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Python Screen.clear方法代码示例

本文整理汇总了Python中screen.Screen.clear方法的典型用法代码示例。如果您正苦于以下问题:Python Screen.clear方法的具体用法?Python Screen.clear怎么用?Python Screen.clear使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在screen.Screen的用法示例。


在下文中一共展示了Screen.clear方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: ScreenTest

# 需要导入模块: from screen import Screen [as 别名]
# 或者: from screen.Screen import clear [as 别名]
class ScreenTest(unittest.TestCase):
    SCREEN_W = 64
    SCREEN_H = 32

    def setUp(self):
        self.screen = Screen(self.SCREEN_W, self.SCREEN_H)

    def tearDown(self):
        pass

    def testShouldHaveCorrectSize(self):
        self.assertEqual(self.screen.width, self.SCREEN_W)
        self.assertEqual(self.screen.height, self.SCREEN_H)

    def testShouldChangeCorrectPixel(self):
        self.screen.setPixel(1, 1, True)
        pixel1 = self.screen.getPixel(1, 1)
        self.assertTrue(pixel1)

        self.screen.setPixel(1, 1, False)
        pixel2 = self.screen.getPixel(1, 1)
        self.assertFalse(pixel2)

    def testShouldBeClearedAfterInit(self):
        self.assertTrue(self.screen.screen == [0] * len(self.screen.screen))

    def testShouldFullyClearScreen(self):
        self.screen.setPixel(1, 1, True)
        self.screen.clear()
        self.assertTrue(self.screen.screen == [0] * len(self.screen.screen))
开发者ID:Zoopa,项目名称:chip8emu,代码行数:32,代码来源:test_screen.py

示例2: clear

# 需要导入模块: from screen import Screen [as 别名]
# 或者: from screen.Screen import clear [as 别名]
 def clear(self, color, i=None):
     """ Clear the subscreen at index i.
     """
     if i != None:
         pygame.draw.rect(self.screen, color, self.rect(i))
     else:
         Screen.clear(self, color)
开发者ID:pjm0,项目名称:slopefield,代码行数:9,代码来源:splitscreen.py

示例3: add_screen

# 需要导入模块: from screen import Screen [as 别名]
# 或者: from screen.Screen import clear [as 别名]
    def add_screen(self, ref):

        """ Add Screen """

        if ref not in self.screens:
            screen = Screen(self, ref)
            screen.clear()
            self.screens[ref] = screen
            return self.screens[ref]
开发者ID:btbytes,项目名称:lcdproc,代码行数:11,代码来源:server.py

示例4: Screen

# 需要导入模块: from screen import Screen [as 别名]
# 或者: from screen.Screen import clear [as 别名]
from framerate import Framerate
from screen import Screen
from gameController import GameController

width = 20#60
height = 20#35

screen = Screen(width,height)
gameController = GameController(screen)
framerate = Framerate()

while True:
    screen.clear()
    gameController.update()
    framerate.render()
    screen.render()
开发者ID:ramirezmike,项目名称:Snake-in-Python-3,代码行数:18,代码来源:main.py

示例5: GtkUI

# 需要导入模块: from screen import Screen [as 别名]
# 或者: from screen.Screen import clear [as 别名]
class GtkUI(object):

    """Gtk+ UI class."""

    def __init__(self):
        """Initialize the UI instance."""
        self._redraw_arg = None
        self._foreground = -1
        self._background = -1
        self._font_size = 13
        self._font_name = 'Monospace'
        self._screen = None
        self._attrs = None
        self._busy = False
        self._mouse_enabled = False
        self._insert_cursor = False
        self._blink = False
        self._blink_timer_id = None
        self._resize_timer_id = None
        self._pressed = None
        self._invalid = None
        self._pending = [0, 0, 0]
        self._reset_cache()

    def start(self, bridge):
        """Start the UI event loop."""
        bridge.attach(80, 24, True)
        drawing_area = Gtk.DrawingArea()
        drawing_area.connect('draw', self._gtk_draw)
        window = Gtk.Window()
        window.add(drawing_area)
        window.set_events(window.get_events() |
                          Gdk.EventMask.BUTTON_PRESS_MASK |
                          Gdk.EventMask.BUTTON_RELEASE_MASK |
                          Gdk.EventMask.POINTER_MOTION_MASK |
                          Gdk.EventMask.SCROLL_MASK)
        window.connect('configure-event', self._gtk_configure)
        window.connect('delete-event', self._gtk_quit)
        window.connect('key-press-event', self._gtk_key)
        window.connect('button-press-event', self._gtk_button_press)
        window.connect('button-release-event', self._gtk_button_release)
        window.connect('motion-notify-event', self._gtk_motion_notify)
        window.connect('scroll-event', self._gtk_scroll)
        window.show_all()
        im_context = Gtk.IMContextSimple()
        im_context.connect('commit', self._gtk_input)
        self._pango_context = drawing_area.create_pango_context()
        self._drawing_area = drawing_area
        self._window = window
        self._im_context = im_context
        self._bridge = bridge
        Gtk.main()

    def quit(self):
        """Exit the UI event loop."""
        GObject.idle_add(Gtk.main_quit)

    def schedule_screen_update(self, apply_updates):
        """Schedule screen updates to run in the UI event loop."""
        def wrapper():
            apply_updates()
            self._flush()
            self._start_blinking()
            self._screen_invalid()
        GObject.idle_add(wrapper)

    def _screen_invalid(self):
        self._drawing_area.queue_draw()

    def _nvim_resize(self, columns, rows):
        da = self._drawing_area
        # create FontDescription object for the selected font/size
        font_str = '{0} {1}'.format(self._font_name, self._font_size)
        self._font, pixels, normal_width, bold_width = _parse_font(font_str)
        # calculate the letter_spacing required to make bold have the same
        # width as normal
        self._bold_spacing = normal_width - bold_width
        cell_pixel_width, cell_pixel_height = pixels
        # calculate the total pixel width/height of the drawing area
        pixel_width = cell_pixel_width * columns
        pixel_height = cell_pixel_height * rows
        gdkwin = da.get_window()
        content = cairo.CONTENT_COLOR
        self._cairo_surface = gdkwin.create_similar_surface(content,
                                                            pixel_width,
                                                            pixel_height)
        self._cairo_context = cairo.Context(self._cairo_surface)
        self._pango_layout = PangoCairo.create_layout(self._cairo_context)
        self._pango_layout.set_alignment(Pango.Alignment.LEFT)
        self._pango_layout.set_font_description(self._font)
        self._pixel_width, self._pixel_height = pixel_width, pixel_height
        self._cell_pixel_width = cell_pixel_width
        self._cell_pixel_height = cell_pixel_height
        self._screen = Screen(columns, rows)
        self._window.resize(pixel_width, pixel_height)

    def _nvim_clear(self):
        self._clear_region(self._screen.top, self._screen.bot + 1,
                           self._screen.left, self._screen.right + 1)
        self._screen.clear()
#.........这里部分代码省略.........
开发者ID:timeyyy,项目名称:python-client,代码行数:103,代码来源:gtk_ui.py

示例6: __init__

# 需要导入模块: from screen import Screen [as 别名]
# 或者: from screen.Screen import clear [as 别名]
class GameOfLife:
    """
    An instance of the game of life.
    """
    SAVE_FILENAME = "saved_game.gol"
    RECORD_FILENAME = "recorded_game.gol"
    REPLAY_FILENAME = "replay_game.gol"

    def __init__(self, stdscr):
        self.mode = Mode.NORMAL
        self.screen = Screen(stdscr)
        self.board = Board()
        self.start()

    @property
    def mode(self):
        return self._mode.get_code()
    @mode.setter
    def mode(self, value):
        if value == Mode.INSERT:
            self._mode = InsertMode()
        elif value == Mode.NORMAL:
            self._mode = NormalMode()
        elif value == Mode.PAN:
            self._mode = PanMode()
        elif value == Mode.RECORD:
            self._mode = RecordMode()
        elif value == Mode.REPLAY:
            self._mode = ReplayMode()

    def start(self):
        """
        Starts the Game of Life
        """
        self.refresh_screen()
        continue_execution = True
        while continue_execution:
            input_key = self.screen.get_input_key()
            continue_execution = self.dispatch_user_command(input_key)

    def dispatch_user_command(self, input_key):
        """
        Takes a user input and decides what to do about it
        """
        # Dispatch command to the current mode
        self._mode.dispatch_user_command(self, input_key)
        # Common commands for all Modes
        if input_key == Command.QUIT:
            return False
        elif input_key == Command.INSERT_MODE:
            self.mode = Mode.INSERT
        elif input_key == Command.NORMAL_MODE:
            self.mode = Mode.NORMAL
        elif input_key == Command.PAN_MODE:
            self.mode = Mode.PAN
        elif input_key == Command.RECORD_MODE:
            self.mode = Mode.RECORD
        elif input_key == Command.REPLAY_MODE:
            self.mode = Mode.REPLAY
        elif input_key == Command.INSERT_CELL:
            self.add_cell(self.screen.cursor_position)
        elif input_key == Command.DELETE_CELL:
            self.remove_cell(self.screen.cursor_position)
        elif input_key == Command.SAVE_BOARD:
            self.save()
        elif input_key == Command.LOAD_BOARD:
            self.load()

        return True

    def add_cell(self, position):
        self.board.add_cell(position)
        self.screen.add_cell(position)

    def remove_cell(self, position):
        self.board.remove_cell(position)
        self.screen.remove_cell(position)

    def refresh_screen(self):
        self.screen.save_cursor()
        self.screen.clear()
        for point in self.board.cells:
            self.screen.add_cell(point)
        self.screen.restore_cursor()

    def step(self):
        self.board.step()
        self.refresh_screen()

    def replay_step(self):
        if not hasattr(self, "replay_fhandle"):
            self.replay_fhandle = open(self.REPLAY_FILENAME)
        try:
            serialized_board_state = self.replay_fhandle.readline()
            self.board.load_serialized_board(serialized_board_state)
            self.refresh_screen()
        except:
            return

    def save(self):
#.........这里部分代码省略.........
开发者ID:louiedinh,项目名称:python-practice-projects,代码行数:103,代码来源:game_of_life.py


注:本文中的screen.Screen.clear方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。