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Python WeaponGlobals.getSkillTrack方法代码示例

本文整理汇总了Python中pirates.battle.WeaponGlobals.getSkillTrack方法的典型用法代码示例。如果您正苦于以下问题:Python WeaponGlobals.getSkillTrack方法的具体用法?Python WeaponGlobals.getSkillTrack怎么用?Python WeaponGlobals.getSkillTrack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pirates.battle.WeaponGlobals的用法示例。


在下文中一共展示了WeaponGlobals.getSkillTrack方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: isComboSkill

# 需要导入模块: from pirates.battle import WeaponGlobals [as 别名]
# 或者: from pirates.battle.WeaponGlobals import getSkillTrack [as 别名]
def isComboSkill(skillId):
    inv = base.localAvatar.getInventory()
    if inv == None:
        return 0
    
    if skillId == InventoryType.DollAttune or skillId == InventoryType.DollPoke:
        return 0
    
    if WeaponGlobals.getSkillTrack(skillId) == 1:
        if inv.getStackQuantity(skillId):
            return 1
        
    
    return 0
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:16,代码来源:RadialMenu.py

示例2: getTimeSpentRecharging

# 需要导入模块: from pirates.battle import WeaponGlobals [as 别名]
# 或者: from pirates.battle.WeaponGlobals import getSkillTrack [as 别名]
 def getTimeSpentRecharging(self, skillId):
     if WeaponGlobals.getSkillTrack(skillId) == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX:
         return self.getHits(skillId)
     
     details = self._BattleSkillDiary__timers.get(skillId)
     if not details:
         return None
     
     t = details[1]
     if details[0] == self.CHARGING:
         curTime = globalClock.getFrameTime()
         lastTime = details[2]
         dt = curTime - lastTime
         t += dt
     
     return t
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:18,代码来源:BattleSkillDiary.py

示例3: getTimeRemaining

# 需要导入模块: from pirates.battle import WeaponGlobals [as 别名]
# 或者: from pirates.battle.WeaponGlobals import getSkillTrack [as 别名]
 def getTimeRemaining(self, skillId):
     if WeaponGlobals.getSkillTrack(skillId) == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX:
         ammoSkillId = 0
     else:
         details = self._BattleSkillDiary__timers.get(skillId)
         if not details:
             return None
         
         ammoSkillId = details[3]
     timeRequired = self.cr.battleMgr.getModifiedRechargeTime(self.av, skillId, ammoSkillId)
     if timeRequired == 0.0:
         return 0.0
     
     timeSpent = self.getTimeSpentRecharging(skillId)
     if timeSpent is None:
         return 0.0
     elif timeSpent >= timeRequired:
         return 0.0
     else:
         return timeRequired - timeSpent
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:22,代码来源:BattleSkillDiary.py

示例4: canUseSkill

# 需要导入模块: from pirates.battle import WeaponGlobals [as 别名]
# 或者: from pirates.battle.WeaponGlobals import getSkillTrack [as 别名]
 def canUseSkill(self, skillId, ammoSkillId, tolerance = 0.0):
     timeRequired = self.cr.battleMgr.getModifiedRechargeTime(self.av, skillId, ammoSkillId)
     if timeRequired == 0.0:
         return 1
     
     timeSpent = self.getTimeSpentRecharging(skillId)
     if timeSpent is None:
         return 1
     
     if WeaponGlobals.getSkillTrack(skillId) == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX:
         if timeSpent >= timeRequired:
             return 1
         
         return 0
     
     if timeSpent + tolerance >= timeRequired:
         return 1
     elif skillId == InventoryType.CannonShoot:
         return 1
     else:
         return 0
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:23,代码来源:BattleSkillDiary.py

示例5: createHelpbox

# 需要导入模块: from pirates.battle import WeaponGlobals [as 别名]
# 或者: from pirates.battle.WeaponGlobals import getSkillTrack [as 别名]
    def createHelpbox(self, args = None):
        if self.helpBox:
            return None

        baseRank = max(self.skillRank, 1)
        lvlDamageMod = WeaponGlobals.getLevelDamageModifier(localAvatar.getLevel())
        buff = WeaponGlobals.getSkillEffectFlag(self.skillId)
        dur = WeaponGlobals.getAttackDuration(self.skillId)
        effect = dur + dur * (baseRank - 1) / 4
        dodge = WeaponGlobals.getAttackDodge(self.skillId) * baseRank
        accuracy = 0
        damageMod = 0
        reduceDamMod = 0
        rechargeMod = 0
        shipTurningMod = 0
        shipSpeedMod = 0
        rangeMod = 0
        treasureSenseMod = 0
        manaCost = WeaponGlobals.getMojoCost(self.skillId)
        damage = 0
        loDamage = 0
        mpDamage = 0
        chargeMod = 0
        if self.skillId == InventoryType.SailBroadsideLeft or self.skillId == InventoryType.SailBroadsideRight:
            damageMod = WeaponGlobals.getAttackTargetHP(self.skillId) * (baseRank - 1) * 100
        elif self.skillId == InventoryType.CannonShoot:
            rechargeMod = WeaponGlobals.CANNON_SHOOT_RATE_REDUCTION * (baseRank - 1) * 100
        elif WeaponGlobals.getSkillTrack(self.skillId) == WeaponGlobals.TONIC_SKILL_INDEX:
            damage = WeaponGlobals.getAttackSelfHP(self.skillId)
        elif WeaponGlobals.getSkillTrack(self.skillId) != WeaponGlobals.PASSIVE_SKILL_INDEX:
            damage = int(WeaponGlobals.getAttackTargetHP(self.skillId) * (1.0 + WeaponGlobals.LEVELUP_DAMAGE_MULTIPLIER * (baseRank - 1))) * lvlDamageMod
            loDamage = damage / 2
            mpDamage = int(WeaponGlobals.getAttackTargetMojo(self.skillId) * (1.0 + WeaponGlobals.LEVELUP_DAMAGE_MULTIPLIER * (baseRank - 1))) * lvlDamageMod
            mpLoDamage = mpDamage / 2
        else:
            accuracy = WeaponGlobals.getAttackAccuracy(self.skillId) * baseRank
            damageMod = WeaponGlobals.getAttackTargetHP(self.skillId) * baseRank * 100
            reduceDamMod = WeaponGlobals.getAttackSelfHP(self.skillId) * baseRank
            if reduceDamMod < 1:
                reduceDamMod *= 100

            if effect < 1:
                effect *= 100

            rechargeMod = WeaponGlobals.getAttackRechargeTime(self.skillId) * baseRank * 100
            shipTurningMod = WeaponGlobals.getShipTurnRate(self.skillId) * baseRank * 100
            shipSpeedMod = WeaponGlobals.getShipMaxSpeed(self.skillId) * baseRank * 100
            treasureSenseMod = (WeaponGlobals.TREASURE_SENSE_BONUS / 2) * baseRank
            rangeMod = WeaponGlobals.getAttackRange(self.skillId) * baseRank
            manaCost *= baseRank
            chargeMod = WeaponGlobals.getAttackMaxCharge(self.skillId) * baseRank * 100
        if self.skillId == InventoryType.StaffSpiritLore:
            import pdb as pdb
            pdb.set_trace()

        skillInfo = PLocalizer.SkillDescriptions.get(self.skillId)
        skillTitle = PLocalizer.InventoryTypeNames.get(self.skillId)
        skillType = 'slant' + skillInfo[0] + '\n\n'
        description = skillInfo[1]
        if damage < 0:
            description += ' ' + PLocalizer.DealsDamage
        elif damage > 0:
            if loDamage:
                description += ' ' + PLocalizer.HealsDamageRange
            else:
                description += ' ' + PLocalizer.HealsDamage

        if mpDamage < 0:
            description += ' ' + PLocalizer.DealsMpDamage

        effectId = WeaponGlobals.getSkillEffectFlag(self.skillId)
        if effectId:
            description += ' ' + SkillEffectDescriptions.get(effectId)[0]

        if (self.skillId == InventoryType.SailBroadsideLeft or self.skillId == InventoryType.SailBroadsideRight) and damageMod > 0:
            description += ' ' + PLocalizer.BroadsideDesc

        if self.skillId == InventoryType.CannonShoot and rechargeMod:
            description += ' ' + PLocalizer.CannonShootDesc

        if self.skillId == InventoryType.DollAttune:
            description += ' ' + PLocalizer.MultiAttuneDesc

        if WeaponGlobals.getSkillInterrupt(self.skillId):
            description += ' ' + PLocalizer.InterruptDesc

        if WeaponGlobals.getSkillUnattune(self.skillId):
            description += ' ' + PLocalizer.UnattuneDesc

        upgradeInfo = ''
        if self.showUpgrade and self.skillRank < 5:
            if self.skillRank > 0:
                upgradeInfo = skillInfo[2]
                if upgradeInfo == '':
                    if damage < 0:
                        upgradeInfo += PLocalizer.UpgradesDamage
                    elif damage > 0:
                        upgradeInfo += PLocalizer.UpgradesHealing

                    if mpDamage < 0:
#.........这里部分代码省略.........
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:103,代码来源:SkillpageGuiButton.py

示例6: useTargetedSkill

# 需要导入模块: from pirates.battle import WeaponGlobals [as 别名]
# 或者: from pirates.battle.WeaponGlobals import getSkillTrack [as 别名]
 def useTargetedSkill(self, skillId, ammoSkillId, skillResult, targetId, areaIdList, attackerEffects, targetEffects, areaIdEffects, itemEffects, timestamp, pos, charge = 0, localSignal = 0):
     if WeaponGlobals.isSelfUseSkill(skillId) and not localSignal:
         selfUse = True
     else:
         selfUse = False
     if localSignal:
         target = self.cr.doId2do.get(targetId)
         if target and target != self and WeaponGlobals.isBreakAttackComboSkill(skillId) and skillResult == WeaponGlobals.RESULT_HIT:
             levelGrade = self.cr.battleMgr.getModifiedExperienceGrade(self, target)
             self.guiMgr.combatTray.updateSkillCharges(levelGrade)
         
     
     if not self.isLocal() and localSignal and WeaponGlobals.getSkillTrack(skillId) == WeaponGlobals.DEFENSE_SKILL_INDEX or selfUse:
         multiHits = []
         numHits = WeaponGlobals.getNumHits(skillId)
         hitTiming = WeaponGlobals.getMultiHitAttacks(skillId)
         if hitTiming:
             multiHits += hitTiming
         
         if ammoSkillId:
             numHits += WeaponGlobals.getNumHits(ammoSkillId) - 1
             hitTiming = WeaponGlobals.getMultiHitAttacks(ammoSkillId)
             if hitTiming:
                 multiHits += hitTiming
             
         
         if not selfUse or self.isNpc:
             if not targetId and areaIdList:
                 self.playSkillMovie(skillId, ammoSkillId, skillResult, charge, areaIdList[0], areaIdList)
             else:
                 self.playSkillMovie(skillId, ammoSkillId, skillResult, charge, targetId, areaIdList)
         
         if skillResult == WeaponGlobals.RESULT_REFLECTED or selfUse:
             target = self
             targetId = self.getDoId()
         elif skillResult == WeaponGlobals.RESULT_BLOCKED:
             target = None
         else:
             target = self.currentTarget
         if target and targetId:
             if multiHits and numHits:
                 multiHitEffects = self.packMultiHitEffects(targetEffects, numHits)
                 for i in range(numHits):
                     target.targetedWeaponHit(skillId, ammoSkillId, skillResult, multiHitEffects[i], self, pos, charge, multiHits[i], i, itemEffects = itemEffects)
                 
             else:
                 target.targetedWeaponHit(skillId, ammoSkillId, skillResult, targetEffects, self, pos, charge, itemEffects = itemEffects)
         
         for (targetId, areaEffects) in zip(areaIdList, areaIdEffects):
             target = self.cr.doId2do.get(targetId)
             if target:
                 if multiHits and numHits:
                     multiHitEffects = self.packMultiHitEffects(areaEffects, numHits)
                     for i in range(numHits):
                         target.targetedWeaponHit(skillId, ammoSkillId, skillResult, multiHitEffects[i], self, pos, charge, multiHits[i], i, itemEffects = itemEffects)
                     
                 else:
                     target.targetedWeaponHit(skillId, ammoSkillId, skillResult, areaEffects, self, pos, charge, itemEffects = itemEffects)
         
         if not (self.currentTarget) and not areaIdList:
             self.playHitSound(skillId, ammoSkillId, WeaponGlobals.RESULT_MISS)
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:63,代码来源:DistributedTargetableObject.py

示例7: getAllSkills

# 需要导入模块: from pirates.battle import WeaponGlobals [as 别名]
# 或者: from pirates.battle.WeaponGlobals import getSkillTrack [as 别名]
def getAllSkills(repId, skilltrack, wantWeaponSkill = 0):
    inv = base.localAvatar.getInventory()
    if inv == None:
        print 'WARNING - getAllSkills came up with no inventory for ', repId
        return []
    
    minlvl = 2
    choices = []
    if repId == InventoryType.CutlassRep:
        skillId = InventoryType.begin_WeaponSkillCutlass
        while skillId < InventoryType.end_WeaponSkillCutlass:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.MeleeRep:
        skillId = InventoryType.begin_WeaponSkillMelee
        while skillId < InventoryType.end_WeaponSkillMelee:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.DaggerRep:
        skillId = InventoryType.begin_WeaponSkillDagger
        while skillId < InventoryType.end_WeaponSkillDagger:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.GrenadeRep:
        skillId = InventoryType.begin_WeaponSkillGrenade
        while skillId < InventoryType.end_WeaponSkillGrenade:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.DollRep:
        skillId = InventoryType.begin_WeaponSkillDoll
        while skillId < InventoryType.end_WeaponSkillDoll:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.WandRep:
        skillId = InventoryType.begin_WeaponSkillWand
        while skillId < InventoryType.end_WeaponSkillWand:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.KettleRep:
        skillId = InventoryType.begin_WeaponSkillKettle
#.........这里部分代码省略.........
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:103,代码来源:RadialMenu.py

示例8: FindSkills

# 需要导入模块: from pirates.battle import WeaponGlobals [as 别名]
# 或者: from pirates.battle.WeaponGlobals import getSkillTrack [as 别名]
def FindSkills(repId, skilltrack, minlvl):
    inv = base.localAvatar.getInventory()
    if inv == None:
        print 'WARNING - FindSkills came up with no inventory for ', repId
        return []
    
    choices = []
    if repId == InventoryType.FishingRep:
        skillId = InventoryType.begin_WeaponSkillFishingRod
        while skillId < InventoryType.end_WeaponSkillFishingRod:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    
    if repId == InventoryType.CutlassRep:
        skillId = InventoryType.begin_WeaponSkillCutlass
        while skillId < InventoryType.end_WeaponSkillCutlass:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.MeleeRep:
        skillId = InventoryType.begin_WeaponSkillMelee
        while skillId < InventoryType.end_WeaponSkillMelee:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.DaggerRep:
        skillId = InventoryType.begin_WeaponSkillDagger
        while skillId < InventoryType.end_WeaponSkillDagger:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.GrenadeRep:
        skillId = InventoryType.begin_WeaponSkillGrenade
        while skillId < InventoryType.end_WeaponSkillGrenade:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.DollRep:
        skillId = InventoryType.begin_WeaponSkillDoll
        while skillId < InventoryType.end_WeaponSkillDoll:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.WandRep:
        skillId = InventoryType.begin_WeaponSkillWand
        while skillId < InventoryType.end_WeaponSkillWand:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.KettleRep:
        skillId = InventoryType.begin_WeaponSkillKettle
        while skillId < InventoryType.end_WeaponSkillKettle:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.PistolRep:
        skillId = InventoryType.begin_WeaponSkillPistol
        while skillId < InventoryType.end_WeaponSkillPistol:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.CannonRep:
        skillId = InventoryType.begin_WeaponSkillCannon
        while skillId < InventoryType.end_WeaponSkillCannon:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.SailingRep:
        skillId = InventoryType.begin_SkillSailing
#.........这里部分代码省略.........
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:103,代码来源:RadialMenu.py

示例9: createHelpbox

# 需要导入模块: from pirates.battle import WeaponGlobals [as 别名]
# 或者: from pirates.battle.WeaponGlobals import getSkillTrack [as 别名]

#.........这里部分代码省略.........
                     self.realItem.setPos(0.0, 1.5, -0.059999999999999998)
                     self.realItem.setHpr(0, 90, 0)
                 self.realItem.reparentTo(self.portraitSceneGraph)
             
         
         iHeight = 0.17499999999999999
         self.createBuffer()
         self.itemCard.setZ(runningVertPosition - 0.059999999999999998)
         runningVertPosition -= iHeight
         runningSize += iHeight
         labels.append(self.itemCard)
         goldLabel = DirectLabel(parent = self, relief = None, image = coinImage, image_scale = 0.12, image_pos = Vec3(0.025000000000000001, 0, -0.02), text = str(int(ItemGlobals.getGoldCost(itemId) * ItemGlobals.GOLD_SALE_MULTIPLIER)), text_scale = subtitleScale, text_align = TextNode.ARight, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, pos = (halfWidth - 0.050000000000000003, 0.0, runningVertPosition + 0.080000000000000002), text_pos = (0.0, -textScale))
         labels.append(goldLabel)
         infoText = PLocalizer.ItemAttackStrength % '\x01%s\x01%s\x02' % (itemColor, ItemGlobals.getPower(itemId))
         if itemType == ItemGlobals.GUN:
             infoText += '     %s' % PLocalizer.ItemBarrels % '\x01%s\x01%s\x02' % (itemColor, ItemGlobals.getBarrels(itemId))
             infoText += '     %s' % PLocalizer.ItemRangeStrength % '\x01%s\x01%s\x02' % (itemColor, PLocalizer.getItemRangeName(WeaponGlobals.getRange(itemId)))
         
         if itemType != ItemGlobals.POTION:
             infoLabel = DirectLabel(parent = self, relief = None, text = infoText, text_scale = textScale, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             iHeight = 0.080000000000000002
             runningVertPosition -= iHeight
             runningSize += iHeight
             labels.append(infoLabel)
         
         specialAttack = None
         if itemType != ItemGlobals.POTION:
             specialAttack = ItemGlobals.getSpecialAttack(itemId)
         
         if specialAttack:
             attackIcon = self.SkillIcons.find('**/%s' % WeaponGlobals.getSkillIcon(specialAttack))
             specialAttackNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.10000000000000001, geom = attackIcon, geom_scale = 0.10000000000000001, image_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), geom_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), text = PLocalizer.getInventoryTypeName(specialAttack), text_scale = PiratesGuiGlobals.TextScaleLarge, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, text_fg = titleColor, text_font = PiratesGlobals.getInterfaceOutlineFont(), text_shadow = PiratesGuiGlobals.TextShadow, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             specialAttackRankLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.ItemRank % ItemGlobals.getSpecialAttackRank(itemId), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             specialAttackType = WeaponGlobals.getSkillTrack(specialAttack)
             if specialAttackType == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX:
                 specialAttackTypeText = PLocalizer.BreakAttackSkill
             elif specialAttackType == WeaponGlobals.DEFENSE_SKILL_INDEX:
                 specialAttackTypeText = PLocalizer.DefenseSkill
             else:
                 specialAttackTypeText = PLocalizer.WeaponSkill
             specialAttackTypeLabel = DirectLabel(parent = self, relief = None, text = specialAttackTypeText, text_scale = 0.033500000000000002, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - PiratesGuiGlobals.TextScaleLarge), text_pos = (0.0, -textScale))
             specialAttackInfo = PLocalizer.SkillDescriptions.get(specialAttack)
             specialAttackDescriptionText = specialAttackInfo[1]
             specialAttackDescriptionLabel = DirectLabel(parent = self, relief = None, text = specialAttackDescriptionText, text_scale = textScale, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - specialAttackNameLabel.getHeight() + specialAttackTypeLabel.getHeight() - 0.059999999999999998), text_pos = (0.0, -textScale))
             saHeight = specialAttackNameLabel.getHeight() + specialAttackTypeLabel.getHeight() + specialAttackDescriptionLabel.getHeight() - 0.040000000000000001
             runningVertPosition -= saHeight
             runningSize += saHeight
             labels.append(specialAttackNameLabel)
             labels.append(specialAttackRankLabel)
             labels.append(specialAttackTypeLabel)
             labels.append(specialAttackDescriptionLabel)
         
         attributes = ItemGlobals.getAttributes(itemId)
         for i in range(0, len(attributes)):
             attributeIcon = self.SkillIcons.find('**/%s' % ItemGlobals.getAttributeIcon(attributes[i][0]))
             if not attributeIcon:
                 attributeIcon = self.BuffIcons.find('**/%s' % ItemGlobals.getAttributeIcon(attributes[i][0]))
             
             attributeNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.050000000000000003, geom = attributeIcon, geom_scale = 0.050000000000000003, image_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), geom_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), text = PLocalizer.getItemAttributeName(attributes[i][0]), text_scale = PiratesGuiGlobals.TextScaleLarge, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, text_fg = titleColor, text_font = PiratesGlobals.getInterfaceOutlineFont(), text_shadow = PiratesGuiGlobals.TextShadow, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             attributeRankLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.ItemRank % attributes[i][1], text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             if attributeNameLabel.getHeight() > 0.074999999999999997:
                 attributeNameSpace = 0.080000000000000002
             else:
                 attributeNameSpace = PiratesGuiGlobals.TextScaleLarge
             attributeDescriptionLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.getItemAttributeDescription(attributes[i][0]), text_scale = textScale, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - attributeNameSpace), text_pos = (0.0, -textScale))
             aHeight = attributeNameLabel.getHeight() + attributeDescriptionLabel.getHeight()
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:70,代码来源:InventoryItemGui.py

示例10: showDetails

# 需要导入模块: from pirates.battle import WeaponGlobals [as 别名]
# 或者: from pirates.battle.WeaponGlobals import getSkillTrack [as 别名]

#.........这里部分代码省略.........
        labels.append(subtitleLabel)
        itemType = ItemGlobals.getType(itemId)
        itemSubtype = ItemGlobals.getSubtype(itemId)
        model = ItemGlobals.getModel(itemId)
        if model:
            self.realItem = loader.loadModel('models/inventory/' + model)
            if self.realItem:
                posHpr = ItemGlobals.getModelPosHpr(model)
                if posHpr:
                    self.realItem.setPos(posHpr[0], posHpr[1], posHpr[2])
                    self.realItem.setHpr(posHpr[3], posHpr[4], posHpr[5])
                elif itemSubtype == ItemGlobals.RAM:
                    self.realItem.setPos(-1.5, 1.5, -0.59999999999999998)
                    self.realItem.setHpr(70, 160, -90)
                else:
                    self.realItem.setPos(0.0, 1.5, -0.059999999999999998)
                    self.realItem.setHpr(0, 90, 0)
                self.realItem.reparentTo(self.portraitSceneGraph)


        iHeight = 0.17999999999999999
        self.createBuffer()
        self.itemCard.setZ(runningVertPosition - 0.059999999999999998)
        runningVertPosition -= iHeight
        runningSize += iHeight
        labels.append(self.itemCard)
        goldLabel = DirectLabel(parent = self, relief = None, image = coinImage, image_scale = 0.12, image_pos = Vec3(0.025000000000000001, 0, -0.02), text = str(int(ItemGlobals.getGoldCost(itemId) * ItemGlobals.GOLD_SALE_MULTIPLIER)), text_scale = subtitleScale, text_align = TextNode.ARight, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, pos = (halfWidth - 0.050000000000000003, 0.0, runningVertPosition + 0.080000000000000002), text_pos = (0.0, -textScale))
        labels.append(goldLabel)
        specialAttack = ItemGlobals.getSpecialAttack(itemId)
        if specialAttack:
            attackIcon = self.SkillIcons.find('**/%s' % WeaponGlobals.getSkillIcon(specialAttack))
            specialAttackNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.10000000000000001, geom = attackIcon, geom_scale = 0.10000000000000001, image_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), geom_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), text = PLocalizer.getInventoryTypeName(specialAttack), text_scale = PiratesGuiGlobals.TextScaleLarge, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, text_fg = titleColor, text_font = PiratesGlobals.getInterfaceOutlineFont(), pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
            specialAttackRankLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.ItemRank % ItemGlobals.getSpecialAttackRank(itemId), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
            specialAttackType = WeaponGlobals.getSkillTrack(specialAttack)
            if specialAttackType == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX:
                specialAttackTypeText = PLocalizer.BreakAttackSkill
            elif specialAttackType == WeaponGlobals.DEFENSE_SKILL_INDEX:
                specialAttackTypeText = PLocalizer.DefenseSkill
            else:
                specialAttackTypeText = PLocalizer.WeaponSkill
            specialAttackTypeLabel = DirectLabel(parent = self, relief = None, text = specialAttackTypeText, text_scale = PiratesGuiGlobals.TextScaleLarge, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - PiratesGuiGlobals.TextScaleLarge), text_pos = (0.0, -textScale))
            specialAttackInfo = PLocalizer.SkillDescriptions.get(specialAttack)
            specialAttackDescriptionText = specialAttackInfo[1]
            specialAttackDescriptionLabel = DirectLabel(parent = self, relief = None, text = specialAttackDescriptionText, text_scale = textScale, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - specialAttackNameLabel.getHeight() + specialAttackTypeLabel.getHeight() - 0.059999999999999998), text_pos = (0.0, -textScale))
            saHeight = specialAttackNameLabel.getHeight() + specialAttackTypeLabel.getHeight() + specialAttackDescriptionLabel.getHeight() - 0.040000000000000001
            runningVertPosition -= saHeight
            runningSize += saHeight
            labels.append(specialAttackNameLabel)
            labels.append(specialAttackRankLabel)
            labels.append(specialAttackTypeLabel)
            labels.append(specialAttackDescriptionLabel)

        attributes = ItemGlobals.getAttributes(itemId)
        for i in range(0, len(attributes)):
            attributeIcon = self.SkillIcons.find('**/%s' % ItemGlobals.getAttributeIcon(attributes[i][0]))
            if not attributeIcon:
                attributeIcon = self.BuffIcons.find('**/%s' % ItemGlobals.getAttributeIcon(attributes[i][0]))

            attributeNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.050000000000000003, geom = attributeIcon, geom_scale = 0.050000000000000003, image_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), geom_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), text = PLocalizer.getItemAttributeName(attributes[i][0]), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, text_fg = titleColor, text_font = PiratesGlobals.getInterfaceOutlineFont(), pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
            attributeRankLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.ItemRank % attributes[i][1], text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
            if attributeNameLabel.getHeight() > 0.074999999999999997:
                attributeNameSpace = 0.080000000000000002
            else:
                attributeNameSpace = PiratesGuiGlobals.TextScaleLarge
            attributeDescriptionLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.getItemAttributeDescription(attributes[i][0]), text_scale = textScale, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - attributeNameSpace), text_pos = (0.0, -textScale))
            aHeight = attributeNameLabel.getHeight() + attributeDescriptionLabel.getHeight()
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:70,代码来源:InventoryUICharmItem.py

示例11: createHelpFrame

# 需要导入模块: from pirates.battle import WeaponGlobals [as 别名]
# 或者: from pirates.battle.WeaponGlobals import getSkillTrack [as 别名]
    def createHelpFrame(self, args = None):
        if self.helpFrame:
            return None

        inv = localAvatar.getInventory()
        if not inv:
            return None

        baseRank = max(self.skillRank, 1)
        lvlDamageMod = WeaponGlobals.getLevelDamageModifier(localAvatar.getLevel())
        buff = WeaponGlobals.getSkillEffectFlag(self.skillId)
        dur = WeaponGlobals.getAttackDuration(self.skillId)
        effect = dur + dur * (baseRank - 1) / 4.0
        bonus = localAvatar.getSkillRankBonus(self.skillId)
        upgradeAmt = WeaponGlobals.getAttackUpgrade(self.skillId)
        rank = localAvatar.getSkillRank(self.skillId)
        skillBoost = 0
        if self.skillId in ItemGlobals.getLinkedSkills(localAvatar.currentWeaponId):
            linkedSkillId = WeaponGlobals.getLinkedSkillId(self.skillId)
            skillBoost = ItemGlobals.getWeaponBoosts(localAvatar.currentWeaponId, linkedSkillId)
            skillBoost += ItemGlobals.getWeaponBoosts(localAvatar.getCurrentCharm(), linkedSkillId)
        else:
            skillBoost = ItemGlobals.getWeaponBoosts(localAvatar.currentWeaponId, self.skillId)
            skillBoost += ItemGlobals.getWeaponBoosts(localAvatar.getCurrentCharm(), self.skillId)
        manaCost = 0
        if WeaponGlobals.getSkillTrack(self.skillId) != WeaponGlobals.PASSIVE_SKILL_INDEX:
            manaCost = WeaponGlobals.getMojoCost(self.skillId)
            if manaCost < 0:
                amt = localAvatar.getSkillRankBonus(InventoryType.StaffConservation)
                manaCost = min(manaCost - manaCost * amt, 1.0)


        damage = 0
        loDamage = 0
        mpDamage = 0
        mpLoDamage = 0
        if WeaponGlobals.getSkillTrack(self.skillId) == WeaponGlobals.TONIC_SKILL_INDEX:
            damage = WeaponGlobals.getAttackSelfHP(self.skillId)
        elif WeaponGlobals.getSkillTrack(self.skillId) != WeaponGlobals.PASSIVE_SKILL_INDEX:
            mod = (1.0 + bonus) * lvlDamageMod
            damage = int(WeaponGlobals.getAttackTargetHP(self.skillId) * mod)
            loDamage = damage / 2
            mpDamage = int(WeaponGlobals.getAttackTargetMojo(self.skillId) * mod)
            mpLoDamage = mpDamage / 2


        try:
            skillInfo = PLocalizer.SkillDescriptions.get(self.skillId)
            skillTitle = PLocalizer.makeHeadingString(PLocalizer.InventoryTypeNames.get(self.skillId), 2)
            skillType = PLocalizer.makeHeadingString(skillInfo[0], 1)
        except:
            self.notify.error('Error getting skill info for skillId %s' % self.skillId)

        description = skillInfo[1]
        if damage < 0:
            description += ' ' + PLocalizer.DealsDamage
        elif damage > 0:
            if loDamage:
                loDamage = 0
                description += ' ' + PLocalizer.HealsDamageRange
            else:
                description += ' ' + PLocalizer.HealsDamage

        if mpDamage < 0:
            description += ' ' + PLocalizer.DealsMpDamage

        effectId = WeaponGlobals.getSkillEffectFlag(self.skillId)
        if effectId:
            description += ' ' + SkillEffectDescriptions.get(effectId)[0]

        if bonus:
            if self.skillId == InventoryType.SailBroadsideLeft or self.skillId == InventoryType.SailBroadsideRight:
                description += ' ' + PLocalizer.BroadsideDesc

            if self.skillId == InventoryType.CannonShoot:
                description += ' ' + PLocalizer.CannonShootDesc

            if self.skillId == InventoryType.DollAttune:
                description += ' ' + PLocalizer.MultiAttuneDesc


        if WeaponGlobals.getSkillInterrupt(self.skillId):
            description += ' ' + PLocalizer.InterruptDesc

        if WeaponGlobals.getSkillUnattune(self.skillId):
            description += ' ' + PLocalizer.UnattuneDesc

        upgradeInfo = ''
        if self.showUpgrade and rank < 5:
            if rank > 0:
                upgradeInfo = skillInfo[2]
                if upgradeInfo == '':
                    if damage < 0:
                        upgradeInfo += PLocalizer.UpgradesDamage
                    elif damage > 0:
                        upgradeInfo += PLocalizer.UpgradesHealing

                    if mpDamage < 0:
                        upgradeInfo += ' ' + PLocalizer.UpgradesMpDamage

#.........这里部分代码省略.........
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:103,代码来源:SkillButton.py

示例12: __init__

# 需要导入模块: from pirates.battle import WeaponGlobals [as 别名]
# 或者: from pirates.battle.WeaponGlobals import getSkillTrack [as 别名]
    def __init__(self, skillId, callback, quantity = 0, skillRank = 0, showQuantity = False, showHelp = False, showRing = False, hotkey = None, name = '', showIcon = True, showLock = False, rechargeSkillId = False, isWeaponSkill = False, assocAmmo = []):
        DirectFrame.__init__(self, parent = NodePath(), relief = None)
        self.initialiseoptions(SkillButton)
        gui = loader.loadModel('models/gui/toplevel_gui')
        if not SkillButton.SkillIcons:
            print 'not SkillButton.SkillIcons:'
            SkillButton.SkillIcons = loader.loadModel('models/textureCards/skillIcons')
            SkillButton.Image = (SkillButton.SkillIcons.find('**/base'), SkillButton.SkillIcons.find('**/base_down'), SkillButton.SkillIcons.find('**/base_over'))
            SkillButton.SkillRechargedSound = loadSfx(SoundGlobals.SFX_SKILL_RECHARGED)
            SkillButton.SubLock = gui.find('**/pir_t_gui_gen_key_subscriber')
            SkillButton.SpecialIcons = []
            for entry in SPECIAL_SKILL_ICONS:
                if not entry:
                    SkillButton.SpecialIcons.append(None)
                    continue
                specialImage = (SkillButton.SkillIcons.find('**/%s' % entry),)
                SkillButton.SpecialIcons.append(specialImage)


        model = loader.loadModel('models/effects/particleMaps')
        toggleIcon = model.find('**/particleGlow')
        toggleIcon.node().setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd))
        self.toggleFrame = DirectFrame(relief = None, state = DGG.DISABLED, parent = self, image = toggleIcon, image_scale = 0.34999999999999998, image_pos = (0.0, 0.0, -0.01))
        self.toggleFrame.hide()
        self.glowRing = None
        self.glowRing2 = None
        self.assocAmmo = assocAmmo
        self.skillId = skillId
        self.quantity = quantity
        self.showQuantity = showQuantity
        self.skillRank = skillRank
        self.skillRing = None
        self.callback = callback
        self.showUpgrade = False
        self.showHelp = showHelp
        self.showRing = showRing
        self.showIcon = showIcon
        self.showLock = showLock
        self.isWeaponSkill = isWeaponSkill
        self.lock = None
        self.name = name
        self.helpFrame = None
        self.quantityLabel = None
        self.skillButton = None
        self.hotkeyLabel = None
        self.hotkey = hotkey
        self.greyOut = 0
        self.tonicId = 0
        self.skillRingIval = None
        self.impulseIval = None
        self.quickImpulseIval = None
        self.isBreakAttackSkill = WeaponGlobals.getSkillTrack(self.skillId) == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX
        self.isDefenseSkill = WeaponGlobals.getSkillTrack(self.skillId) == WeaponGlobals.DEFENSE_SKILL_INDEX
        self.rechargeFilled = 0
        self.defenseAuraEffect = None
        if self.isWeaponSkill:
            self.weaponBackground = DirectLabel(parent = self, state = DGG.DISABLED, image = SkillButton.SkillIcons.find('**/box_base'), image_scale = (0.22, 0, 0.22), image_pos = (0.0, 0.0, 0.0))
            self.weaponBackground.flattenLight()
            self.weaponBackground.setColor(0.20000000000000001, 0.20000000000000001, 0.20000000000000001, 0.20000000000000001)
            self.weaponBackground.setTransparency(1)

        if showRing:
            if self.isBreakAttackSkill:
                color = Vec4(1, 0, 0, 1)
            elif self.isDefenseSkill:
                color = Vec4(0, 1, 1, 1)
            else:
                color = Vec4(1, 0.80000000000000004, 0.5, 1)
            self.skillRing = SkillRing(color, Vec4(0, 0, 0, 1.0))
            gs = self.skillRing.meterFaceHalf2.node().getGeomState(0)
            self.skillRing.meterFaceHalf2.node().setGeomState(0, gs.removeAttrib(ColorAttrib.getClassType()))
            self.skillRing.reparentTo(self, 0)
            self.skillRing.setPos(0, 0, 0)

        self.updateSkillId(skillId)
        if showQuantity:
            self.updateQuantity(quantity)

        if hotkey:
            self.createHotkey(hotkey)

        if showLock:
            self.createLock()

        self.skillButton.bind(DGG.ENTER, self.showDetails)
        self.skillButton.bind(DGG.EXIT, self.hideDetails)
        if self.skillId >= InventoryType.begin_Consumables and self.skillId <= InventoryType.end_Consumables and not WeaponGlobals.getSkillEffectFlag(skillId):
            self.totalRechargeTime = base.cr.battleMgr.getModifiedRechargeTime(localAvatar, InventoryType.UseItem)
            self.tonicId = InventoryType.UseItem
        else:
            self.totalRechargeTime = base.cr.battleMgr.getModifiedRechargeTime(localAvatar, self.skillId)
        if showRing:
            if not self.isBreakAttackSkill:
                self.createSkillRingIval()

            if self.tonicId:
                timeSpentRecharging = localAvatar.skillDiary.getTimeSpentRecharging(InventoryType.UseItem)
            else:
                timeSpentRecharging = localAvatar.skillDiary.getTimeSpentRecharging(self.skillId)
            if self.isBreakAttackSkill and timeSpentRecharging < self.totalRechargeTime:
#.........这里部分代码省略.........
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:103,代码来源:SkillButton.py


注:本文中的pirates.battle.WeaponGlobals.getSkillTrack方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。