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Python core.TextNode类代码示例

本文整理汇总了Python中panda3d.core.TextNode的典型用法代码示例。如果您正苦于以下问题:Python TextNode类的具体用法?Python TextNode怎么用?Python TextNode使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了TextNode类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: loadActor

    def loadActor(self):
        if self.actor:
            self.actor.cleanup()
            
        self.actor = Actor('models/ralph',
                           {'walk' : 'models/ralph-walk',
                            'run' : 'models/ralph-run'})
        self.actor.reparentTo(self)
        self.actor.setScale(.2)

        # Setup a really simple nametag so we can know it's name.
        self.nameText = TextNode('%d-nameText' % self.doId)
        self.nameText.setText(self.name)
        self.nameText.setAlign(self.nameText.A_center)
        self.nameNP = self.attachNewNode(self.nameText)
        self.nameNP.setScale(.25)
        self.nameNP.setPos(0, 0, 1.2)
        self.nameNP.setBillboardPointEye()
        self.chatText = TextNode('%d-chatText' % self.doId)
        self.chatText.setText(self.chat)
        self.chatText.setAlign(self.chatText.A_center)
        self.chatText.setTextColor(0.5, 0.5, 1, 1)
        self.chatNP = self.attachNewNode(self.chatText)
        self.chatNP.setScale(.35)
        self.chatNP.setPos(0, 0, 1.6)
        self.chatNP.setBillboardPointEye()
开发者ID:ToontownLittleCat,项目名称:dist-ralph,代码行数:26,代码来源:Ralph.py

示例2: FastTextNode

class FastTextNode(DebugObject):

    """ Interface for the Panda3D TextNode. """

    def __init__(self, font="Data/Font/Roboto-Bold.ttf", pixel_size=16, align="left",
                 pos=Vec2(0), color=Vec3(1), parent=None):
        self._node = TextNode('FTN')
        self._node.set_text("Text")
        self._node.set_align(getattr(TextNode, "A_" + align))
        self._node.set_text_color(color.x, color.y, color.z, 1)

        if parent is None:
            parent = Globals.base.aspect2d

        self._nodepath = parent.attach_new_node(self._node)
        self._nodepath.set_scale(pixel_size * 2.0 / float(Globals.base.win.get_y_size()))
        self._nodepath.set_pos(pos.x, 0, pos.y)

        font = Globals.loader.loadFont(font)
        font.set_outline(Vec4(0, 0, 0, 0.78), 1.6, 0.37)
        font.set_scale_factor(1.0)
        font.set_texture_margin(int(pixel_size / 4.0 * 2.0))
        font.set_bg(Vec4(0, 0, 0, 0))

        self._node.set_font(font)

    def set_text(self, text):
        self._node.set_text(text)
开发者ID:wdmwdm,项目名称:RenderPipeline,代码行数:28,代码来源:FastTextNode.py

示例3: setupCoins2

    def setupCoins2(self):
        # display coins = 0
        textN = TextNode('coin-score')
        textN.setText(str("Coins: " + str(self.coinsCollected2)))
        textN.setSlant(0.1)
        textNodePath = self.aspect2d.attachNewNode(textN)
        textNodePath.setPos(0, 0.95, 0.9)
        textNodePath.setScale(0.08)
        randNum = random.sample(range(0, 1500, 200), 6)

        # coins
        for i in range(6):
            randX = random.uniform(-3.0, 3.2)
            randY = float(randNum[i])
            shape = BulletSphereShape(0.3)
            coinNode = BulletGhostNode('Coin-' + str(i))
            coinNode.addShape(shape)
            np = self.render.attachNewNode(coinNode)
            np.setCollideMask(BitMask32.allOff())
            np.setPos(randX, randY, 2)

            # Adding sphere model
            sphereNp = loader.loadModel('models/smiley.egg')
            sphereNp_tex = loader.loadTexture("models/sky/coin_2_tex.jpg")
            sphereNp.setTexture(sphereNp_tex, 1)
            sphereNp.reparentTo(np)
            sphereNp.setScale(0.45)
            sphereNp.hprInterval(2.5, Vec3(360, 0, 0)).loop()

            self.world2.attachGhost(coinNode)
            self.coins2.append(coinNode)
            print "node name:" + str(coinNode.getName())
开发者ID:anto004,项目名称:game-programming,代码行数:32,代码来源:Ecco.py

示例4: initFishStaminaBar

 def initFishStaminaBar(self):
     self.legendaryGui = loader.loadModel('models/minigames/pir_m_gam_fsh_legendaryGui')
     self.iconBaseFrame = DirectFrame(relief = None, state = DGG.DISABLED, pos = (0, 0, 0), sortOrder = 30, image = self.legendaryGui.find('**/pir_t_gui_fsh_fishPortraitFrame'), image_scale = 0.17999999999999999, image_pos = (0, 0, 0))
     self.iconBaseFrame.setTransparency(TransparencyAttrib.MAlpha)
     self.fishUINodePath = NodePath(self.iconBaseFrame)
     self.fishUINodePath.setPos(-0.29999999999999999, 0.0, 0.82999999999999996)
     self.fishUINodePath.reparentTo(hidden)
     self.iconCard = loader.loadModel('models/gui/treasure_gui')
     self.iconBaseFrame.iconImage = OnscreenImage(parent = self.iconBaseFrame, image = self.iconCard.find('**/%s*' % CollectionMap.Assets[self.myData['id']]), scale = 0.34999999999999998, hpr = (0, 0, 0), pos = (0.0, 0, 0.0))
     self.fishNameLabel = TextNode('fishNameLabel')
     name = self.getName().split('_')
     self.fishNameLabel.setText(name[0])
     self.fishNameLabel.setTextColor(1.0, 1.0, 1.0, 1.0)
     self.fishNameLabelNodePath = NodePath(self.fishNameLabel)
     self.fishNameLabelNodePath.setPos(0.29999999999999999, 0, 0.040000000000000001)
     self.fishNameLabelNodePath.setScale(0.044999999999999998)
     self.fishNameLabelNodePath.reparentTo(self.iconBaseFrame)
     self.fishStaminaBar = DirectWaitBar(parent = self.iconBaseFrame, relief = DGG.FLAT, state = DGG.DISABLED, range = 100, value = 0, sortOrder = 20, frameColor = (0, 0, 0, 1.0), pos = (0.070000000000000007, 0.0, -0.014999999999999999), hpr = (0, 0, 0), frameSize = (0, 0.71999999999999997, 0, 0.028000000000000001))
     self.fishStaminaBar['value'] = self.staminaValue
     self.fishStaminaBar['barColor'] = FishingGlobals.fishingStaminaBarColor[int((self.staminaValue / 100.0) * (len(FishingGlobals.fishingStaminaBarColor) - 1))]
     self.fishStaminaValueLabel = TextNode('fishStaminaValueLabel')
     self.fishStaminaValueLabel.setText(str(self.staminaValue) + '//' + str(self.staminaValue))
     self.fishStaminaValueLabel.setTextColor(1.0, 1.0, 1.0, 1.0)
     self.fishStaminaValueLabelNodePath = NodePath(self.fishStaminaValueLabel)
     self.fishStaminaValueLabelNodePath.setPos(0.66000000000000003, 0, -0.059999999999999998)
     self.fishStaminaValueLabelNodePath.setScale(0.044999999999999998)
     self.fishStaminaValueLabelNodePath.reparentTo(self.iconBaseFrame)
     self.fishStaminaBarFrame = DirectLabel(parent = self.iconBaseFrame, relief = None, state = DGG.DISABLED, frameColor = (1, 1, 1, 0.10000000000000001), pos = (0.44, 0.0, 0.0), hpr = (0, 0, 0), sortOrder = 25, image = self.legendaryGui.find('**/pir_t_gui_fsh_staminaBarForeground'), image_scale = (1.0, 0.0, 0.050000000000000003), image_pos = (0.0, 0.0, 0.0), image_hpr = (0.0, 0.0, 0.0))
     self.fishStaminaBarFrame.setTransparency(TransparencyAttrib.MAlpha)
     self.fishStaminaBarFrame.setDepthTest(True)
     self.fishStaminaBarFrame.setDepthWrite(True)
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:31,代码来源:LegendaryFish.py

示例5: Game_Point

    def Game_Point(self):
	
		
	self.ignore("arrow_down")	
	self.ignore("arrow_up")
	self.ignore("arrow_down-repeat")
	self.ignore("arrow_up-repeat")
	#self.text1 = addInstructions(0.5,"Is this Recyclable")
	self.text1 = TextNode('t1')
	self.text1.setText("is This  Recyclable")
	self.text1.setTextColor(0,0,0,1)
	self.textNodePath1 = aspect2d.attachNewNode(self.text1)
	self.textNodePath1.setScale(0.07)
	self.textNodePath1.setPos(-0.1,-0.1,0.1) 	
	#text1.setTextColor(1,1,1)
	self.text1.setFrameColor(1, 0, 0, 1)
	self.text1.setFrameAsMargin(0.2, 0.2, 0.1, 0.1)	

	self.text2 = TextNode('t2')
        self.text2.setText("Y/N")
        self.text2.setTextColor(0,0,0,1)
	self.textNodePath2 = aspect2d.attachNewNode(self.text2)
        self.textNodePath2.setScale(0.07)
        self.textNodePath2.setPos(0,0,0) 
	#textNodePath2.setTextColor(1,1,1) 
        self.text2.setFrameColor(1, 0, 0, 1)
        self.text2.setFrameAsMargin(0.2, 0.2, 0.1, 0.1)
	self.accept('y',self.answer,[0])
        self.accept('n',self.answer,[1])
开发者ID:sandeep-daiict,项目名称:Recycling-Revolution,代码行数:29,代码来源:main.py

示例6: renderClickableModel

    def renderClickableModel(self, showModel=True, showName=False):
        ''' Render just the clickable (reference) model '''
        # Hide all non clickable objects
        self.nonClickable.clearColor()
        self.nonClickable.hide()
        # Show the clickable model with the original texture and color
        self.clickableModel.clearColor()
        self.clickableModel.clearColorScale()
        if showModel:
            # Place it in front of the user, face-to-face (we try to randomly parametrize the position and orientation of the reference model but in a way that the user can clearly see it face-to-face)
            self.clickableModel.setPos(0,40,0)
            self.clickableModel = self.normalizeModelSize(self.clickableModel, self.minModelSize, self.maxModelSize, self.clickableModelSize) # set size (normalize size and set a random size in the normalized range)
            self.clickableModel.setHpr(random.uniform(-45, 45), random.uniform(-15, 15), 0)
            self.clickableModel.setColorScale(random.random(), random.random(), random.random(), 1.0)
        else:
            self.clickable.hide()

        if showName:
            if not hasattr(self, 'clickableText') or self.clickableText != self.clickableModelName:
                if hasattr(self, 'clickableText'):
                    self.clickableText.remove()
                text = TextNode('reference model name')
                text.setText(self.clickableModelName)
                text.setAlign(TextNode.ACenter)
                self.clickableText = render2d.attachNewNode(text)
                self.clickableText.setScale( 0.2 )
                self.clickableText.setPos( 0, 0, -0.8 )
开发者ID:lrq3000,项目名称:waCaptcha,代码行数:27,代码来源:worldgenerator.py

示例7: __init__

 def __init__(self, w, h, locationId = LocationIds.PORT_ROYAL_ISLAND):
     GuiPanel.GuiPanel.__init__(self, '', w, h, True)
     self.card = loader.loadModel('models/gui/pir_m_gui_fsh_legendaryScreen')
     self.storyImageCard = loader.loadModel('models/minigames/pir_m_gam_fsh_legendaryGui')
     self.UICompoments = { }
     self.setPos(-1.1499999999999999, 0.0, -0.59999999999999998)
     self['geom'] = self.card.find('**/background')
     self['geom_pos'] = (0.57999999999999996, 0.0, 0.63)
     self['geom_scale'] = (0.94999999999999996, 0.0, 0.84999999999999998)
     self.coinImage = OnscreenImage(parent = self, image = self.card.find('**/coin'), scale = 0.90000000000000002, hpr = (0, 0, 0), pos = (0.84999999999999998, 0, 0.84999999999999998))
     self.titleTextNode = TextNode('legendPanelTitle')
     self.titleTextNode.setText(PLocalizer.LegendSelectionGui['panelTitle'])
     self.titleTextNode.setFont(PiratesGlobals.getPirateFont())
     self.titleTextNode.setTextColor(0.87, 0.81999999999999995, 0.54000000000000004, 0.90000000000000002)
     self.titleTextNodePath = NodePath(self.titleTextNode)
     self.titleTextNodePath.setPos(0.65000000000000002, 0.0, 1.2)
     self.titleTextNodePath.setScale(0.070000000000000007)
     self.titleTextNodePath.reparentTo(self)
     self.introTextNode = TextNode('legendaryIntroTextNode')
     self.introTextNode.setText(PLocalizer.LegendSelectionGui['legendIntro'])
     self.introTextNode.setWordwrap(14.0)
     self.introTextNode.setTextColor(0.90000000000000002, 0.80000000000000004, 0.46999999999999997, 0.90000000000000002)
     self.introTextNodePath = NodePath(self.introTextNode)
     self.introTextNodePath.setPos(0.59999999999999998, 0.0, 0.5)
     self.introTextNodePath.setScale(0.042000000000000003)
     self.introTextNodePath.reparentTo(self)
     self.buttonRootNode = NodePath('button_RootNode')
     self.buttonRootNode.reparentTo(self)
     self.buttonRootNode.setPos(-0.080000000000000002, 0.0, 1.1499999999999999)
     self.iconCard = loader.loadModel('models/gui/treasure_gui')
     self.legendSelectionButtons = { }
     btnGeom = (self.card.find('**/fishButton/idle'), self.card.find('**/fishButton/idle'), self.card.find('**/fishButton/over'))
     for i in range(len(FishingGlobals.legendaryFishData)):
         fishName = FishingGlobals.legendaryFishData[i]['name']
         fishId = FishingGlobals.legendaryFishData[i]['id']
         assetsKey = CollectionMap.Assets[fishId]
         pos_x = 0.29999999999999999
         pos_z = 0.0 - i * 0.25
         button = GuiButton(parent = self.buttonRootNode, text = (fishName, fishName, fishName, fishName), text0_fg = (0.42999999999999999, 0.28999999999999998, 0.19, 1.0), text1_fg = (0.42999999999999999, 0.28999999999999998, 0.19, 1.0), text2_fg = (0.42999999999999999, 0.28999999999999998, 0.19, 1.0), text3_fg = (0.42999999999999999, 0.28999999999999998, 0.19, 1.0), text_scale = 0.035000000000000003, text_pos = (0.037999999999999999, -0.0050000000000000001), pos = (pos_x, 0, pos_z), hpr = (0, 0, 0), scale = 1.5, image = btnGeom, image_pos = (0, 0, 0), image_scale = 0.69999999999999996, sortOrder = 2, command = self.buttonClickHandle, extraArgs = [
             fishId,
             assetsKey,
             locationId])
         button.icon = OnscreenImage(parent = button, image = self.iconCard.find('**/%s*' % assetsKey), scale = 0.34999999999999998, hpr = (0, 0, 0), pos = (-0.123, 0, 0.0050000000000000001))
     
     self.legendPanel = GuiPanel.GuiPanel('', 2.6000000000000001, 1.8999999999999999, True)
     self.legendPanel.setPos(-1.3, 0.0, -0.94999999999999996)
     self.legendPanel.background = OnscreenImage(parent = self.legendPanel, scale = (2.3999999999999999, 0, 1.8), image = self.storyImageCard.find('**/pir_t_gui_fsh_posterBackground'), hpr = (0, 0, 0), pos = (1.3, 0, 0.94999999999999996))
     self.legendPanel.storyImage = OnscreenImage(parent = self.legendPanel, scale = 1, image = self.card.find('**/coin'), hpr = (0, 0, 0), pos = (1.8, 0, 1))
     self.storyTextNode = TextNode('storyTextNode')
     self.storyTextNode.setText('')
     self.storyTextNode.setWordwrap(19.0)
     self.storyTextNode.setTextColor(0.23000000000000001, 0.089999999999999997, 0.029999999999999999, 1.0)
     self.storyTextNodePath = NodePath(self.storyTextNode)
     self.storyTextNodePath.setPos(0.33000000000000002, 0.0, 1.6699999999999999)
     self.storyTextNodePath.setScale(0.050000000000000003)
     self.storyTextNodePath.reparentTo(self.legendPanel)
     self.callBack = None
     self.legendPanel.hide()
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:58,代码来源:LegendaryTellGUI.py

示例8: fontHasCharacters

 def fontHasCharacters(name, font = font):
     if font:
         tn = TextNode('NameCheck')
         tn.setFont(font)
         for c in name:
             # Define c as unicode
             if not tn.hasCharacter(unichr(ord(c))):
                 notify.info('name contains bad char: %s' % TextEncoder().encodeWtext(c))
                 return OTPLocalizer.NCBadCharacter % TextEncoder().encodeWtext(c)
开发者ID:nate97,项目名称:src,代码行数:9,代码来源:NameCheck.py

示例9: _show

 def _show(self, ctb, identifier, parentnode):
     if self.node is not None: self.node.removeNode()
     tnode = TextNode(identifier)
     tnode.setText(ctb.text)
     r, g, b, a = ctb.textcolor.r / 255.0, ctb.textcolor.g / 255.0, ctb.textcolor.b / 255.0, ctb.textcolor.a / 255.0
     tnode.setTextColor(r, g, b, a)
     node = NodePath(tnode)
     self._scale(tnode, node)
     node.reparentTo(parentnode)
     self.node = node
开发者ID:agoose77,项目名称:hivesystem,代码行数:10,代码来源:coloredtext_panda.py

示例10: draw

 def draw(self):
     # stuffandeer stuffandeer otus
     for card in self.hand:
         textn = TextNode(card.name)
         textn.setText(card.name)
         textnp = card.model.attachNewNode(textn)
         textnp.setScale(0.3)
         textnp.setPos(card.model, -2, 0, 1)
         textnp.setHpr(card.model, 0, -90, -90)
         textn.setAlign(TextNode.ACenter)
开发者ID:Allexit,项目名称:tgc-game,代码行数:10,代码来源:hand.py

示例11: drawBuilding

    def drawBuilding(self, building, field):
        model = self.loader.loadModel('models/house')
        # model.setScale(0.05)
        model.reparentTo(field.model)
        building.model = model
        self.modelToBuilding[model.getKey()] = building
        player = self.game.currentPlayer()
        model.setTag('clickable', 'true')
        cs = CollisionSphere(0, 0, 0, 2)
        cnodePath = model.attachNewNode(CollisionNode('cnode'))
        cnodePath.node().addSolid(cs)
        # cnodePath.show()

        col = 256 * int(player.color)
        # set building title
        title = TextNode(str(building.model.getKey()) + '_title')
        title.setText(building.building)
        title.setCardColor(col, col, col, 1)
        title.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
        title.setCardDecal(True)
        titleNode = self.render.attachNewNode(title)
        titleNode.reparentTo(building.model)
        titleNode.setScale(1.5)
        titleNode.setPos(0, 0, 3)
        titleNode.setBillboardPointEye()
开发者ID:mzdravkov,项目名称:comori,代码行数:25,代码来源:game_app.py

示例12: draw_mstr

    def draw_mstr(self, mstr, box, identifier="", parameters=None):
        self.aspect = True
        if box.mode == "pixels":
            parent2d = self.get_parent_pixel2d()
        elif box.mode == "standard":
            parent2d = self.get_parent_render2d()
        elif box.mode == "aspect":
            parent2d = self.get_parent_aspect2d()

        tnode = TextNode(identifier)
        tnode.setText(mstr.value)
        # TODO: use more parameters
        if hasattr(parameters, "cardcolor"):
            tnode.setCardColor(*parameters.cardcolor)
            tnode.setCardAsMargin(0, 0, 0, 0)
            tnode.setCardDecal(True)
        if hasattr(parameters, "aspect"):
            self.aspect = parameters.aspect

        node = NodePath(tnode)
        self._scale(tnode, node, box.x, box.y, box.sizex, box.sizey)
        node.setBin("fixed", self.get_next_sortid())
        node.setDepthTest(False)
        node.setDepthWrite(False)
        node.reparentTo(parent2d)
        return (mstr, node, tnode, box, parameters)
开发者ID:agoose77,项目名称:hivesystem,代码行数:26,代码来源:pandacanvas_mstr.py

示例13: start

 def start(self):
     self._credits_node = aspect2d.attachNewNode("credits-node")
     text = TextNode('node name')
     text.setText(" A solar storm hits a moon base.\n Some vital systems are breaking.\n Get close to repair them before failure\nof four simultaneously, because this\ndestroy the base.")
     
     textNodePath = self._credits_node.attachNewNode(text)
     textNodePath.setScale(0.07)
     textNodePath.setPos((0.0, 0.0, 0.0))
     
     DirectButton(text = ("Back", "Back", "Back", "Back"),
         pos=(0, 0, -0.8), scale=.15, command=self._butBack, parent=self._credits_node)
开发者ID:endaramiz,项目名称:Pandillas-Game,代码行数:11,代码来源:gameStateInstructions.py

示例14: generate

 def generate(self):
     DistributedObject.announceGenerate(self)
     self.trolleyStation = self.cr.playGame.hood.loader.geom.find('**/prop_trolley_station_DNARoot')
     self.trolleyCar = self.trolleyStation.find('**/trolley_car')
     self.trolleyKey = self.trolleyStation.find('**/key')
     tn = TextNode('trolleycountdowntext')
     tn.setFont(CIGlobals.getMickeyFont())
     tn.setTextColor(1, 0, 0, 1)
     self.countdownText = self.trolleyStation.attachNewNode(tn)
     self.countdownText.setScale(3.0)
     self.countdownText.setPos(14.58, 10.77, 11.17)
     self.acceptOnce('entertrolley_sphere', self.__handleTrolleyTrigger)
开发者ID:coginvasion,项目名称:src,代码行数:12,代码来源:DistributedBattleTrolley.py

示例15: createActor

    def createActor(self, render, username, x, y, z, h):
        actor = PlayerObject(render, username, x, y, z, h)

        # Displays username above Ralph character
        nameplate = TextNode('textNode username_' + str(username))
        nameplate.setText(username)
        npNodePath = actor.actor.attachNewNode(nameplate)
        npNodePath.setScale(1.0)
        npNodePath.setBillboardPointEye()
        npNodePath.setZ(8.0)

        return actor
开发者ID:TeamAwsome,项目名称:HW2,代码行数:12,代码来源:World.py


注:本文中的panda3d.core.TextNode类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。