本文整理汇总了Python中pirates.battle.WeaponGlobals.getMultiHitAttacks方法的典型用法代码示例。如果您正苦于以下问题:Python WeaponGlobals.getMultiHitAttacks方法的具体用法?Python WeaponGlobals.getMultiHitAttacks怎么用?Python WeaponGlobals.getMultiHitAttacks使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pirates.battle.WeaponGlobals
的用法示例。
在下文中一共展示了WeaponGlobals.getMultiHitAttacks方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: useTargetedSkill
# 需要导入模块: from pirates.battle import WeaponGlobals [as 别名]
# 或者: from pirates.battle.WeaponGlobals import getMultiHitAttacks [as 别名]
def useTargetedSkill(self, skillId, ammoSkillId, skillResult, targetId, areaIdList, attackerEffects, targetEffects, areaIdEffects, itemEffects, timestamp, pos, charge = 0, localSignal = 0):
if WeaponGlobals.isSelfUseSkill(skillId) and not localSignal:
selfUse = True
else:
selfUse = False
if localSignal:
target = self.cr.doId2do.get(targetId)
if target and target != self and WeaponGlobals.isBreakAttackComboSkill(skillId) and skillResult == WeaponGlobals.RESULT_HIT:
levelGrade = self.cr.battleMgr.getModifiedExperienceGrade(self, target)
self.guiMgr.combatTray.updateSkillCharges(levelGrade)
if not self.isLocal() and localSignal and WeaponGlobals.getSkillTrack(skillId) == WeaponGlobals.DEFENSE_SKILL_INDEX or selfUse:
multiHits = []
numHits = WeaponGlobals.getNumHits(skillId)
hitTiming = WeaponGlobals.getMultiHitAttacks(skillId)
if hitTiming:
multiHits += hitTiming
if ammoSkillId:
numHits += WeaponGlobals.getNumHits(ammoSkillId) - 1
hitTiming = WeaponGlobals.getMultiHitAttacks(ammoSkillId)
if hitTiming:
multiHits += hitTiming
if not selfUse or self.isNpc:
if not targetId and areaIdList:
self.playSkillMovie(skillId, ammoSkillId, skillResult, charge, areaIdList[0], areaIdList)
else:
self.playSkillMovie(skillId, ammoSkillId, skillResult, charge, targetId, areaIdList)
if skillResult == WeaponGlobals.RESULT_REFLECTED or selfUse:
target = self
targetId = self.getDoId()
elif skillResult == WeaponGlobals.RESULT_BLOCKED:
target = None
else:
target = self.currentTarget
if target and targetId:
if multiHits and numHits:
multiHitEffects = self.packMultiHitEffects(targetEffects, numHits)
for i in range(numHits):
target.targetedWeaponHit(skillId, ammoSkillId, skillResult, multiHitEffects[i], self, pos, charge, multiHits[i], i, itemEffects = itemEffects)
else:
target.targetedWeaponHit(skillId, ammoSkillId, skillResult, targetEffects, self, pos, charge, itemEffects = itemEffects)
for (targetId, areaEffects) in zip(areaIdList, areaIdEffects):
target = self.cr.doId2do.get(targetId)
if target:
if multiHits and numHits:
multiHitEffects = self.packMultiHitEffects(areaEffects, numHits)
for i in range(numHits):
target.targetedWeaponHit(skillId, ammoSkillId, skillResult, multiHitEffects[i], self, pos, charge, multiHits[i], i, itemEffects = itemEffects)
else:
target.targetedWeaponHit(skillId, ammoSkillId, skillResult, areaEffects, self, pos, charge, itemEffects = itemEffects)
if not (self.currentTarget) and not areaIdList:
self.playHitSound(skillId, ammoSkillId, WeaponGlobals.RESULT_MISS)