本文整理汇总了Python中orc.Orc.equip_weapon方法的典型用法代码示例。如果您正苦于以下问题:Python Orc.equip_weapon方法的具体用法?Python Orc.equip_weapon怎么用?Python Orc.equip_weapon使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类orc.Orc
的用法示例。
在下文中一共展示了Orc.equip_weapon方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_Orc_attack_with_weapon
# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import equip_weapon [as 别名]
def test_Orc_attack_with_weapon(self):
my_weapon = Weapon("Axe", 31, 0.2)
my_Orc = Orc("Ivan", 100, 1.5)
my_Orc.equip_weapon(my_weapon)
attack = my_weapon.damage * (1 + my_weapon.critical_strike_percent) * my_Orc.berserk_factor
true_attack = my_Orc.attack()
self.assertEqual(attack, true_attack)
示例2: TestFight
# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import equip_weapon [as 别名]
class TestFight(unittest.TestCase):
def setUp(self):
self.my_hero = Hero("Hero", 100, "Hero")
self.my_orc = Orc("Orc", 100, 1.5)
self.the_fight = Fight(self.my_hero, self.my_orc)
def test_init(self):
self.assertEqual(self.my_hero.name, "Hero")
self.assertEqual(self.my_hero.health, 100)
self.assertEqual(self.my_hero.nickname, "Hero")
self.assertEqual(self.my_orc.name, "Orc")
self.assertEqual(self.my_orc.health, 100)
self.assertEqual(self.my_orc.berserk_factor, 1.5)
def test_attacks_first(self):
my_arr = []
for i in range(0, 100):
if self.the_fight.attacks_first() == True:
my_arr.append(1)
my_arr.append(0)
self.assertIn(1, my_arr)
self.assertIn(0, my_arr)
def test_simulate_fight(self):
proba1 = Weapon("axe", 1, 0.1)
proba2 = Weapon("sword", 40, 0.9)
self.my_hero.equip_weapon(proba1)
self.my_orc.equip_weapon(proba2)
the_fight = Fight(self.my_hero, self.my_orc)
self.assertFalse(the_fight.simulate_fight())
示例3: FightTest
# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import equip_weapon [as 别名]
class FightTest(unittest.TestCase):
def setUp(self):
self.bron_hero = Hero("Bron", 100, "DragonSlayer")
self.torug_orc = Orc("Torug", 100, 1.2)
self.new_fight = Fight(self.bron_hero, self.torug_orc)
self.axe = Weapon("Axe", 20, 0.2)
self.sword = Weapon("Sword", 12, 0.7)
self.bron_hero.equip_weapon(self.sword)
self.torug_orc.equip_weapon(self.axe)
def test_init(self):
self.assertEqual(self.new_fight.orc, self.torug_orc)
self.assertEqual(self.new_fight.hero, self.bron_hero)
def test_who_is_first(self):
first_entity = self.new_fight.who_is_first()
self.assertIn(first_entity, [self.bron_hero, self.torug_orc])
def test_fight(self):
self.new_fight.simulate_battle()
self.assertFalse(self.torug_orc.is_alive() and self.bron_hero.is_alive())
def test_fight_with_no_weapons(self):
self.torug_orc.weapon = None
self.new_fight.simulate_battle()
self.assertFalse(self.torug_orc.is_alive())
示例4: OrcTests
# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import equip_weapon [as 别名]
class OrcTests(unittest.TestCase):
def setUp(self):
self.the_orc = Orc("Oplik", 122, 1.42)
def test_orc_init(self):
self.assertEqual(1.42, self.the_orc.berserk_factor)
def test_set_berserk_factor(self):
self.the_orc.set_berserk_factor(2.55)
self.assertEqual(2, self.the_orc.berserk_factor)
self.the_orc.set_berserk_factor(0.55)
self.assertEqual(1, self.the_orc.berserk_factor)
def test_orc_attack_no_weapon(self):
self.assertEqual(0, self.the_orc.attack())
# that's a stupid test, fix it later!
def test_orc_attack(self):
weapon = Weapon("spoon", 2, 0.7)
self.the_orc.equip_weapon(weapon)
critical = False
normal = False
critical_num = 4 * self.the_orc.berserk_factor
normal_num = 2 * self.the_orc.berserk_factor
for i in range(0, 1000):
critical = critical or (critical_num == self.the_orc.attack())
normal = normal or (normal_num == self.the_orc.attack())
self.assertTrue(critical)
self.assertTrue(normal)
示例5: TestOrc
# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import equip_weapon [as 别名]
class TestOrc(unittest.TestCase):
def setUp(self):
self.orc = Orc("Berserk", 100, 2)
def test_orc_init(self):
self.assertEqual("Berserk", self.orc.name)
self.assertEqual(100, self.orc.health)
self.assertEqual(2, self.orc.berserk_factor)
def test_berserk_factor_over(self):
tincho = Orc("Tincho", 200, 5)
self.assertTrue(tincho.berserk_factor in [1, 2])
def test_berserk_factor_under(self):
pencho = Orc("Pencho", 210, 0.5)
self.assertTrue(pencho.berserk_factor in [1, 2])
def test_attack_berserk_with_weapon(self):
weapon = Weapon("Mighty Axe", 25, 0.2)
self.orc.equip_weapon(weapon)
self.assertEqual(25 * 2, self.orc.attack())
def test_attack_berserk_without_weapon(self):
self.assertEqual(0, self.orc.attack())
示例6: setUp
# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import equip_weapon [as 别名]
def setUp(self):
weapon = Weapon('Dagger', 10, 0.0)
hero = Hero('Asd', 100, 'Hero')
hero.equip_weapon(weapon)
orc = Orc('Dsa', 1, 1.4)
orc.equip_weapon(weapon)
self.fight = fight.Fight(hero, orc)
示例7: test_simulate_fight_orc_win
# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import equip_weapon [as 别名]
def test_simulate_fight_orc_win(self):
orc_w = Orc("Winner", 300, 2)
hero_l = Hero("Loser", 300, "TheLoser")
wep = Weapon("Ubiec", 15, 0.5)
orc_w.equip_weapon(wep)
orc_fight = Fight(hero_l, orc_w)
self.assertEqual(orc_fight.simulate_fight(), orc_fight._ORC_WINNER)
示例8: OrcTest
# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import equip_weapon [as 别名]
class OrcTest (unittest.TestCase):
def setUp(self):
self.orc = Orc("Gosho", 100, 1.25)
def test_orc_init(self):
self.assertEqual(self.orc.name, "Gosho")
self.assertEqual(self.orc.health, 100)
self.assertEqual(self.orc.berserk_factor, 1.25)
def test_get_health(self):
self.assertEqual(self.orc.get_health(), 100)
def test_is_alive_return_false(self):
self.orc.fight_health = 0
self.assertFalse(self.orc.is_alive())
def test_is_alive(self):
self.assertTrue(self.orc.is_alive())
def test_take_damage(self):
self.assertEqual(80, self.orc.take_damage(20))
def test_take_damage_more_than_health(self):
self.assertEqual(0, self.orc.take_damage(120))
def test_take_healing_to_dead_person(self):
self.orc.health = 0
self.assertFalse(self.orc.take_healing(20))
def test_take_healing_more_than_full_health(self):
self.orc.health = 90
self.assertFalse(self.orc.take_healing(100))
def test_take_healing_true(self):
self.orc.health = 40
def test_berserk_factor_below_one(self):
self.orc.berserk_factor = 0.4
self.assertEqual(self.orc.berserk_factor_check(), 1)
def test_berserk_factor_over_two(self):
self.orc.berserk_factor = 2.14
self.assertEqual(self.orc.berserk_factor_check(), 2)
def test_orc_attack_with_weapon(self):
self.orc.equip_weapon(Weapon("Pipe", 35, 0.5))
self.assertEqual(self.orc.attack(), 70)
def test_orc_attack_without_weapon(self):
self.assertEqual(self.orc.attack(), 0)
示例9: test_fight1
# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import equip_weapon [as 别名]
def test_fight1(self):
new_hero = Hero("Jack", 100, "Ripper")
new_orc = Orc("Gruumsh", 40, 1.2)
hero_weapon = Weapon("The Sting", 8, 0.33)
orc_weapon = Weapon("The Pacifier", 12, 1)
new_hero.equip_weapon(hero_weapon)
new_orc.equip_weapon(orc_weapon)
Fight(new_hero, new_orc)
示例10: TestDungeon
# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import equip_weapon [as 别名]
class TestDungeon(unittest.TestCase):
def setUp(self):
self.without_weapon = Weapon("With bare hands", 0, 0)
self.thanes_hummer = Weapon("Thanes hummer", 15, 0.4)
self.yurnero_blade = Weapon("Yurneros blade", 10, 0.35)
self.the_hero = Hero("Thanes", 150, 150, "Mountain King")
self.the_orc = Orc("Yurnero the Blademaster", 150, 150, 1.3)
self.the_chen = Orc("Chen", 150, 150, 1.3)
self.small_potion = Potion("Small potion", 15)
self.midium_potion = Potion("Midium potion", 25)
self.the_hero.equip_weapon(self.thanes_hummer)
self.the_orc.equip_weapon(self.yurnero_blade)
self.map = Dungeon("map.txt")
self.map.read_map()
self.map.dict_of_items[self.yurnero_blade] = []
self.map.dict_of_items[self.thanes_hummer] = []
self.map.dict_of_items[self.small_potion] = []
self.map.dict_of_items[self.midium_potion] = []
self.map.dict_of_herous[self.the_orc] = []
self.map.dict_of_herous[self.the_hero] = []
self.map.spawn_player("shosho", self.the_hero)
#self.map.spawn_player("kosho", self.the_orc)
#self.map.dict_champion_name[self.the_hero] = "shosho"
self.map.dict_champion_name[self.the_orc] = "kosho"
#def test_validate_player(self):
# self.assertEqual(self.the_hero, self.map.validate_player_name("hero"))
def test_spawn_player(self):
#self.assertFalse(self.map.spawn_player("shosho", self.the_hero))
self.assertTrue(self.map.spawn_player("kosho", self.the_orc))
self.assertFalse(self.map.spawn_player("kosho", self.the_chen))
def test_can_move(self):
#print("{}\n{}".format(self.map.number_of_rows, self.map.number_of_chars))
#print((self.map.number_of_rows))
self.current_user = self.the_orc
self.map.print_map()
self.assertFalse(self.map.can_move_up(-1, 0))
self.assertFalse(self.map.can_move_down(1, 0))
self.assertTrue(self.map.can_move_right(0, 1))
self.map.validate_player_name("orc")
print("{} {}".format(self.map.current_x, self.map.current_y))
self.assertFalse(self.map.can_move_up(-1, 0))
self.assertFalse(self.map.can_move_down(1, 0))
self.assertTrue(self.map.can_move_right(0, 1))
self.assertFalse(self.map.can_move_left(0, -1))
def test_validate_player_name(self):
self.map.spawn_player("kosho", self.the_orc)
self.assertEqual(self.map.validate_player_name("kosho"), self.the_orc)
self.map.print_map()
示例11: test_orc_wins
# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import equip_weapon [as 别名]
def test_orc_wins(self):
hero = Hero("Bron", 50, "DragonSlayer")
evil_orc = Orc('karakondjul', 100 , 1.5)
weapon1 = Weapon("Axe", 1, 0.5)
weapon2 = Weapon("Sword", 34, 0.5)
hero.equip_weapon(weapon1)
evil_orc.equip_weapon(weapon2)
fight = Fighting(hero,evil_orc)
winner = fight.simulate_fight()
self.assertTrue(isinstance(winner,Orc))
示例12: test_fight
# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import equip_weapon [as 别名]
def test_fight(self):
my_Hero = Hero("Ivan", 100, "bad ass")
my_Orc = Orc("Boko", 100, 1.5)
my_weapon1 = Weapon("Axe1", 31, 0.2)
my_weapon2 = Weapon("Axe2", 31, 0.2)
my_Hero.equip_weapon(my_weapon1)
my_Orc.equip_weapon(my_weapon2)
fight1 = Fight(my_Hero, my_Orc)
fight1.simulate_fight()
self.assertFalse(my_Orc.is_alive() and my_Hero.is_alive())
示例13: test_move_and_fight
# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import equip_weapon [as 别名]
def test_move_and_fight(self):
boromir = Hero("Boromir", 100, "OneDoesNotSimply")
gollum = Orc("Gollum", 100, 1.5)
axe = Weapon("Mighty Axe", 25, 0.2)
sword = Weapon("Sword", 25, 0.2)
boromir.equip_weapon(sword)
gollum.equip_weapon(axe)
self.dungeon.spawn("player_1", boromir)
self.dungeon.spawn("player_2", gollum)
self.dungeon.spawned["player_2"][1] = 12
self.dungeon.move("player_1", "right")
been_fight = self.dungeon.spawned["player_1"][0].is_alive() and self.dungeon.spawned["player_2"][0].is_alive()
self.assertFalse(been_fight)
示例14: TestFight
# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import equip_weapon [as 别名]
class TestFight(unittest.TestCase):
def setUp(self):
self.orc = Orc("Berserk", 1000, 2)
self.hero = Hero("Bron", 1000, "DragonSlayer")
self.weapon = Weapon("Mighty Axe", 25, 0.3)
self.orc.equip_weapon(self.weapon)
self.hero.equip_weapon(self.weapon)
self.fight = Fight(self.hero, self.orc)
def test_simulate_fight(self):
self.fight.simulate_fight()
self.assertTrue(not self.orc.is_alive() or not self.hero.is_alive())
示例15: TestFight
# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import equip_weapon [as 别名]
class TestFight(unittest.TestCase):
def setUp(self):
self.varyan = Hero("Varyan Wrynn", 100, "King")
self.garrosh = Orc("Garrosh Hellscream", 100, 7)
self.weak_weapon = Weapon("Noob Weapon", 10, 0.1)
self.strong_weapon = Weapon("Woo Weapon", 20, 0.7)
self.fight = Fight(self.varyan, self.garrosh)
def test_simulate_fight_win(self):
self.varyan.equip_weapon(self.strong_weapon)
self.garrosh.equip_weapon(self.weak_weapon)
self.assertIsNotNone(self.fight.simulate_fight())