本文整理汇总了Python中orc.Orc.weapon方法的典型用法代码示例。如果您正苦于以下问题:Python Orc.weapon方法的具体用法?Python Orc.weapon怎么用?Python Orc.weapon使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类orc.Orc
的用法示例。
在下文中一共展示了Orc.weapon方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_battle
# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import weapon [as 别名]
def test_battle(self):
orc = Orc("Bron", 100, 1.3)
hero = Hero("Bron", 100, "DragonSlayer")
axe = Weapon("Mighty Axe", 25, 0.2)
orc.weapon = axe
self.my_map.spawn("player_1", orc)
self.my_map.spawn("player_2", hero)
self.my_map.move("player_1", "right")
self.my_map.move("player_1", "left")
self.my_map.move("player_1", "right")
self.my_map.move("player_2", "up")
self.my_map.move("player_1", "down")
self.my_map.move("player_1", "down")
self.my_map.move("player_1", "down")
for i in range(0, 4):
self.my_map.move("player_2", "up")
for i in range(0, 4):
self.my_map.move("player_2", "left")
self.my_map.move("player_2", "down")
self.my_map.move("player_2", "down")
self.my_map.move("player_2", "down")
self.my_map.move("player_1", "right")
self.my_map.move("player_2", "left")
self.my_map.move("player_2", "left")
self.my_map.move("player_1", "right")
self.assertEqual(self.my_map.print_map(), "..##......\n#.##..###.\n#.###.###.\n#..O..###.\n###.#####.\n")
示例2: test_fight_equal
# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import weapon [as 别名]
def test_fight_equal(self):
hero_one = Hero("Bron", 100, "DragonSlayer")
orc_one = Orc("Orcy", 150, 1.5)
hero_one.weapon = Weapon("Axe", 20, 0.5)
orc_one.weapon = Weapon("Axe", 20, 0.5)
self.fight_one.simulate_battle()
# both has the same weapon, but the orc has berserc_factor,\
# he should be alive at the end
self.assertTrue(self.orc_one.is_alive())
示例3: test__fail_move_on_map
# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import weapon [as 别名]
def test__fail_move_on_map(self):
bron_orc = Orc("Bron", 100, 1.3)
bron_hero = Hero("Bron", 100, "DragonSlayer")
axe = Weapon("Mighty Axe", 25, 0.2)
bron_orc.weapon = axe
self.my_map.spawn("player_1", bron_orc)
self.my_map.spawn("player_2", bron_hero)
self.assertFalse(self.my_map.move("player_1", "left"))
self.assertTrue(self.my_map.move("player_1", "right"))
self.assertFalse(self.my_map.move("player_1", "up"))
self.assertFalse(self.my_map.move("player_1", "right"))
self.assertFalse(self.my_map.move("player_2", "down"))
示例4: spawn_npcs
# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import weapon [as 别名]
def spawn_npcs(self):
"""Spawns NPCs into the Dungeon field"""
free_spaces = True
counter = 1
while free_spaces:
if "N" in self.map:
npc = Orc("NPC" + str(counter), 250, 1.4)
wep = Weapon("Axe" + str(counter), 15, 0.7)
npc.weapon = wep
self.npcs[npc.name] = npc
self.ingame[npc.name] = npc
npc.location = self.get_position_in_map("N")
self.map = (self.map[:self.map.find("N")] + "O" +
self.map[self.map.find("N") + 1:])
counter += 1
else:
free_spaces = False