mode)
self.memory.load_cartridge(cartridge_data)
if self.memory.boot_rom is None:
self.cpu.register.skip_boot_rom()
# Instantiates the emulator screen. It will assume control of the main thread, so the emulator main loop must be
# triggered by the Screen itself, as a scheduled method call.
self.screen.run()
def print_cartridge_info(self, cartridge_data: bytes):
"""
Prints the cartridge header info.
See: http://gbdev.gg8.se/files/docs/mirrors/pandocs.html#thecartridgeheader
"""
title = cartridge_data[0x0134:0x143].replace(b'\x00', b'').decode("ascii")
self.logger.info("Title: %s", title)
cartridge_type_dict = {0x00:"ROM ONLY",0x01:"MBC1",0x02:"MBC1+RAM",0x03:"MBC1+RAM+BATTERY",
0x05:"MBC2",0x06:"MBC2+BATTERY",0x08:"ROM+RAM",0x09:"ROM+RAM+BATTERY",
0x0B:"MMM01",0x0C:"MMM01+RAM",0x0D:"MMM01+RAM+BATTERY",
0x0F:"MBC3+TIMER+BATTERY",0x10:"MBC3+TIMER+RAM+BATTERY",0x11:"MBC3",
0x12:"MBC3+RAM",0x13:"MBC3+RAM+BATTERY",0x15:"MBC4",0x16:"MBC4+RAM",
0x17:"MBC4+RAM+BATTERY",0x19:"MBC5",0x1A:"MBC5+RAM",0x1B:"MBC5+RAM+BATTERY",
0x1C:"MBC5+RUMBLE",0x1D:"MBC5+RUMBLE+RAM",0x001E:"MBC5+RUMBLE+RAM+BATTERY",
0xFC:"POCKET CAMERA",0xFD:"BANDAI TAMA5",0xFE:"HuC3",0xFF:"HuC1+RAM+BATTERY"}
self.logger.info("Cartridge: %s",cartridge_type_dict[cartridge_data[0x0147]])
rom_size = {0x00:"32KByte (no ROM banking)",0x01:"64KByte (4 banks)",0x02:"128KByte (8 banks)",
0x03:"256KByte (16 banks)",0x04:"512KByte (32 banks)",
0x05:"1MByte (64 banks) - only 63 banks used by MBC1",
0x06:"2MByte (128 banks) - only 125 banks used by MBC1",
0x07:"4MByte (256 banks)",0x52:"1.1MByte (72 banks)",0x53:"1.2MByte (80 banks)",
0x54:"1.5MByte (96 banks)"}
self.logger.info("ROM Size: %s", rom_size[cartridge_data[0x0148]])
ram_size = {0x00:"None",0x01:"2 KBytes",0x02:"8 Kbytes",0x03:"32 KBytes (4 banks of 8KBytes each)"}
self.logger.info("RAM Size: %s", ram_size[cartridge_data[0x0149]])
destination = {0x00:"Japanese",0x01:"Non-Japanese"}
self.logger.info("Destination: %s", destination[cartridge_data[0x014A]])
self.logger.info("Version: %d", cartridge_data[0x014C])
def debug(self):
"""
Prints debug info to console.
"""
self.cpu.debug()
self.memory.debug() # Makes execution really slow
self.interrupts.debug()
self.gpu.debug()
self.logger.debug("---")
示例3: run
# 需要导入模块: from screen import Screen [as 别名]
# 或者: from screen.Screen import run [as 别名]
def run(self, **kwargs):
# loop rate set too high so it should run effectively as fast as python is capable of looping
Screen.run(self, display_loop_rate = 10000, **kwargs)
示例4: main
# 需要导入模块: from screen import Screen [as 别名]
# 或者: from screen.Screen import run [as 别名]
def main():
S = Screen(**getArgs())
S.run()