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Python TextNode.generate方法代码示例

本文整理汇总了Python中panda3d.core.TextNode.generate方法的典型用法代码示例。如果您正苦于以下问题:Python TextNode.generate方法的具体用法?Python TextNode.generate怎么用?Python TextNode.generate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在panda3d.core.TextNode的用法示例。


在下文中一共展示了TextNode.generate方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: displayText

# 需要导入模块: from panda3d.core import TextNode [as 别名]
# 或者: from panda3d.core.TextNode import generate [as 别名]
	def displayText(self,text):
		newTextNode = TextNode('text')
		newTextNode.setText(text)
		newTextNode.setAlign(TextNode.ACenter)
		newTextNode.setWordwrap(16.0)
		text_generate = newTextNode.generate()
		newTextNodePath = render.attachNewNode(text_generate)
		newTextNodePath.setPos(0,1000,190)
		newTextNodePath.setScale(30,30,30)
		self.textEffects(newTextNodePath)
		return newTextNodePath
开发者ID:alebruck,项目名称:Dance2Rehab3D,代码行数:13,代码来源:main.py

示例2: loadWitch

# 需要导入模块: from panda3d.core import TextNode [as 别名]
# 或者: from panda3d.core.TextNode import generate [as 别名]
 def loadWitch(self):
     self.airplane = loader.loadModel('phase_4/models/props/tt_m_prp_ext_flyingWitch.bam')
     self.airplane.setScale(2)
     self.airplane.setPos(0, 0, 1)
     self.airplane.find('**/').setH(180)
     bannerText = TextNode('bannerText')
     bannerText.setTextColor(1, 0, 0, 1)
     bannerText.setAlign(bannerText.ACenter)
     bannerText.setFont(ToontownGlobals.getSignFont())
     bannerText.setText(TTLocalizer.EstatePlaneHoliday)
     self.bn = self.airplane.attachNewNode(bannerText.generate())
     self.bn.setPos(-20.0, -.1, 0)
     self.bn.setH(180)
     self.bn.setScale(2.35)
     self.bn.setDepthTest(1)
     self.bn.setDepthWrite(1)
     self.bn.setDepthOffset(500)
     base.airplane = self.airplane
开发者ID:ToontownModder101,项目名称:Toontown-Offline-Squirting-Flower-Modded-,代码行数:20,代码来源:EstatePlane.py

示例3: loadAirplane

# 需要导入模块: from panda3d.core import TextNode [as 别名]
# 或者: from panda3d.core.TextNode import generate [as 别名]
 def loadAirplane(self):
     self.airplane = loader.loadModel('phase_4/models/props/airplane.bam')
     self.airplane.setScale(4)
     self.airplane.setPos(0, 0, 1)
     self.banner = self.airplane.find('**/*banner')
     bannerText = TextNode('bannerText')
     bannerText.setTextColor(1, 0, 0, 1)
     bannerText.setAlign(bannerText.ACenter)
     bannerText.setFont(ToontownGlobals.getSignFont())
     bannerText.setText(TTLocalizer.EstatePlaneReturn)
     self.bn = self.banner.attachNewNode(bannerText.generate())
     self.bn.setHpr(180, 0, 0)
     self.bn.setPos(-5.8, 0.1, -0.25)
     self.bn.setScale(0.95)
     self.bn.setDepthTest(1)
     self.bn.setDepthWrite(1)
     self.bn.setDepthOffset(500)
     base.airplane = self.airplane
开发者ID:ToontownModder101,项目名称:Toontown-Offline-Squirting-Flower-Modded-,代码行数:20,代码来源:EstatePlane.py

示例4: DistributedCogThiefGame

# 需要导入模块: from panda3d.core import TextNode [as 别名]
# 或者: from panda3d.core.TextNode import generate [as 别名]

#.........这里部分代码省略.........
                self.jarIval = Parallel(Sequence(self.rewardPanel.scaleInterval(0.15, s * 3.0 / 4.0, blendType='easeOut'), self.rewardPanel.scaleInterval(0.15, s, blendType='easeIn')), SoundInterval(self.sndRewardTick), name='cogThiefGameRewardJarThrob')
                self.jarIval.start()
            task.curScore = score
        else:
            result = Task.done
        return result

    def startGameWalk(self):
        if self.useOrthoWalk:
            self.gameWalk.start()
        else:
            self.gameWalk.enter()
            self.gameWalk.fsm.request('walking')

    def stopGameWalk(self):
        if self.useOrthoWalk:
            self.gameWalk.stop()
        else:
            self.gameWalk.exit()

    def getCogThief(self, cogIndex):
        return self.cogInfo[cogIndex]['suit']

    def isToonPlayingHitTrack(self, avId):
        if avId in self.toonHitTracks:
            track = self.toonHitTracks[avId]
            if track.isPlaying():
                return True
        return False

    def getNumCogs(self):
        result = base.config.GetInt('cog-thief-num-cogs', 0)
        if not result:
            safezone = self.getSafezoneId()
            result = CTGG.calculateCogs(self.numPlayers, safezone)
        return result

    def getCogSpeed(self):
        result = 6.0
        safezone = self.getSafezoneId()
        result = CTGG.calculateCogSpeed(self.numPlayers, safezone)
        return result

    def showResults(self):
        if not self.gameIsEnding:
            self.gameIsEnding = True
            for barrel in self.barrels:
                barrel.wrtReparentTo(render)

            for key in self.cogInfo:
                thief = self.cogInfo[key]['suit']
                thief.suit.setPos(100, 0, 0)
                thief.suit.hide()

            self.__killRewardCountdown()
            self.stopGameWalk()
            numBarrelsSaved = len(self.barrels) - len(self.stolenBarrels)
            resultStr = ''
            if numBarrelsSaved == len(self.barrels):
                resultStr = TTLocalizer.CogThiefPerfect
            elif numBarrelsSaved > 1:
                resultStr = TTLocalizer.CogThiefBarrelsSaved % {'num': numBarrelsSaved}
            elif numBarrelsSaved == 1:
                resultStr = TTLocalizer.CogThiefBarrelSaved % {'num': numBarrelsSaved}
            else:
                resultStr = TTLocalizer.CogThiefNoBarrelsSaved
            perfectTextSubnode = hidden.attachNewNode(self.__genText(resultStr))
            perfectText = hidden.attachNewNode('perfectText')
            perfectTextSubnode.reparentTo(perfectText)
            frame = self.__textGen.getCardActual()
            offsetY = -abs(frame[2] + frame[3]) / 2.0
            perfectTextSubnode.setPos(0, 0, offsetY)
            perfectText.setColor(1, 0.1, 0.1, 1)

            def fadeFunc(t, text = perfectText):
                text.setColorScale(1, 1, 1, t)

            def destroyText(text = perfectText):
                text.removeNode()

            def safeGameOver(self = self):
                if not self.frameworkFSM.isInternalStateInFlux():
                    self.gameOver()

            textTrack = Sequence(Func(perfectText.reparentTo, aspect2d), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=0.3, startScale=0.0), LerpFunctionInterval(fadeFunc, fromData=0.0, toData=1.0, duration=0.5)), Wait(2.0), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=1.0), LerpFunctionInterval(fadeFunc, fromData=1.0, toData=0.0, duration=0.5, blendType='easeIn')), Func(destroyText), WaitInterval(0.5), Func(safeGameOver))
            if numBarrelsSaved == len(self.barrels):
                soundTrack = SoundInterval(self.sndPerfect)
            else:
                soundTrack = Sequence()
            self.resultIval = Parallel(textTrack, soundTrack)
            self.resultIval.start()

    def __genText(self, text):
        self.__textGen.setText(text)
        return self.__textGen.generate()

    def getIntroTrack(self):
        base.camera.setPosHpr(0, -13.66, 13.59, 0, -51.6, 0)
        result = Sequence(Wait(2), LerpPosHprInterval(base.camera, 13, Point3(self.cameraTopView[0], self.cameraTopView[1], self.cameraTopView[2]), Point3(self.cameraTopView[3], self.cameraTopView[4], self.cameraTopView[5]), blendType='easeIn'))
        return result
开发者ID:nate97,项目名称:src,代码行数:104,代码来源:DistributedCogThiefGame.py


注:本文中的panda3d.core.TextNode.generate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。