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Python Player.is_fake_client方法代码示例

本文整理汇总了Python中players.entity.Player.is_fake_client方法的典型用法代码示例。如果您正苦于以下问题:Python Player.is_fake_client方法的具体用法?Python Player.is_fake_client怎么用?Python Player.is_fake_client使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在players.entity.Player的用法示例。


在下文中一共展示了Player.is_fake_client方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from players.entity import Player [as 别名]
# 或者: from players.entity.Player import is_fake_client [as 别名]
    def __init__(self, index, disconnected):
        self._disconnected = disconnected
        player = Player(index)

        self.userid = player.userid
        self.steamid = player.steamid
        self.name = player.name
        self.address = player.address

        # Add some stuff to be able to be filtered by filters.players...
        self._fake_client = player.is_fake_client()
        self._hltv = player.is_hltv()
        self.dead = player.dead
        self.team = player.team
开发者ID:Source-Python-Dev-Team,项目名称:Source.Python.Admin,代码行数:16,代码来源:left_player.py

示例2: send

# 需要导入模块: from players.entity import Player [as 别名]
# 或者: from players.entity.Player import is_fake_client [as 别名]
    def send(self, *player_indexes, **tokens):
        """Send the Dialog message to the appropriate recipients.

        :param player_indexes: Values can be a player index, multiple player
            indexes (star args),
            a :class:`filters.players.PlayerIter` instance,
            or a :class:`filters.recipients.RecipientFilter` instance.
        :param tokens: Keyword arguments used to replace values in messages.
        """
        # Get a recipient filter of the given users
        recipients = RecipientFilter(*player_indexes)

        # Get the KeyValues instance
        keyvalues = KeyValues(self.message_type.name.lower())

        # Set the time for the message to display
        keyvalues.set_int('time', self.time)

        # Loop through all recipients
        for index in recipients:

            # Get a Player instance for the current player
            player = Player(index)

            # Is the player not human?
            if player.is_fake_client():
                continue

            # Get the level for the message
            level = self._get_player_level(player.userid)

            # Set the level for the player
            keyvalues.set_int('level', level)

            # Set the title (value should be server IP address)
            keyvalues.set_string(
                'title', self._get_text(self.title, player, **tokens))

            # Set any remaining keyvalues
            self._set_keyvalues(keyvalues, player, **tokens)

            # Send the message
            create_message(player.edict, self.message_type, keyvalues)
开发者ID:Source-Python-Dev-Team,项目名称:Source.Python,代码行数:45,代码来源:dialog.py

示例3: listener_on_client_active

# 需要导入模块: from players.entity import Player [as 别名]
# 或者: from players.entity.Player import is_fake_client [as 别名]
def listener_on_client_active(index):
    player = Player(index)
    if player.is_fake_client():
        return

    user_manager.create(player)
开发者ID:KirillMysnik,项目名称:sp-map-cycle,代码行数:8,代码来源:map_cycle.py


注:本文中的players.entity.Player.is_fake_client方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。