本文整理汇总了Python中pirates.battle.WeaponGlobals.getSkillResultName方法的典型用法代码示例。如果您正苦于以下问题:Python WeaponGlobals.getSkillResultName方法的具体用法?Python WeaponGlobals.getSkillResultName怎么用?Python WeaponGlobals.getSkillResultName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pirates.battle.WeaponGlobals
的用法示例。
在下文中一共展示了WeaponGlobals.getSkillResultName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: targetedWeaponHit
# 需要导入模块: from pirates.battle import WeaponGlobals [as 别名]
# 或者: from pirates.battle.WeaponGlobals import getSkillResultName [as 别名]
#.........这里部分代码省略.........
pos = Vec3(0, 0, newZ + attacker.height * 0.66600000000000004)
else:
newPos = self.cr.targetMgr.getAimHitPos(attacker)
if newPos:
pos = Vec3(newPos[0], newPos[1], newPos[2] + 1.5)
else:
centerEffect = WeaponGlobals.getCenterEffect(skillId, ammoSkillId)
if centerEffect >= 1:
pos = Vec3(0, 0, self.height * 0.66600000000000004)
weaponSubType = None
if attacker and attacker.currentWeapon:
weaponType = ItemGlobals.getType(attacker.currentWeapon.itemId)
if weaponType in [
ItemGlobals.SWORD]:
weaponSubType = ItemGlobals.getSubtype(attacker.currentWeapon.itemId)
elif attacker.currentWeapon.getName() in [
'sword']:
weaponSubType = ItemGlobals.CUTLASS
if delay > 0.0:
taskMgr.doMethodLater(delay, self.playHitSound, self.taskName('playHitSoundTask'), extraArgs = [
skillId,
ammoSkillId,
skillResult,
weaponSubType])
else:
self.playHitSound(skillId, ammoSkillId, skillResult, weaponSubType)
if skillResult in [
WeaponGlobals.RESULT_HIT,
WeaponGlobals.RESULT_MISTIMED_HIT,
WeaponGlobals.RESULT_REFLECTED]:
bonus = 0
if bonus:
targetEffects[0] -= bonus
if skillResult == WeaponGlobals.RESULT_MISTIMED_HIT:
if type(targetEffects) is types.TupleType:
targetEffects = (int(targetEffects[0] * WeaponGlobals.MISTIME_PENALTY),) + targetEffects[1:]
else:
targetEffects[0] = int(targetEffects[0] * WeaponGlobals.MISTIME_PENALTY)
if delay > 0.0:
taskMgr.doMethodLater(delay, self.playOuch, self.taskName('playOuchTask'), extraArgs = [
skillId,
ammoSkillId,
targetEffects,
attacker,
pos,
itemEffects,
multihit,
0,
skillResult])
else:
self.playOuch(skillId, ammoSkillId, targetEffects, attacker, pos, itemEffects, multihit, skillResult = skillResult)
if bonus:
taskMgr.doMethodLater(WeaponGlobals.COMBO_DAMAGE_DELAY, self.playOuch, self.taskName('playBonusOuchTask'), extraArgs = [
skillId,
ammoSkillId,
[
bonus,
0,
0,
0,
0],
attacker,
pos,
itemEffects,
multihit,
1])
if skillId in WeaponGlobals.BackstabSkills and charge:
if attacker and attacker.isLocal() and ItemGlobals.getSubtype(attacker.currentWeaponId) == ItemGlobals.DAGGER_SUBTYPE:
messenger.send(''.join([
'trackBackstab-',
str(self.doId)]))
elif skillResult == WeaponGlobals.RESULT_MISS and skillResult == WeaponGlobals.RESULT_MISTIMED_MISS and skillResult == WeaponGlobals.RESULT_DODGE and skillResult == WeaponGlobals.RESULT_PARRY and skillResult == WeaponGlobals.RESULT_RESIST or skillResult == WeaponGlobals.RESULT_PROTECT:
resultString = WeaponGlobals.getSkillResultName(skillResult)
delay = WeaponGlobals.getAttackReactionDelay(skillId, ammoSkillId)
if delay > 0.0:
taskMgr.doMethodLater(delay, self.showHpString, self.taskName('showMissTask'), extraArgs = [
resultString,
pos])
else:
self.showHpString(resultString, pos)
elif skillResult == WeaponGlobals.RESULT_OUT_OF_RANGE or skillResult == WeaponGlobals.RESULT_BLOCKED:
pass
elif skillResult == WeaponGlobals.RESULT_AGAINST_PIRATE_CODE:
if attacker and attacker.isLocal():
resultString = WeaponGlobals.getSkillResultName(skillResult)
self.showHpString(resultString, pos)
elif skillResult == WeaponGlobals.RESULT_NOT_AVAILABLE:
self.notify.warning('WeaponGlobals.RESULT_NOT_AVAILABLE')
else:
self.notify.error('unknown skillResult: %d' % skillResult)