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Python TextNode.getDefaultFont方法代码示例

本文整理汇总了Python中panda3d.core.TextNode.getDefaultFont方法的典型用法代码示例。如果您正苦于以下问题:Python TextNode.getDefaultFont方法的具体用法?Python TextNode.getDefaultFont怎么用?Python TextNode.getDefaultFont使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在panda3d.core.TextNode的用法示例。


在下文中一共展示了TextNode.getDefaultFont方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from panda3d.core import TextNode [as 别名]
# 或者: from panda3d.core.TextNode import getDefaultFont [as 别名]
    def __init__(self, title,
                 shortcut = None,  # XXX obsolete, but needs a non deco replacement
                 x = 0,
                 y = .1,
                 width = .2,
                 height = .8,
                 #scale = .05,  # there is some black magic here :/
                 bdr_thickness = 2,
                 bdr_color = (.1, .1, .1, 1),
                 bg_color = (.7, .7, .7, .5),
                 text_color = (0, 0, 0, 1),
                 text_font = TextNode.getDefaultFont(),
                 #text_h = .05,  # do not use directly
                 text_height_mm = 4,
                 items = tuple(),
                ):
        #item_w_pad = 1
        #item_h_pad = 1

        self.title = title
        self.do_xywh(x, y, width, height)
        self.bdr_thickness = bdr_thickness  # FIXME ??
        self.bdr_color = bdr_color
        self.bg_color = bg_color
        self.text_color = text_color
        self.text_font = text_font
        self.text_height_mm = text_height_mm

        #set up variables
        self.__winx__ = base.win.getXSize() 
        self.__winy__ = base.win.getYSize()
        self.__ar__ = base.camLens.getAspectRatio()
        self.__was_dragging__ = False
        self.__first_item__ = None
        self.__add_head__ = None
        self.items = OrderedDict()  # ordered dict to allow sequential addition

        #self.BT = buttonThrower if buttonThrower else base.buttonThrowers[0].node()
        self.BT = base.buttonThrowers[0].node()

        # get our aspect ratio, and pixels per mm
        self.pixels_per_mm = render.getPythonTag('system_data')['max_ppmm']
        self.getWindowData()
        self.accept('window-event', self.getWindowData)

        #set the text height using the above data
        self.setTextHeight()

        # get the root for all frames in the scene
        self.frameRoot = aspect2d.find('frameRoot')
        if not self.frameRoot:
            self.frameRoot = aspect2d.attachNewNode('frameRoot')

        # create the parent node for this frame
        #parent = self.frameRoot.find('frame-*')
        #if not parent:
            #parent = self.frameRoot
        self.frame = self.frameRoot.attachNewNode('frame-%s-%s'%(title, id(self)))
        self.frame.setBin(*self.DRAW_ORDER['frame'])

        # background
        l,r,b,t = 0, self.width, 0, self.height
        self.frame_bg = DirectFrame(parent=self.frame,
                                    frameColor=self.bg_color,
                                    pos=LVecBase3f(self.x, 0, self.y),
                                    frameSize=(l,r,b,t),
                                    state=DGG.NORMAL,  # FIXME framesize is >_<
                                    suppressMouse=1)
        self.frame_bg.setBin(*self.DRAW_ORDER['frame_bg'])

        # border
        self.__make_border__(self.frame_bg, self.bdr_thickness, self.bdr_color, l, r, b, t)

        # setup for items
        self.itemsParent = self.frame_bg.attachNewNode('items parent')

        # title
        self.title_button = self.__create_item__(title, self.title_toggle_vis)
        
        # add any items that we got
        for item in items:
            self.__create_item__(*item)  # FIXME when we call frame adjust we will loose the record of any data items

        # dragging
        self.title_button.bind(DGG.B1PRESS, self.__startDrag)
        self.title_button.bind(DGG.B1RELEASE, self.__stopDrag)

        # raise if we click the frame background
        self.frame_bg.bind(DGG.B1PRESS, self.raise_)
        #self.frame_bg.bind(DGG.B1RELEASE, self.__stopDrag)  # this can cause problems w/ was dragging


        # toggle vis
        if shortcut:
            self.accept(shortcut, self.toggle_vis)

        # adjust the frame
        self.frame_adjust()
开发者ID:tgbugs,项目名称:desc,代码行数:100,代码来源:ui.py


注:本文中的panda3d.core.TextNode.getDefaultFont方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。