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Python PNMImage.flip方法代码示例

本文整理汇总了Python中panda3d.core.PNMImage.flip方法的典型用法代码示例。如果您正苦于以下问题:Python PNMImage.flip方法的具体用法?Python PNMImage.flip怎么用?Python PNMImage.flip使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在panda3d.core.PNMImage的用法示例。


在下文中一共展示了PNMImage.flip方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __makeSprite__

# 需要导入模块: from panda3d.core import PNMImage [as 别名]
# 或者: from panda3d.core.PNMImage import flip [as 别名]
 def __makeSprite__(self,pnm_img,subfile,flip):  
   
   img  = None
   if flip:
     img = PNMImage(pnm_img.getXSize(),pnm_img.getYSize())  
     img.copyFrom(pnm_img)        
     img.flip(True ,False,False)    
   else:
     img = pnm_img                
             
   sff_image = Sprite()     
   sff_image.setXSize(img.getXSize())
   sff_image.setYSize(pnm_img.getYSize())
   sff_image.setZSize(1)    
   sff_image.axisx = -subfile.axisx if (not flip ) else subfile.axisx
   sff_image.axisy = subfile.axisy
   sff_image.group = subfile.groupno
   sff_image.no = subfile.imageno
   sff_image.load(img)
   sff_image.setWrapU(Texture.WM_border_color) # gets rid of odd black edges around image
   sff_image.setWrapV(Texture.WM_border_color)
   sff_image.setBorderColor(LColor(0,0,0,0))
   
   return sff_image
         
     
   
开发者ID:jrgnicho,项目名称:platformer_games_project,代码行数:26,代码来源:sff.py

示例2: loadSpriteImages

# 需要导入模块: from panda3d.core import PNMImage [as 别名]
# 或者: from panda3d.core.PNMImage import flip [as 别名]
 def loadSpriteImages(self,file_path,cols,rows,flipx = False,flipy = False):
     """
     Loads an image file containing individual animation frames and returns then in a list of PNMImages
     inputs:
         - file_path
         - cols
         - rows
         - flipx
         - flipy
     Output: 
         - tuple ( bool , list[PNMImage]  )
     """
     
     # Make a filepath
     image_file = Filename(file_path)
     if image_file .empty():
         raise IOError("File not found")
         return (False, [])
 
     # Instead of loading it outright, check with the PNMImageHeader if we can open
     # the file.
     img_head = PNMImageHeader()
     if not img_head.readHeader(image_file ):
         raise IOError("PNMImageHeader could not read file %s. Try using absolute filepaths"%(file_path))
         return (False, [])
 
     # Load the image with a PNMImage
     full_image = PNMImage(img_head.getXSize(),img_head.getYSize())
     full_image.alphaFill(0)
     full_image.read(image_file) 
     
     if flipx or flipy:
         full_image.flip(flipx,flipy,False)
 
     w = int(full_image.getXSize()/cols)
     h = int(full_image.getYSize()/rows)
     
     images = []
 
     counter = 0
     for i in range(0,cols):
       for j in range(0,rows):
         sub_img = PNMImage(w,h)
         sub_img.addAlpha()
         sub_img.alphaFill(0)
         sub_img.fill(1,1,1)
         sub_img.copySubImage(full_image ,0 ,0 ,i*w ,j*h ,w ,h)
 
         images.append(sub_img)
         
     return (True, images)
开发者ID:jrgnicho,项目名称:platformer_games_project,代码行数:53,代码来源:sprite_loader.py

示例3: flipImages

# 需要导入模块: from panda3d.core import PNMImage [as 别名]
# 或者: from panda3d.core.PNMImage import flip [as 别名]
 def flipImages(self,images,flipx , flipy):
     """
     Returns a copy of the images flipped by the corresponding axes
     """
     
     flipped = []
     for img in images: 
         fimg = PNMImage(img.getXSize(),img.getYSize())  
         fimg.copyFrom(img)        
         fimg.flip(flipx,flipy,False)
         flipped.append(fimg)
         
     return flipped
         
开发者ID:jrgnicho,项目名称:platformer_games_project,代码行数:15,代码来源:sprite_loader.py

示例4: loadImage

# 需要导入模块: from panda3d.core import PNMImage [as 别名]
# 或者: from panda3d.core.PNMImage import flip [as 别名]
  def loadImage(self,file_path,cols,rows,scale_x,scale_y,frame_rate):

    # Make a filepath
    image_file = Filename(file_path)
    if image_file .empty():
        raise IOError, "File not found"
        return False

    # Instead of loading it outright, check with the PNMImageHeader if we can open
    # the file.
    img_head = PNMImageHeader()
    if not img_head.readHeader(image_file ):
        raise IOError, "PNMImageHeader could not read file %s. Try using absolute filepaths"%(file_path)
        return False

    # Load the image with a PNMImage
    full_image = PNMImage(img_head.getXSize(),img_head.getYSize())
    full_image.alphaFill(0)
    full_image.read(image_file) 

    right_image = PNMImage(img_head.getXSize(),img_head.getYSize())
    left_image = PNMImage(img_head.getXSize(),img_head.getYSize())
    right_image.copyFrom(full_image)    
    left_image.copyFrom(full_image)
    left_image.flip(True,False,False)

    # storing individual sprite size
    self.size_ = (right_image.getReadXSize()/cols,right_image.getReadYSize()/rows)

    self.seq_right_ = self.attachNewNode(self.createSequenceNode(self.name_ + '_right_seq',right_image,cols,rows,scale_x,scale_y,frame_rate))
    self.seq_left_ = self.attachNewNode(self.createSequenceNode(self.name_ + '_left_seq',left_image,cols,rows,scale_x,scale_y,frame_rate))
    self.seq_right_.reparentTo(self)
    self.seq_left_.reparentTo(self)

    right_image.clear()
    left_image.clear()
    full_image.clear()

    self.faceRight(True)      

    return True
开发者ID:jrgnicho,项目名称:platformer_games_project,代码行数:43,代码来源:test_sprite_animation.py

示例5: __loadSpritePair__

# 需要导入模块: from panda3d.core import PNMImage [as 别名]
# 或者: from panda3d.core.PNMImage import flip [as 别名]
  def __loadSpritePair__(sprite_details):  
    
    image_file = sprite_details.im_file
    img_head = PNMImageHeader()
    if not img_head.readHeader(image_file ):
        logging.error( "PNMImageHeader could not read file %s. Try using absolute filepaths"%(image_file))
        return (None,None)

    # Load the right side image as a PNMImage
    right_img = PNMImage(img_head.getXSize(),img_head.getYSize())
    right_img.alphaFill(0)
    right_img.read(image_file)
    
    # Flip to get the left side image
    left_img = PNMImage(right_img.getXSize(),right_img.getYSize())  
    left_img.copyFrom(right_img)        
    left_img.flip(True ,False,False) 
    
    images = [(right_img,False),(left_img,True)]
    sprites = []
    
    for entry in images:      
       
      img = entry[0]
      flip = entry[1]        
      sprite = Sprite()     
      sprite.setXSize(img.getXSize())
      sprite.setYSize(img.getYSize())
      sprite.setZSize(1)    
      sprite.axisx = -sprite_details.axisx if (not flip ) else sprite_details.axisx
      sprite.axisy = sprite_details.axisy
      sprite.group = sprite_details.group_no
      sprite.no = sprite_details.image_no
      sprite.load(img)
      sprite.setWrapU(Texture.WM_border_color) # gets rid of odd black edges around image
      sprite.setWrapV(Texture.WM_border_color)
      sprite.setBorderColor(LColor(0,0,0,0))
      
      sprites.append(sprite)
    
    return (sprites[0],sprites[1])
开发者ID:jrgnicho,项目名称:platformer_games_project,代码行数:43,代码来源:ffe_loader.py


注:本文中的panda3d.core.PNMImage.flip方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。