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Python Screen.remove_cell方法代码示例

本文整理汇总了Python中screen.Screen.remove_cell方法的典型用法代码示例。如果您正苦于以下问题:Python Screen.remove_cell方法的具体用法?Python Screen.remove_cell怎么用?Python Screen.remove_cell使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在screen.Screen的用法示例。


在下文中一共展示了Screen.remove_cell方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from screen import Screen [as 别名]
# 或者: from screen.Screen import remove_cell [as 别名]
class GameOfLife:
    """
    An instance of the game of life.
    """
    SAVE_FILENAME = "saved_game.gol"
    RECORD_FILENAME = "recorded_game.gol"
    REPLAY_FILENAME = "replay_game.gol"

    def __init__(self, stdscr):
        self.mode = Mode.NORMAL
        self.screen = Screen(stdscr)
        self.board = Board()
        self.start()

    @property
    def mode(self):
        return self._mode.get_code()
    @mode.setter
    def mode(self, value):
        if value == Mode.INSERT:
            self._mode = InsertMode()
        elif value == Mode.NORMAL:
            self._mode = NormalMode()
        elif value == Mode.PAN:
            self._mode = PanMode()
        elif value == Mode.RECORD:
            self._mode = RecordMode()
        elif value == Mode.REPLAY:
            self._mode = ReplayMode()

    def start(self):
        """
        Starts the Game of Life
        """
        self.refresh_screen()
        continue_execution = True
        while continue_execution:
            input_key = self.screen.get_input_key()
            continue_execution = self.dispatch_user_command(input_key)

    def dispatch_user_command(self, input_key):
        """
        Takes a user input and decides what to do about it
        """
        # Dispatch command to the current mode
        self._mode.dispatch_user_command(self, input_key)
        # Common commands for all Modes
        if input_key == Command.QUIT:
            return False
        elif input_key == Command.INSERT_MODE:
            self.mode = Mode.INSERT
        elif input_key == Command.NORMAL_MODE:
            self.mode = Mode.NORMAL
        elif input_key == Command.PAN_MODE:
            self.mode = Mode.PAN
        elif input_key == Command.RECORD_MODE:
            self.mode = Mode.RECORD
        elif input_key == Command.REPLAY_MODE:
            self.mode = Mode.REPLAY
        elif input_key == Command.INSERT_CELL:
            self.add_cell(self.screen.cursor_position)
        elif input_key == Command.DELETE_CELL:
            self.remove_cell(self.screen.cursor_position)
        elif input_key == Command.SAVE_BOARD:
            self.save()
        elif input_key == Command.LOAD_BOARD:
            self.load()

        return True

    def add_cell(self, position):
        self.board.add_cell(position)
        self.screen.add_cell(position)

    def remove_cell(self, position):
        self.board.remove_cell(position)
        self.screen.remove_cell(position)

    def refresh_screen(self):
        self.screen.save_cursor()
        self.screen.clear()
        for point in self.board.cells:
            self.screen.add_cell(point)
        self.screen.restore_cursor()

    def step(self):
        self.board.step()
        self.refresh_screen()

    def replay_step(self):
        if not hasattr(self, "replay_fhandle"):
            self.replay_fhandle = open(self.REPLAY_FILENAME)
        try:
            serialized_board_state = self.replay_fhandle.readline()
            self.board.load_serialized_board(serialized_board_state)
            self.refresh_screen()
        except:
            return

    def save(self):
#.........这里部分代码省略.........
开发者ID:louiedinh,项目名称:python-practice-projects,代码行数:103,代码来源:game_of_life.py


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