本文整理汇总了Python中panda3d.core.TextNode.set_text方法的典型用法代码示例。如果您正苦于以下问题:Python TextNode.set_text方法的具体用法?Python TextNode.set_text怎么用?Python TextNode.set_text使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类panda3d.core.TextNode
的用法示例。
在下文中一共展示了TextNode.set_text方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: FastTextNode
# 需要导入模块: from panda3d.core import TextNode [as 别名]
# 或者: from panda3d.core.TextNode import set_text [as 别名]
class FastTextNode(DebugObject):
""" Interface for the Panda3D TextNode. """
def __init__(self, font="Data/Font/Roboto-Bold.ttf", pixel_size=16, align="left",
pos=Vec2(0), color=Vec3(1), parent=None):
self._node = TextNode('FTN')
self._node.set_text("Text")
self._node.set_align(getattr(TextNode, "A_" + align))
self._node.set_text_color(color.x, color.y, color.z, 1)
if parent is None:
parent = Globals.base.aspect2d
self._nodepath = parent.attach_new_node(self._node)
self._nodepath.set_scale(pixel_size * 2.0 / float(Globals.base.win.get_y_size()))
self._nodepath.set_pos(pos.x, 0, pos.y)
font = Globals.loader.loadFont(font)
font.set_outline(Vec4(0, 0, 0, 0.78), 1.6, 0.37)
font.set_scale_factor(1.0)
font.set_texture_margin(int(pixel_size / 4.0 * 2.0))
font.set_bg(Vec4(0, 0, 0, 0))
self._node.set_font(font)
def set_text(self, text):
self._node.set_text(text)
示例2: GUI
# 需要导入模块: from panda3d.core import TextNode [as 别名]
# 或者: from panda3d.core.TextNode import set_text [as 别名]
class GUI(object):
""" Handles the gui elements like showing the current stage """
def __init__(self, control):
self.control = control
self.gui_node = pixel2d.attach_new_node("GUI")
self.gui_node.hide()
self.gui_node.set_transparency(True)
roboto_light = loader.loadFont("res/Roboto-Light.ttf")
roboto_light.set_scale_factor(1)
roboto_light.set_pixels_per_unit(120)
self.text_stage = TextNode("TextStage")
self.text_stage.set_text("Stage 1")
self.text_stage.set_align(TextNode.A_left)
self.text_stage.set_text_color(1, 1, 1, 1)
self.text_stage.set_font(roboto_light)
self.text_stage_np = self.gui_node.attach_new_node(self.text_stage)
self.text_stage_np.set_scale(80.0)
self.text_stage_np.set_pos(60, 0, -120)
self.anim = None
def show(self):
self.gui_node.show()
if self.anim is not None:
self.anim.finish()
self.anim = Sequence(
LerpColorScaleInterval(self.gui_node, 0.2, Vec4(1), Vec4(1, 1, 1, 0), blendType="easeInOut")
)
self.anim.start()
def hide(self):
self.gui_node.hide()
if self.anim is not None:
self.anim.finish()
self.anim = Sequence(
LerpColorScaleInterval(self.gui_node, 0.2, Vec4(1, 1, 1, 0), Vec4(1), blendType="easeInOut")
)
self.anim.start()
def set_stage(self, stage_nr):
print(("Setting stage", stage_nr))
Sequence(
LerpColorScaleInterval(self.text_stage_np, 0.4, Vec4(1, 1, 1, 0), Vec4(1), blendType="easeInOut"),
Func(lambda *args: self.text_stage.set_text("Stage " + str(stage_nr))),
LerpColorScaleInterval(self.text_stage_np, 0.4, Vec4(1), Vec4(1, 1, 1, 0), blendType="easeInOut"),
).start()
示例3: TextNode
# 需要导入模块: from panda3d.core import TextNode [as 别名]
# 或者: from panda3d.core.TextNode import set_text [as 别名]
class TextNode(RPObject):
""" Interface for the Panda3D TextNode. """
def __init__(self, font="/$$rp/data/font/Roboto-Bold.ttf", pixel_size=16, align="left",
pos=Vec2(0), color=Vec3(1), parent=None):
""" Constructs a new text node, forwaring the parameters to the internal
panda3d implementation """
RPObject.__init__(self)
self._node = TextNodeImpl('FTN')
self._node.set_text("")
self._node.set_align(getattr(TextNodeImpl, "A_" + align))
self._node.set_text_color(color.x, color.y, color.z, 1)
if parent is None:
parent = Globals.base.aspect2d
self._nodepath = parent.attach_new_node(self._node)
self._nodepath.set_pos(pos.x, 0, pos.y)
font = RPLoader.load_font(font)
# font.set_outline(Vec4(0, 0, 0, 0.78), 1.6, 0.37)
font.set_outline(Vec4(0, 0, 0, 1), 1.6, 0.37)
font.set_scale_factor(1.0)
font.set_texture_margin(int(pixel_size / 4.0 * 2.0))
font.set_bg(Vec4(0, 0, 0, 0))
self._node.set_font(font)
self.set_pixel_size(pixel_size)
@property
def text(self):
""" Returns the current text """
return self._node.get_text()
@text.setter
def text(self, text):
""" Sets the current text """
self._node.set_text(text)
@property
def color(self):
""" Returns the current text color """
return self._node.get_text_color()
@color.setter
def color(self, val):
""" Sets the current text color """
self._node.set_text_color(val)
def set_pixel_size(self, size):
""" Sets the text size in pixels """
self._nodepath.set_scale(size * 2.0 / float(Globals.native_resolution.y))