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Python entity.Player类代码示例

本文整理汇总了Python中players.entity.Player的典型用法代码示例。如果您正苦于以下问题:Python Player类的具体用法?Python Player怎么用?Python Player使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Player类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Client

class Client(BaseClient):
    def __init__(self, index):
        super().__init__()

        self.player = Player(index)
        self.active_popup = None

    def has_permission(self, permission):
        return auth_manager.is_player_authorized(self.player.index, permission)

    def send_popup(self, popup):
        if self.active_popup is not None:
            self.active_popup.close(self.player.index)

        self.active_popup = popup
        popup.send(self.player.index)

    def tell(self, message):
        chat_message(message, (self.player.index,))

    def sync_execution(self, callback, args=(), kwargs=None):
        self.player.delay(0, callback, args, kwargs)

    @property
    def name(self):
        return self.player.name

    @property
    def steamid(self):
        return self.player.steamid
开发者ID:Source-Python-Dev-Team,项目名称:Source.Python.Admin,代码行数:30,代码来源:clients.py

示例2: disable_damage_protection

def disable_damage_protection(player_index):
    """Disable spawn protection for the player."""
    with suppress(ValueError):
        player = Player(player_index)

        player.godmode = False
        player.color = WHITE
开发者ID:backraw,项目名称:flashfun,代码行数:7,代码来源:util.py

示例3: respawn_bots

def respawn_bots(game_event):
        userid = game_event.get_int("userid")
        index = index_from_userid(userid)
        player = Player(index)
        playerinfo = playerinfo_from_index(index)
        if playerinfo.is_fake_client():
            SayText2("Respawning {0}".format(player.name)).send()
            Delay(2, player=Player(index))
            player.respawn()
开发者ID:cwolter97,项目名称:SourcePython,代码行数:9,代码来源:yiggles.py

示例4: remove

    def remove(self):
        """Remove the weapon."""
        # Avoid a cyclic import
        from players.entity import Player

        owner = self.owner
        if owner is not None and owner.is_player():
            player = Player(owner.index)
            player.drop_weapon(self)

        super().remove()
开发者ID:ThaPwned,项目名称:Source.Python,代码行数:11,代码来源:_base.py

示例5: info_menu

	def info_menu(self, userids = []):
		try:
			info_menu = SimpleMenu(build_callback=self.callback_info_menu)
			list = []
			if type(userids) is not list:
				player = Player.from_userid(userids)
				list = [player.index]
			else:
				for item in userids:
					player = Player.from_userid(item)
					list.append(player.index)
			info_menu.send(list)
		except:
			msg('ERROR', 'could not send info menu to one or more players')
开发者ID:Kandru,项目名称:conquest-go,代码行数:14,代码来源:flags.py

示例6: __init__

    def __init__(self, index, disconnected):
        self._disconnected = disconnected
        player = Player(index)

        self.userid = player.userid
        self.steamid = player.steamid
        self.name = player.name
        self.address = player.address

        # Add some stuff to be able to be filtered by filters.players...
        self._fake_client = player.is_fake_client()
        self._hltv = player.is_hltv()
        self.dead = player.dead
        self.team = player.team
开发者ID:Source-Python-Dev-Team,项目名称:Source.Python.Admin,代码行数:14,代码来源:left_player.py

示例7: get_player_data

	def get_player_data(self, userid):
		try:
			player = Player.from_userid(userid)
			if not player.address or player.steamid == 'BOT':
				return
			sql = "SELECT * FROM players WHERE steamid = %s LIMIT 0,1"
			row = self.db.query(sql, (player.steamid,), fetch_all = False)
			if row:
				player.cash = row['cash']
				if row['rank']:
					row['rank'] = json.loads(row['rank'])
				if row['skin']:
					row['skin'] = json.loads(row['skin'])
				if row['loadout1']:
					row['loadout1'] = json.loads(row['loadout1'])
			else:
				# if user does not exist in our database
				self.insert_player_data(userid)
				row = self.get_player_data(userid)
			self.player_data_lock.acquire()
			self.players[player.steamid] = row
			self.player_data_lock.release()
			return row
		except:
			msg('ERROR','could not get player data')
开发者ID:Kandru,项目名称:conquest-go,代码行数:25,代码来源:rank.py

示例8: _player_say

	def _player_say(self, userid, text):
		try:
			player = Player.from_userid(userid)
			if not player.address or player.steamid == 'BOT':
				return
			self.player_data_lock.acquire()
			if player.steamid not in self.players:
				self.player_data_lock.release()
				return
			self.player_data_lock.release()
			# change weapons
			change_weapons = ['!weapon','!weapons','!changeweapon','!changeweapons','!loadout','!changeloadout','!w','!cw']
			if text in change_weapons:
				self.update_player_data(userid, {
					'change_loadout1': 1
				})
				SayText2('You can change your loadout on next respawn!').send(player.index)
			# change class
			change_class = ['!class','!selectclass','!changeclass','!c','!sc']
			if text in change_class:
				self.update_player_data(userid, {
					'change_class': 1
				})
				SayText2('You can change your class on next respawn!').send(player.index)
			# change skin
			change_skin = ['!skin','!selectskin','!changeskin','!s']
			if text in change_skin:
				self.update_player_data(userid, {
					'change_skin': 1
				})
				SayText2('You can change your skin on next respawn!').send(player.index)
		except:
			msg('ERROR', 'could not work with player say event')
开发者ID:Kandru,项目名称:conquest-go,代码行数:33,代码来源:rank.py

示例9: _player_death

def _player_death(game_event):
    # Dead Strip
    remove_idle_weapons(status=GunGameMatchStatus.WARMUP)

    # Dissolver
    victim = game_event['userid']
    try:
        inthandle = Player.from_userid(victim).ragdoll
    except ValueError:
        return
    if inthandle == INVALID_ENTITY_INTHANDLE:
        return
    entity = Entity(index_from_inthandle(inthandle))
    entity.target_name = f'ragdoll_{victim}'
    dissolver_entity = Entity.find_or_create('env_entity_dissolver')
    dissolver_entity.magnitude = 2
    dissolver_entity.dissolve_type = 0
    dissolver_entity.dissolve(f'ragdoll_{victim}')

    # DeathMatch
    Delay(
        delay=2,
        callback=_respawn_player,
        args=(victim,),
        cancel_on_level_end=True,
    )
开发者ID:GunGame-Dev-Team,项目名称:GunGame-SP,代码行数:26,代码来源:listeners.py

示例10: sp_ignite

def sp_ignite(source, command):
    if command.get_arg_count() == 1:
        source.message("c=(white)[c=(purple)SPc=(white)] Usage: "
                       "c=(purple)sp_ignite $c=(white)<name|#userid|@filter> [time: 0]")
        return CommandReturn.BLOCK
    targets = target_filter(command[1], source.index)
    time = int(command[2]) if command.get_arg_count() > 2 else 0
    if len(targets) == 0:
        source.message("c=(white)[c=(purple)SPc=(white)] No Targets found.")
    else:
        for target in targets:
            player = Player(target)
            player.ignite_lifetime(time) if time > 0 else player.ignite()
            message_client(player.index, "You have been set on fire for " + str(time) + " seconds.")
        source.message("c=(white)[c=(purple)SPc=(white)] Set " + str(len(targets)) + " players on fire.")
    return CommandReturn.BLOCK
开发者ID:necavi,项目名称:sp_admin_commands,代码行数:16,代码来源:fun.py

示例11: _remove_radar_from_player

def _remove_radar_from_player(userid):
    """Remove the player's radar."""
    with suppress(KeyError):
        del _flashed_players[userid]
    player = Player.from_userid(userid)
    player.flash_alpha = 0
    player.flash_duration = time()
开发者ID:GunGame-Dev-Team,项目名称:GunGame-SP,代码行数:7,代码来源:cstrike.py

示例12: player_check_rank

	def player_check_rank(self, userid):
		try:
			player = Player.from_userid(userid)
			if not player.address or player.steamid == 'BOT':
				return
			# get player team
			pteam = self.get_player_team(userid)
			pdata = self.get_player_data(userid)
			if player.steamid in self.players:
				new_rank = int(pdata['rank'][str(pdata['class'])]) + 1
				if new_rank in self.ranks:
					if player.cash >= int(self.ranks[new_rank]['points_needed']):
						player.cash = player.cash - int(self.ranks[new_rank]['points_needed'])
						pdata['rank'][str(pdata['class'])] = int(new_rank)
						self.update_player_data(userid, {
							'cash': player.cash,
							'rank': json.dumps(pdata['rank'])
						})
						SayText2('New Rank: {} ({})'.format(str(new_rank), self.classes[pdata['class']]['name'])).send(player.index)
						for item in self.weapons:
							if int(self.weapons[item]['rank']) == int(new_rank) and pteam == self.weapons[item]['team'] and int(pdata['class']) == self.weapons[item]['class']:
								SayText2('New Weapon: {}'.format(self.weapons[item]['name'])).send(player.index)
								# ability to change weapon on next spawn because of a new weapon
								self.update_player_data(userid, {
									'change_loadout1': 1
								})
						self.player_check_rank(userid)
						#TODO: notification for new rank (e.G. Sound?)
		except:
			msg('ERROR', 'could not check player rank')
			self.player_data_lock.release()
开发者ID:Kandru,项目名称:conquest-go,代码行数:31,代码来源:rank.py

示例13: spawnprotection_end

	def spawnprotection_end(self, userid):
		try:
			player = Player.from_userid(userid)
			player.set_godmode(False)
			self.msg_spawnprotection.send(player.index)
		except:
			msg('ERROR', 'could not disable godmode for player')
开发者ID:Kandru,项目名称:conquest-go,代码行数:7,代码来源:respawn.py

示例14: _print_all_registered_cfg_scripts

def _print_all_registered_cfg_scripts(userid=0):
    import es
    from .logic import cfg_scripts

    if userid > 0:
        try:
            player = Player.from_userid(userid)
        except ValueError:
            return
    else:
        player = None

    header = 'EventScripts Script packs:'
    sep = '------------------------------------------'
    if player is not None:
        player.client_command('echo {}'.format(header))
        player.client_command('echo {}'.format(sep))
    else:
        es.dbgmsg(0, header)
        es.dbgmsg(0, sep)

    for index, (scriptpack, enabled) in enumerate(cfg_scripts.items()):
        msg = '{:02d}   {}   "{}"'.format(index, '[on]' if enabled else '[off]', scriptpack)
        if player is not None:
            player.client_command('echo {}'.format(msg))
        else:
            es.dbgmsg(0, msg)


    if player is not None:
        player.client_command('echo {}'.format(sep))
    else:
        es.dbgmsg(0, sep)
开发者ID:Ayuto,项目名称:EventScripts-Emulator,代码行数:33,代码来源:helpers.py

示例15: execute

    def execute(self, client, left_player):
        if left_player.is_fake_client() or left_player.is_hltv():
            client.tell(plugin_strings['error bot_cannot_ban'])
            return

        ip_address = extract_ip_address(left_player.address)
        if banned_ip_address_manager.is_banned(ip_address):
            client.tell(plugin_strings['error already_ban_in_effect'])
            return

        try:
            player = Player.from_userid(left_player.userid)
        except (OverflowError, ValueError):
            pass
        else:
            language = get_client_language(player.index)

            # Disconnect the player
            player.kick(
                plugin_strings['default_ban_reason'].get_string(language))

        duration = int(plugin_config['settings']['default_ban_time_seconds'])

        GameThread(
            target=banned_ip_address_manager.save_ban_to_database,
            args=(client.steamid, ip_address, left_player.name, duration)
        ).start()

        for ws_ban_ip_address_page in _ws_ban_ip_address_pages:
            ws_ban_ip_address_page.send_remove_id(left_player)

        log_admin_action(plugin_strings['message banned'].tokenized(
            admin_name=client.name,
            player_name=left_player.name,
        ))
开发者ID:Source-Python-Dev-Team,项目名称:Source.Python.Admin,代码行数:35,代码来源:ip_address.py


注:本文中的players.entity.Player类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。