本文整理汇总了Python中players.entity.Player.ignite_lifetime方法的典型用法代码示例。如果您正苦于以下问题:Python Player.ignite_lifetime方法的具体用法?Python Player.ignite_lifetime怎么用?Python Player.ignite_lifetime使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类players.entity.Player
的用法示例。
在下文中一共展示了Player.ignite_lifetime方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: sp_ignite
# 需要导入模块: from players.entity import Player [as 别名]
# 或者: from players.entity.Player import ignite_lifetime [as 别名]
def sp_ignite(source, command):
if command.get_arg_count() == 1:
source.message("c=(white)[c=(purple)SPc=(white)] Usage: "
"c=(purple)sp_ignite $c=(white)<name|#userid|@filter> [time: 0]")
return CommandReturn.BLOCK
targets = target_filter(command[1], source.index)
time = int(command[2]) if command.get_arg_count() > 2 else 0
if len(targets) == 0:
source.message("c=(white)[c=(purple)SPc=(white)] No Targets found.")
else:
for target in targets:
player = Player(target)
player.ignite_lifetime(time) if time > 0 else player.ignite()
message_client(player.index, "You have been set on fire for " + str(time) + " seconds.")
source.message("c=(white)[c=(purple)SPc=(white)] Set " + str(len(targets)) + " players on fire.")
return CommandReturn.BLOCK