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Python battle.WeaponGlobals类代码示例

本文整理汇总了Python中pirates.battle.WeaponGlobals的典型用法代码示例。如果您正苦于以下问题:Python WeaponGlobals类的具体用法?Python WeaponGlobals怎么用?Python WeaponGlobals使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了WeaponGlobals类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: updateSkillTrayAmounts

 def updateSkillTrayAmounts(self):
     if not self.traySkillMap:
         return None
     
     if self.weaponMode not in (WeaponGlobals.FIREARM, WeaponGlobals.THROWING, WeaponGlobals.CANNON, WeaponGlobals.GRENADE):
         return None
     
     if not hasattr(base, 'localAvatar'):
         return None
     
     inv = localAvatar.getInventory()
     if not inv:
         return None
     
     self.numberOfItems = len(self.traySkillMap)
     for i in range(self.numberOfItems):
         if self.tray[i + 1].greyOut == -1:
             continue
         
         skillId = self.traySkillMap[i]
         maxQuant = WeaponGlobals.getSkillMaxQuantity(skillId)
         if maxQuant == WeaponGlobals.INF_QUANT and WeaponGlobals.canUseInfiniteAmmo(localAvatar.currentWeaponId, skillId) or WeaponGlobals.canUseInfiniteAmmo(localAvatar.getCurrentCharm(), skillId):
             ammoAmt = WeaponGlobals.INF_QUANT
         else:
             ammoInvId = WeaponGlobals.getSkillAmmoInventoryId(skillId)
             ammoAmt = inv.getStackQuantity(ammoInvId)
             ammoMax = inv.getStackLimit(ammoInvId)
         self.tray[i + 1].updateQuantity(ammoAmt)
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:28,代码来源:RadialMenu.py

示例2: updateIcons

    def updateIcons(self):
        shipOV = base.cr.getOwnerView(self.shipId)
        if shipOV:
            shipHullInfo = ShipUpgradeGlobals.HULL_TYPES.get(shipOV.customHull)
            shipRiggingInfo = ShipUpgradeGlobals.RIGGING_TYPES.get(shipOV.customRigging)
            UpgradeIcons = loader.loadModel("models/textureCards/shipUpgradeIcons", okMissing=True)
            skillIcons = loader.loadModel("models/textureCards/skillIcons")
            if shipHullInfo and shipHullInfo["Icon"]:
                if UpgradeIcons:
                    hullImage = UpgradeIcons.find("**/%s" % shipHullInfo["Icon"])
                    self.customHullLabel["geom"] = hullImage

                self.customHullLabel["text"] = shipHullInfo["Name"] + "\n" + PLocalizer.HullLabel
                self.customHullLabel.show()
                self.setShipHp(shipOV.Hp, shipOV.maxHp)
                self.setShipCargo(shipOV.cargo, shipOV.maxCargo)
                if shipHullInfo["BroadsideType"]:
                    broadsideId = shipHullInfo["BroadsideType"]
                    ammoIconName = WeaponGlobals.getSkillIcon(broadsideId)
                    broadsideIcon = skillIcons.find("**/%s" % ammoIconName)
                    self.broadsideLimit["geom"] = broadsideIcon
                    self.broadsideLimit["geom_scale"] = 0.14999999999999999
                else:
                    broadsideId = InventoryType.CannonRoundShot
                    ammoIconName = WeaponGlobals.getSkillIcon(broadsideId)
                    broadsideIcon = skillIcons.find("**/%s" % ammoIconName)
                    self.broadsideLimit["geom"] = broadsideIcon
                    self.broadsideLimit["geom_scale"] = 0.14999999999999999

            if shipRiggingInfo and shipRiggingInfo["Icon"]:
                riggingImage = skillIcons.find("**/%s" % shipRiggingInfo["Icon"])
                self.customRiggingLabel["geom"] = riggingImage
                self.customRiggingLabel["text"] = shipRiggingInfo["Name"] + "\n" + PLocalizer.RiggingLabel
                self.customRiggingLabel.show()
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:34,代码来源:ShipPanel.py

示例3: _DistributedShipBroadside__requestAttack

 def _DistributedShipBroadside__requestAttack(self, index, side, targetPos, flightTime):
     if side == 0:
         if self.leftBroadside and self.leftBroadsideConfig:
             cannonList = self.leftBroadside
             cannonConfig = self.leftBroadsideConfig
         
         skillId = EnemySkills.LEFT_BROADSIDE
     elif side == 1:
         if self.rightBroadside and self.rightBroadsideConfig:
             cannonList = self.rightBroadside
             cannonConfig = self.rightBroadsideConfig
         
         skillId = EnemySkills.RIGHT_BROADSIDE
     
     ammoSkillId = self.ammoType
     if cannonList and cannonConfig:
         cannonList[index].playFire()
         cballSpawnPoint = cannonList[index].locator
         cballSpawnPoint.setP(render, 0)
         self.playFireEffect(cballSpawnPoint, ammoSkillId)
         if not WeaponGlobals.isProjectileSkill(skillId, ammoSkillId):
             return None
         
         pos = cballSpawnPoint.getPos(render) + Vec3(0, -25, 0)
         if targetPos:
             self.playAttack(skillId, ammoSkillId, pos, targetPos = targetPos, flightTime = flightTime)
         else:
             m = cballSpawnPoint.getMat(self)
             power = WeaponGlobals.getAttackProjectilePower(ammoSkillId) * CannonGlobals.BROADSIDE_POWERMOD
             if side == 1:
                 startVel = m.xformVec(Vec3(0, -power, 90))
             else:
                 startVel = m.xformVec(Vec3(0, -power, 90))
             self.playAttack(skillId, ammoSkillId, pos, startVel)
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:34,代码来源:DistributedShipBroadside.py

示例4: getProjectileInfo

 def getProjectileInfo(self, skillId, target):
     throwSpeed = WeaponGlobals.getProjectileSpeed(skillId)
     if not throwSpeed:
         return (None, None, None)
     
     placeHolder = self.attachNewNode('projectilePlaceHolder')
     if target:
         if not target.isEmpty():
             placeHolder.setPos(render, target.getPos(render))
             placeHolder.setZ(placeHolder, target.getHeight() * 0.66600000000000004)
         
     else:
         range = WeaponGlobals.getProjectileDefaultRange(skillId)
         if self == localAvatar:
             placeHolder.setPos(camera, 0, range[0], range[1])
         else:
             placeHolder.setPos(self, 0, range[0], 4.0)
     dist = self.getDistance(placeHolder)
     time = dist / throwSpeed
     impactT = time
     animT = WeaponGlobals.getProjectileAnimT(skillId)
     if animT:
         impactT += animT
     
     targetPos = placeHolder.getPos(render)
     placeHolder.removeNode()
     return (targetPos, time, impactT)
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:27,代码来源:DistributedTargetableObject.py

示例5: continuePowerRechargeEffect

 def continuePowerRechargeEffect(self):
     for button in self.tray:
         if isinstance(self.tray[button], SkillButton) and not self.tray[button].isEmpty():
             if (WeaponGlobals.getIsShipSkill(self.tray[button].skillId) or WeaponGlobals.getIsCannonSkill(self.tray[button].skillId)) and self.tray[button].skillId != InventoryType.SailPowerRecharge:
                 self.tray[button].startPowerImpulse()
             
         self.tray[button].skillId != InventoryType.SailPowerRecharge
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:7,代码来源:RadialMenu.py

示例6: updateCharmSkills

 def updateCharmSkills(self):
     self.rebuildSkillTray()
     for button in self.tray:
         if isinstance(self.tray[button], SkillButton) and not self.tray[button].isEmpty():
             if (WeaponGlobals.getIsShipSkill(self.tray[button].skillId) or WeaponGlobals.getIsCannonSkill(self.tray[button].skillId)) and self.tray[button].skillId != InventoryType.SailPowerRecharge:
                 self.tray[button].updateSkillRingIval()
             
         self.tray[button].skillId != InventoryType.SailPowerRecharge
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:8,代码来源:RadialMenu.py

示例7: __init__

 def __init__(self, uid):
     SimpleEconomyItem.__init__(self, uid)
     skillId = WeaponGlobals.getSkillIdForAmmoSkillId(uid)
     if skillId:
         asset = WeaponGlobals.getSkillIcon(skillId)
         if asset:
             self.icon = self.Icons.find('**/%s' % asset)
             self.iconScale = 1.1000000000000001
             self.iconHpr = (0, 0, 45)
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:9,代码来源:SimpleStoreItem.py

示例8: removePowerRechargeEffect

 def removePowerRechargeEffect(self):
     self.isPowerRecharged = False
     for button in self.tray:
         if isinstance(self.tray[button], SkillButton) and not self.tray[button].isEmpty():
             if (WeaponGlobals.getIsShipSkill(self.tray[button].skillId) or WeaponGlobals.getIsCannonSkill(self.tray[button].skillId)) and self.tray[button].skillId != InventoryType.SailPowerRecharge:
                 self.tray[button].stopPowerImpulse()
                 self.tray[button].updateSkillRingIval()
             
         self.tray[button].skillId != InventoryType.SailPowerRecharge
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:9,代码来源:RadialMenu.py

示例9: createGui

 def createGui(self):
     itemId = self.data[0]
     self.itemCount += 1
     self.itemQuantity = self.quantity
     self.itemCost = self.price
     self.picture = DirectFrame(parent = self, relief = None, state = DGG.DISABLED, pos = (0.035000000000000003, 0, 0.025000000000000001))
     self.quantityLabel = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = str(self.quantity), text_fg = PiratesGuiGlobals.TextFG2, text_scale = PiratesGuiGlobals.TextScaleSmall * PLocalizer.getHeadingScale(2), text_align = TextNode.ARight, text_wordwrap = 11, pos = (0.1225, 0, 0.014999999999999999))
     if len(self.name) >= 39:
         textScale = PiratesGuiGlobals.TextScaleMicro * PLocalizer.getHeadingScale(2)
     elif len(self.name) >= 35:
         textScale = PiratesGuiGlobals.TextScaleTiny * PLocalizer.getHeadingScale(2)
     else:
         textScale = PiratesGuiGlobals.TextScaleSmall * PLocalizer.getHeadingScale(2)
     self.nameTag = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = self.name, text_fg = PiratesGuiGlobals.TextFG2, text_scale = textScale, text_align = TextNode.ALeft, pos = (0.13, 0, 0.014999999999999999))
     self.costText = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, image = InventoryListItem.coinImage, image_scale = 0.12, image_pos = Vec3(-0.0050000000000000001, 0, 0.012500000000000001), text = str(self.price), text_fg = PiratesGuiGlobals.TextFG2, text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ARight, text_wordwrap = 11, text_pos = (-0.029999999999999999, 0, 0), pos = (self.width - 0.035000000000000003, 0, 0.014999999999999999), text_font = PiratesGlobals.getInterfaceFont())
     itemClass = EconomyGlobals.getItemCategory(itemId)
     itemType = EconomyGlobals.getItemType(itemId)
     if itemType == ItemType.FISHING_ROD or itemType == ItemType.FISHING_LURE:
         asset = EconomyGlobals.getItemIcons(itemId)
         if asset:
             self.picture['geom'] = PurchaseListItem.fishingIcons.find('**/%s*' % asset)
             self.picture['geom_scale'] = 0.040000000000000001
             self.picture['geom_pos'] = (0, 0, 0)
         
     elif itemClass == ItemType.WEAPON or itemClass == ItemType.POUCH:
         asset = EconomyGlobals.getItemIcons(itemId)
         if asset:
             self.picture['geom'] = InventoryListItem.weaponIcons.find('**/%s*' % asset)
             self.picture['geom_scale'] = 0.040000000000000001
             self.picture['geom_pos'] = (0, 0, 0)
         
     elif itemClass == ItemType.CONSUMABLE:
         asset = EconomyGlobals.getItemIcons(itemId)
         if asset:
             self.picture['geom'] = InventoryListItem.skillIcons.find('**/%s*' % asset)
             self.picture['geom_scale'] = 0.040000000000000001
             self.picture['geom_pos'] = (0, 0, 0)
         
     
     if not InventoryType.begin_WeaponCannonAmmo <= itemId or itemId <= InventoryType.end_WeaponCannonAmmo:
         if (InventoryType.begin_WeaponPistolAmmo <= itemId or itemId <= InventoryType.end_WeaponGrenadeAmmo or InventoryType.begin_WeaponDaggerAmmo <= itemId) and itemId <= InventoryType.end_WeaponDaggerAmmo:
             skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId)
             if skillId:
                 asset = WeaponGlobals.getSkillIcon(skillId)
                 if asset:
                     self.picture['geom'] = InventoryListItem.skillIcons.find('**/%s' % asset)
                     self.picture['geom_scale'] = 0.059999999999999998
                     self.picture['geom_pos'] = (0, 0, 0)
                 
             
         elif InventoryType.SmallBottle <= itemId and itemId <= InventoryType.LargeBottle:
             self.picture['geom'] = self.topGui.find('**/main_gui_ship_bottle')
             self.picture['geom_scale'] = 0.10000000000000001
             self.picture['geom_pos'] = (0, 0, 0)
         
     self.flattenStrong()
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:56,代码来源:PurchaseListItem.py

示例10: updateSkillId

    def updateSkillId(self, skillId):
        self.skillId = skillId
        if self.skillButton:
            if self.quantityLabel:
                self.quantityLabel.detachNode()

            self.skillButton.destroy()

        if self.showQuantity and not (self.quantity):
            geomColor = Vec4(0.5, 0.5, 0.5, 1.0)
        else:
            geomColor = Vec4(1.0, 1.0, 1.0, 1.0)
        if self.showIcon:
            asset = WeaponGlobals.getSkillIcon(skillId)
            if hasattr(self, '_skillIconName'):
                asset = self._skillIconName

            geom = SkillButton.SkillIcons.find('**/%s' % asset)
            if geom.isEmpty():
                geom = SkillButton.SkillIcons.find('**/base')

            repId = WeaponGlobals.getSkillReputationCategoryId(self.skillId)
            geom_scale = getGeomScale(repId, skillId)
            image_color = (1, 1, 1, 1)
        else:
            geom = (None,)
            geom_scale = 0.12
            image_color = (0.5, 0.5, 0.5, 0.5)
        specialIconId = 0
        if self.isBreakAttackSkill:
            specialIconId = 1
        elif self.isDefenseSkill:
            specialIconId = 2
        elif skillId == ItemGlobals.getSpecialAttack(localAvatar.currentWeaponId):
            specialIconId = 3

        if specialIconId:
            something = SkillButton.SpecialIcons[specialIconId][0]
            if self.skillRing:
                self.skillRing.setupFace(something)

            self['image'] = None
        elif self.skillRing:
            self.skillRing.setupFace()

        if self.showRing:
            image = None
        else:
            image = SkillButton.Image
        self.skillButton = DirectButton(parent = self, relief = None, pos = (0, 0, 0), text = ('', '', self.name), text_align = TextNode.ACenter, text_shadow = Vec4(0, 0, 0, 1), text_scale = 0.040000000000000001, text_fg = Vec4(1, 1, 1, 1), text_pos = (0.0, 0.089999999999999997), image = image, image_scale = 0.14999999999999999, image_color = image_color, geom = geom, geom_scale = geom_scale, geom_color = geomColor, command = self.callback, sortOrder = 50, extraArgs = [
            skillId])
        self.skillButton.bind(DGG.ENTER, self.showDetails)
        self.skillButton.bind(DGG.EXIT, self.hideDetails)
        if self.quantityLabel and not self.quantityLabel.isEmpty():
            self.quantityLabel.reparentTo(self.skillButton)
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:55,代码来源:SkillButton.py

示例11: getGeomParams

 def getGeomParams(itemId):
     geomParams = { }
     itemType = EconomyGlobals.getItemType(itemId)
     if itemType <= ItemType.WAND or itemType == ItemType.POTION:
         if itemType == ItemType.POTION:
             geomParams['geom'] = InventoryItemGui.skillIcons.find('**/%s' % ItemGlobals.getIcon(itemId))
         else:
             itemType = ItemGlobals.getType(itemId)
             if ItemGlobals.getIcon(itemId):
                 geomParams['geom'] = InventoryItemGui.weaponIcons.find('**/%s' % ItemGlobals.getIcon(itemId))
             
         geomParams['geom_scale'] = 0.11
         geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
     else:
         itemClass = EconomyGlobals.getItemCategory(itemId)
         itemType = EconomyGlobals.getItemType(itemId)
         if itemType == ItemType.FISHING_ROD or itemType == ItemType.FISHING_LURE:
             asset = EconomyGlobals.getItemIcons(itemId)
             if asset:
                 geomParams['geom'] = InventoryItemGui.fishingIcons.find('**/%s*' % asset)
                 geomParams['geom_scale'] = 0.11
                 geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
             
         elif itemClass == ItemType.WEAPON and itemClass == ItemType.POUCH or itemClass == ItemType.AMMO:
             asset = EconomyGlobals.getItemIcons(itemId)
             if asset:
                 geomParams['geom'] = InventoryItemGui.weaponIcons.find('**/%s*' % asset)
                 geomParams['geom_scale'] = 0.11
                 geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
             
         elif itemClass == ItemType.CONSUMABLE:
             asset = EconomyGlobals.getItemIcons(itemId)
             if asset:
                 geomParams['geom'] = InventoryItemGui.skillIcons.find('**/%s*' % asset)
                 geomParams['geom_scale'] = 0.11
                 geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
             
         
     if not InventoryType.begin_WeaponCannonAmmo <= itemId or itemId <= InventoryType.end_WeaponCannonAmmo:
         if (InventoryType.begin_WeaponPistolAmmo <= itemId or itemId <= InventoryType.end_WeaponGrenadeAmmo or InventoryType.begin_WeaponDaggerAmmo <= itemId) and itemId <= InventoryType.end_WeaponDaggerAmmo:
             skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId)
             if skillId:
                 asset = WeaponGlobals.getSkillIcon(skillId)
                 if asset:
                     geomParams['geom'] = InventoryListItem.skillIcons.find('**/%s' % asset)
                     geomParams['geom_scale'] = 0.14999999999999999
                     geomParams['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006)
                 
             
         elif InventoryType.SmallBottle <= itemId and itemId <= InventoryType.LargeBottle:
             geomParams['geom'] = InventoryListItem.topGui.find('**/main_gui_ship_bottle')
             geomParams['geom_scale'] = 0.10000000000000001
             geomParams['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006)
         
     return geomParams
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:55,代码来源:InventoryItemGui.py

示例12: doAttack

 def doAttack(self, attacker, skillId, ammoSkillId, targetId, areaIdList, pos, combo = 0, charge = 0):
     attacker.battleRandom.advanceAttackSeed()
     if targetId:
         if WeaponGlobals.getIsShipSkill(skillId):
             target = base.cr.doId2do.get(targetId)
         elif WeaponGlobals.getIsDollAttackSkill(skillId):
             target = base.cr.doId2do.get(targetId)
         else:
             target = base.cr.doId2do.get(targetId)
             if hasattr(target, 'getSkillEffects'):
                 if WeaponGlobals.C_SPAWN in set(target.getSkillEffects()):
                     return WeaponGlobals.RESULT_MISS
                 
             
             if target and not TeamUtils.damageAllowed(localAvatar, target) and not WeaponGlobals.isFriendlyFire(skillId, ammoSkillId):
                 return WeaponGlobals.RESULT_NOT_AVAILABLE
             
     else:
         target = None
     weaponHit = self.willWeaponHit(attacker, target, skillId, ammoSkillId, charge)
     if combo == -1:
         if localAvatar.wantComboTiming:
             return WeaponGlobals.RESULT_MISS
         
     
     if not WeaponGlobals.getNeedTarget(skillId, ammoSkillId):
         return WeaponGlobals.RESULT_HIT
     
     if not target and not areaIdList:
         messenger.send('tooFar')
         return WeaponGlobals.RESULT_MISS
     
     if target and not self.obeysPirateCode(attacker, target):
         if ItemGlobals.getSubtype(localAvatar.currentWeaponId) == ItemGlobals.BAYONET:
             pass
         if not (WeaponGlobals.getAttackClass(skillId) == WeaponGlobals.AC_COMBAT):
             return WeaponGlobals.RESULT_AGAINST_PIRATE_CODE
         
     if target and not self.targetInRange(attacker, target, skillId, ammoSkillId, pos):
         return WeaponGlobals.RESULT_OUT_OF_RANGE
     
     if target and isinstance(target, DistributedBattleNPC.DistributedBattleNPC):
         if target.getGameState()[0] == 'BreakCombat':
             return WeaponGlobals.RESULT_MISS
         
     
     if target:
         skillEffects = target.getSkillEffects()
         if WeaponGlobals.C_SPAWN in skillEffects:
             return WeaponGlobals.RESULT_MISS
         
     
     messenger.send('properHit')
     return weaponHit
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:54,代码来源:BattleManager.py

示例13: takeAim

 def takeAim(self, av, skillId = None, ammoSkillId = None):
     if not self.aimTrav:
         return (None, None)
     
     self.aimTrav.traverse(render)
     numEntries = self.aimQueue.getNumEntries()
     if numEntries == 0:
         return (None, None)
     
     self.aimQueue.sortEntries()
     avTeam = av.getTeam()
     (currentWeaponId, isWeaponDrawn) = av.getCurrentWeapon()
     friendlyWeapon = WeaponGlobals.isFriendlyFireWeapon(currentWeaponId)
     if skillId:
         friendlySkill = WeaponGlobals.isFriendlyFire(skillId, ammoSkillId)
     
     for i in range(numEntries):
         entry = self.aimQueue.getEntry(i)
         targetColl = entry.getIntoNodePath()
         if targetColl.node().getIntoCollideMask().hasBitsInCommon(PiratesGlobals.BattleAimOccludeBitmask):
             break
         
         target = self.getObjectFromNodepath(targetColl)
         if target:
             if targetColl.hasNetPythonTag('MonstrousObject'):
                 dist = entry.getSurfacePoint(localAvatar)[1]
             else:
                 dist = target.getY(av)
             targetTeam = target.getTeam()
             if target.gameFSM.state == 'Death':
                 continue
             
             if dist < 0:
                 continue
             
             if not TeamUtils.damageAllowed(target, localAvatar):
                 if not friendlyWeapon:
                     continue
                 
                 if skillId and not friendlySkill:
                     continue
                 
             
             if not self.cr.battleMgr.obeysPirateCode(av, target):
                 if ItemGlobals.getSubtype(av.currentWeaponId) != ItemGlobals.BAYONET:
                     localAvatar.guiMgr.showPirateCode()
                     continue
                 
             
             return (target, dist)
             continue
         continue
     
     return (None, None)
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:54,代码来源:TargetManager.py

示例14: isSkillValid

 def isSkillValid(self, skillId):
     ammoId = WeaponGlobals.getSkillAmmoInventoryId(skillId)
     ammoName = PLocalizer.InventoryTypeNames.get(ammoId)
     ammoDescription = PLocalizer.WeaponDescriptions.get(ammoId)
     ammoIconName = WeaponGlobals.getSkillIcon(skillId)
     ammoIcon = self.SkillIcons.find("**/%s" % ammoIconName)
     skillRepId = WeaponGlobals.getSkillReputationCategoryId(skillId)
     stackLimit = localAvatar.getInventory().getStackLimit(ammoId)
     if ammoName and ammoDescription and ammoIcon and stackLimit:
         return 1
     else:
         return 0
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:12,代码来源:InventoryUIStackContainer.py

示例15: cellRightClick

 def cellRightClick(self, cell, mouseAction = MOUSE_CLICK, task = None):
     if mouseAction == MOUSE_PRESS and cell.inventoryItem:
         if self.manager.localDrinkingPotion:
             localAvatar.guiMgr.createWarning(PLocalizer.NoDoubleDrinkingItemsWarning, PiratesGuiGlobals.TextFG6)
             return None
         
         if self.manager.testCanUse(cell.inventoryItem.itemTuple):
             itemId = cell.inventoryItem.itemTuple.getType()
             skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId)
             if WeaponGlobals.getSkillEffectFlag(skillId):
                 cell.inventoryItem.hasDrunk = localAvatar.guiMgr.combatTray.trySkill(InventoryType.UsePotion, skillId, 0)
             else:
                 cell.inventoryItem.hasDrunk = localAvatar.guiMgr.combatTray.trySkill(InventoryType.UseItem, skillId, 0)
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:13,代码来源:InventoryUIConsumableContainerLocatable.py


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