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Python Orc.is_alive方法代码示例

本文整理汇总了Python中orc.Orc.is_alive方法的典型用法代码示例。如果您正苦于以下问题:Python Orc.is_alive方法的具体用法?Python Orc.is_alive怎么用?Python Orc.is_alive使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在orc.Orc的用法示例。


在下文中一共展示了Orc.is_alive方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: FightTest

# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import is_alive [as 别名]
class FightTest(unittest.TestCase):

    def setUp(self):
        self.hero_one = Hero("Bron", 100, "DragonSlayer")
        self.orc_one = Orc("Orcy", 150, 1.5)
        self.fight_one = fight.Fight(self.hero_one, self.orc_one)
        self.axe = Weapon("Axe", 20, 0.2)
        self.sword = Weapon("Sword", 12, 0.7)
        self.hero_one.weapon = self.sword
        self.orc_one.weapon = self.axe

    def test_init(self):
        self.assertEqual(self.fight_one.hero, self.hero_one)
        self.assertEqual(self.fight_one.orc, self.orc_one)

    def test_fight(self):
        self.fight_one.simulate_battle()
        # if one of them died
        self.assertFalse(self.orc_one.is_alive() and self.hero_one.is_alive())

    def test_fight_no_weapon(self):
        self.orc_one.weapon = None
        self.fight_one.simulate_battle()
        # orc has no weapon => orc dies
        self.assertFalse(self.orc_one.is_alive())

    def test_fight_equal(self):
        hero_one = Hero("Bron", 100, "DragonSlayer")
        orc_one = Orc("Orcy", 150, 1.5)
        hero_one.weapon = Weapon("Axe", 20, 0.5)
        orc_one.weapon = Weapon("Axe", 20, 0.5)
        self.fight_one.simulate_battle()
        # both has the same weapon, but the orc has berserc_factor,\
        # he should be alive at the end
        self.assertTrue(self.orc_one.is_alive())
开发者ID:GalinaDimitrova,项目名称:Hack,代码行数:37,代码来源:fight_test.py

示例2: FightTest

# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import is_alive [as 别名]
class FightTest(unittest.TestCase):

    def setUp(self):
        self.bron_hero = Hero("Bron", 100, "DragonSlayer")
        self.torug_orc = Orc("Torug", 100, 1.2)
        self.new_fight = Fight(self.bron_hero, self.torug_orc)
        self.axe = Weapon("Axe", 20, 0.2)
        self.sword = Weapon("Sword", 12, 0.7)
        self.bron_hero.equip_weapon(self.sword)
        self.torug_orc.equip_weapon(self.axe)

    def test_init(self):
        self.assertEqual(self.new_fight.orc, self.torug_orc)
        self.assertEqual(self.new_fight.hero, self.bron_hero)

    def test_who_is_first(self):
        first_entity = self.new_fight.who_is_first()
        self.assertIn(first_entity, [self.bron_hero, self.torug_orc])

    def test_fight(self):
        self.new_fight.simulate_battle()
        self.assertFalse(self.torug_orc.is_alive() and self.bron_hero.is_alive())

    def test_fight_with_no_weapons(self):
        self.torug_orc.weapon = None
        self.new_fight.simulate_battle()
        self.assertFalse(self.torug_orc.is_alive())
开发者ID:ivaylospasov,项目名称:programming-101,代码行数:29,代码来源:fight_test.py

示例3: OrcTest

# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import is_alive [as 别名]
class OrcTest (unittest.TestCase):
    def setUp(self):
        self.orc = Orc("Gosho", 100, 1.25)

    def test_orc_init(self):

        self.assertEqual(self.orc.name, "Gosho")
        self.assertEqual(self.orc.health, 100)
        self.assertEqual(self.orc.berserk_factor, 1.25)

    def test_get_health(self):

        self.assertEqual(self.orc.get_health(), 100)

    def test_is_alive_return_false(self):

        self.orc.fight_health = 0
        self.assertFalse(self.orc.is_alive())

    def test_is_alive(self):

        self.assertTrue(self.orc.is_alive())

    def test_take_damage(self):

        self.assertEqual(80, self.orc.take_damage(20))

    def test_take_damage_more_than_health(self):

        self.assertEqual(0, self.orc.take_damage(120))

    def test_take_healing_to_dead_person(self):

        self.orc.health = 0
        self.assertFalse(self.orc.take_healing(20))

    def test_take_healing_more_than_full_health(self):

        self.orc.health = 90
        self.assertFalse(self.orc.take_healing(100))

    def test_take_healing_true(self):

        self.orc.health = 40

    def test_berserk_factor_below_one(self):
        self.orc.berserk_factor = 0.4
        self.assertEqual(self.orc.berserk_factor_check(), 1)

    def test_berserk_factor_over_two(self):
        self.orc.berserk_factor = 2.14
        self.assertEqual(self.orc.berserk_factor_check(), 2)

    def test_orc_attack_with_weapon(self):
        self.orc.equip_weapon(Weapon("Pipe", 35, 0.5))
        self.assertEqual(self.orc.attack(), 70)

    def test_orc_attack_without_weapon(self):
        self.assertEqual(self.orc.attack(), 0)
开发者ID:JusttRelaxx,项目名称:HackBulgaria,代码行数:61,代码来源:the_orc_test.py

示例4: TestOrc

# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import is_alive [as 别名]
class TestOrc(unittest.TestCase):
	def setUp(self):
		self.orc = Orc("Monster", 100, 2)

	def test_orc_init(self):
		self.assertEqual(self.orc.name, "Monster")
		self.assertEqual(self.orc.health, 100)
		self.assertEqual(self.orc.berserk_factor, 2)

	def test_orc_limit_bf_more(self):
		orc = Orc("Monster", 100, 5)
		with self.assertRaises(ValueError):
			Orc(2)

	def test_orc_limit_bf_more(self):
		orc = Orc("Monster", 100, 1)
		self.assertEqual(orc.berserk_factor, 1)

	def test_orc_limit_bf_more(self):
		orc = Orc("Monster", 100, 2)
		self.assertEqual(orc.berserk_factor, 2)
	
	def test_get_health(self):
		self.assertEqual(100, self.orc.get_health())

	def test_is_alive(self):
		self.assertTrue(self.orc.is_alive())

	def test_is_alive_death(self):
		self.orc.health = 0
		self.assertFalse(self.orc.is_alive())

	def test_take_damage(self):
		self.assertEqual(self.orc.take_damage(80),20)

	def test_take_damage_more(self):
		self.assertEqual(self.orc.take_damage(123),0)
		
	def test_take_healing_deathed_hero(self):
		self.orc.health = 0
		self.assertFalse(self.orc.take_healing(10))

	def test_take_healing(self):
		self.assertTrue(self.orc.take_healing(10))

	def test_take_healing_limit_health_invalid(self):
		self.orc.take_healing(10)
		self.assertEqual(100, self.orc.health)

	def test_take_healing_limit_health_valid(self):
		self.orc.health = 80
		self.orc.take_healing(10)
		self.assertEqual(90, self.orc.health)
开发者ID:kalpak44,项目名称:Program101,代码行数:55,代码来源:test_orc.py

示例5: OrcTest

# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import is_alive [as 别名]
class OrcTest (unittest.TestCase):
    def setUp(self):
        self.orc = Orc("The DragonSlayer killer", 100, 1.5)

    def test_hero_init(self):

        self.assertEqual(self.orc.name, "The DragonSlayer killer")
        self.assertEqual(self.orc.maxhealth, 100)
        self.assertEqual(self.orc.berserk_factor, 1.5)

    def test_get_health(self):

        self.assertEqual(self.orc.get_health(), 100)

    def test_is_alive_return_false(self):

        self.orc.maxhealth = 0
        self.assertFalse(self.orc.is_alive())

    def test_is_alive(self):

        self.assertTrue(self.orc.is_alive())

    def test_take_damage(self):

        self.assertEqual(80, self.orc.take_damage(20))

    def test_take_damage_more_than_health(self):

        self.assertEqual(0,self.orc.take_damage(120))

    def test_take_healing_to_dead_person(self):

        self.orc.maxhealth = 0
        self.assertFalse(self.orc.take_healing(20))

    def test_take_healing_more_than_enough(self):

        self.orc.maxhealth = 90
        self.assertFalse(self.orc.take_healing(100))

    def test_take_healing_true(self):

        self.orc.maxhealth = 40

    def test_berserk_factor_below_one(self):
        self.orc.berserk_factor = 0.5
        self.assertEqual(self.orc.berserk_factor_check(), 1)

    def test_berserk_factor_above_two(self):
        self.orc.berserk_factor = 2.15
        self.assertEqual(self.orc.berserk_factor_check(), 2)
开发者ID:modzozo,项目名称:hack101,代码行数:54,代码来源:orcTest.py

示例6: TestFight

# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import is_alive [as 别名]
class TestFight(unittest.TestCase):

    def setUp(self):
        self.hero = Hero("Aiden", 500, "Daro Wonderer")
        self.orc = Orc("Thrall", 400, 1.4)
        weapon1 = Weapon("The Ash Bringer", 80, 0.5)
        weapon2 = Weapon('DoomHammer', 80, 0.5)
        self.hero.equip_weapon(weapon1)
        self.orc.equip_weapon(weapon2)

        self.fight = Fight(self.hero, self.orc)

    def test_simulate_fight(self):
        self.fight.simulate_fight()
        self.assertTrue(self.hero.is_alive() or self.orc.is_alive())
        self.assertFalse(self.orc.is_alive() and self.hero.is_alive())
开发者ID:NikiMaslarski,项目名称:HackBulgari_Programming101,代码行数:18,代码来源:fight_test.py

示例7: test_start_fight_both_alive

# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import is_alive [as 别名]
 def test_start_fight_both_alive(self):
     fight_map = Dungeon("fight_map.txt")
     blademaster = Orc("Yurnero", 120, 1.2)
     fight_map.spawn("player_1", self.paladin)
     fight_map.spawn("player_2", blademaster)
     fight_map.move("player_1", "right")
     fight_map.move("player_2", "left")
     fight_map.move("player_1", "right")
     self.assertTrue(self.paladin.is_alive())
     self.assertTrue(blademaster.is_alive())
开发者ID:mihail-nikolov,项目名称:hackBG,代码行数:12,代码来源:test_dungeon.py

示例8: test_fight

# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import is_alive [as 别名]
 def test_fight(self):
     my_Hero = Hero("Ivan", 100, "bad ass")
     my_Orc = Orc("Boko", 100, 1.5)
     my_weapon1 = Weapon("Axe1", 31, 0.2)
     my_weapon2 = Weapon("Axe2", 31, 0.2)
     my_Hero.equip_weapon(my_weapon1)
     my_Orc.equip_weapon(my_weapon2)
     fight1 = Fight(my_Hero, my_Orc)
     fight1.simulate_fight()
     self.assertFalse(my_Orc.is_alive() and my_Hero.is_alive())
开发者ID:Hristiyan-Andreev,项目名称:HackBuglaria,代码行数:12,代码来源:fightingTest.py

示例9: TestOrc

# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import is_alive [as 别名]
class TestOrc(unittest.TestCase):

    def setUp(self):
        self.pesho = Orc("Pesho", 100, 2.2)

    def test_orc_init(self):
        self.assertEqual(self.pesho.name, "Pesho")
        self.assertEqual(self.pesho.health, 100)
        self.assertEqual(self.pesho.berserk_factor, 2)

    def test_get_health(self):
        self.assertEqual(100, self.pesho.get_health())

    def test_is_alive(self):
        self.assertTrue(self.pesho.is_alive())

    def test_is_alive_dead(self):
        self.pesho.health = 0
        self.assertFalse(self.pesho.is_alive())

    def test_take_demage(self):
        self.pesho.take_demage(10)
        self.assertEqual(90, self.pesho.health)

    def test_take_demage_two(self):
        self.pesho.take_demage(110)
        self.assertEqual(0, self.pesho.health)

    def test_take_healing(self):
        self.pesho.take_demage(100)
        self.assertFalse(self.pesho.take_healing(10))

    def test_take_healing_two(self):
        self.pesho.take_demage(10)
        self.pesho.take_healing(200)
        self.assertEqual(100, self.pesho.health)

    def test_take_healing_three(self):
        self.pesho.take_demage(10)
        self.pesho.take_healing(200)
        self.assertTrue(self.pesho.is_alive())
开发者ID:kal0ian,项目名称:HackBulgaria,代码行数:43,代码来源:orc-test.py

示例10: FightTest

# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import is_alive [as 别名]
class FightTest(unittest.TestCase):
	def setUp(self):
		self.orc = Orc("Gorlag", 100, 3) # ili self.orc_one
		self.hero = Hero("Bron", 100, "DragonSlayer") # ili self.hero_one
		self.fight = fight_new.Fight(self.orc,self.hero) # ili self.fight_one
		self.axe = Weapon("Axe", 20, 0.2)
		self.sword = Weapon("Sword", 12, 0.7)
		self.hero.equiped_weapon = self.sword
		self.orc.equiped_weapon = self.axe # izpozlvame self.hero.weapon za da ne zavisi testa ni ot drygiq test za weapon eqiped

	def test_orc_init(self):
		self.assertTrue(isinstance(self.fight.orc, Orc))
		self.assertEqual(self.fight.orc.name, "Gorlag")
		self.assertEqual(self.fight.orc, self.orc)

	def test_hero_init(self):
		self.assertTrue(isinstance(self.fight.hero, Hero))
		self.assertEqual(self.fight.hero.name, "Bron")
		self.assertEqual(self.fight.hero.nickname, "DragonSlayer")
		self.assertEqual(self.fight.hero, self.hero)

	def test_attack_first(self):
		result = []
		for x in range(10):
			result.append(self.fight.flip_coin())
		self.assertTrue(self.hero in result)
		self.assertTrue(self.orc in result)

	def test_simulate_fight_(self):
		self.orc.health = 0
		self.assertTrue(self.orc.is_alive() or self.hero.is_alive())

	def test_fight(self):
		self.fight.simulate_fight()
		self.assertFalse(self.orc.is_alive() and self.hero.is_alive())

	def test_fight_with_no_weapons(self):
		self.orc.equiped_weapon = None

		self.fight.simulate_fight()
		self.assertFalse(self.orc.is_alive())
开发者ID:ksvulchev,项目名称:Programing101,代码行数:43,代码来源:fight_test.py

示例11: TestFight

# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import is_alive [as 别名]
class TestFight(unittest.TestCase):

    def setUp(self):
        self.orc = Orc("Berserk", 1000, 2)
        self.hero = Hero("Bron", 1000, "DragonSlayer")
        self.weapon = Weapon("Mighty Axe", 25, 0.3)
        self.orc.equip_weapon(self.weapon)
        self.hero.equip_weapon(self.weapon)
        self.fight = Fight(self.hero, self.orc)

    def test_simulate_fight(self):
        self.fight.simulate_fight()
        self.assertTrue(not self.orc.is_alive() or not self.hero.is_alive())
开发者ID:antonpetkoff,项目名称:Programming101,代码行数:15,代码来源:fight_test.py

示例12: test_start_fight_paladin_dead

# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import is_alive [as 别名]
 def test_start_fight_paladin_dead(self):
     axe = Weapon("axe", 10, 0.5)
     blademaster = Orc("Yurnero", 120, 1.2)
     blademaster.equip_weapon(axe)
     fight_map = Dungeon("fight_map.txt")
     fight_map.spawn("player_1", self.paladin)
     fight_map.spawn("player_2", blademaster)
     fight_map.move("player_1", "right")
     fight_map.move("player_2", "left")
     fight_map.move("player_1", "right")
     expected_arr = [['.', '.', 'O', '.']]
     self.assertFalse(self.paladin.is_alive())
     self.assertTrue(blademaster.is_alive())
     #testing _make_changes_after_fight
     self.assertEqual(fight_map.map_array, expected_arr)
开发者ID:mihail-nikolov,项目名称:hackBG,代码行数:17,代码来源:test_dungeon.py

示例13: TestFight

# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import is_alive [as 别名]
class TestFight(unittest.TestCase):

    def setUp(self):
        self.bron_hero = Hero("Bron", 100, "DragonSlayer")
        self.axe = Weapon("Mighty Axe", 25, 0.2)
        self.sword = Weapon("Mighty Sword", 12, 0.7)
        self.bron_orc = Orc("Bron", 100, 1.3)
        self.my_fight = Fight(self.bron_hero, self.bron_orc)
        self.bron_hero.weapon = self.sword
        self.bron_orc.weapon = self.axe

    def test_fight_init(self):
        self.assertEqual(self.my_fight.hero, self.bron_hero)
        self.assertEqual(self.my_fight.orc, self.bron_orc)

    def test_who_is_first(self):
        flag_hero = False
        flag_orc = False
        for i in range(0, 10):
            self.my_fight.who_is_first()
            if self.my_fight.who_is_first() == self.bron_hero:
                flag_hero = True
            else:
                flag_orc = True
        self.assertTrue(flag_hero and flag_orc)

    def test_simulate_fight(self):
        self.my_fight.simulate_fight()
        self.assertFalse(self.bron_orc.is_alive() and self.bron_hero.is_alive())

    def test_simulate_fight_hero_wtih_wep_vs_hero_without_wep(self):
        self.hero_without_wep = Hero("Toni", 100, "Monster")
        self.fight = Fight(self.bron_hero, self.hero_without_wep)
        self.fight.simulate_fight()
        self.assertFalse(self.hero_without_wep.is_alive())

    def test_simulate_fight_hero_vs_equal_orc(self):
        self.equal_orc = Orc("Toni", 100, 1.5)
        self.equal_orc.weapon = self.sword
        self.fight = Fight(self.bron_hero, self.equal_orc)
        self.fight.simulate_fight()
        self.assertFalse(self.bron_hero.is_alive())
开发者ID:AlexanderTankov,项目名称:HackBulgaria-Programming-101,代码行数:44,代码来源:fight_test.py

示例14: game

# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import is_alive [as 别名]
def game():
    map = Dungeon("dungeon_map")
    goshko = Hero("Hero", 100, "Hero")
    Orko = Orc("Orko", 100, 1.5)
    map.spawn("Goshko", goshko)
    map.spawn("Orko", Orko)
    map.print_map()
    while goshko.is_alive() and Orko.is_alive():
        move_hero = input("Move the hero! ")
        map.move("Goshko", move_hero)
        map.print_map()
        move_orc = input("Move the orc! ")
        map.move("Orko", move_orc)
        map.print_map()
    if not goshko.is_alive():
        print ("The Orc won!")
        return
    else:
        print ("The Hero won!")
        return
开发者ID:skdls-,项目名称:Python,代码行数:22,代码来源:dungeon_remake.py

示例15: TestOrc

# 需要导入模块: from orc import Orc [as 别名]
# 或者: from orc.Orc import is_alive [as 别名]
class TestOrc(unittest.TestCase):

    def setUp(self):
        self.orc = Orc("orc", 90, 1.4)

    def test_orc_init(self):
        self.assertEqual(self.orc.name, "orc")
        self.assertEqual(self.orc.health, 90)
        self.assertEqual(self.orc.berserk_factor, 1.4)

    def test_orc_init_weak_orc(self):
        weak_orc = Orc("orc", 20, 0.2)
        self.assertEqual(weak_orc.name, "orc")
        self.assertEqual(weak_orc.health, 20)
        self.assertEqual(weak_orc.berserk_factor, 1)

    def test_orc_init_strong_orc(self):
        strong_orc = Orc("orcc", 200, 20)
        self.assertEqual(strong_orc.name, "orcc")
        self.assertEqual(strong_orc.health, 200)
        self.assertEqual(strong_orc.berserk_factor, 2)

    def test_get_health(self):
        self.assertEqual(self.orc.get_health(), 90)

    def test_is_alive(self):
        self.assertTrue(self.orc.is_alive())

    def test_is_alive_with_dead(self):
        self.orc.health = 0
        self.assertFalse(self.orc.is_alive())

    def test_take_damage(self):
        self.orc.take_damage(50)
        self.assertEqual(self.orc.health, 40)

    def test_take_damage_max_dmg(self):
        self.orc.take_damage(200)
        self.assertEqual(self.orc.health, 0)
        self.orc.take_damage(20)
        self.assertEqual(self.orc.health, 0)

    def test_take_healing_on_dead(self):
        self.orc.health = 0
        self.assertFalse(self.orc.take_healing(100))

    def test_take_healing_above_maximum_health(self):
        self.orc.take_healing(1 + self.orc._MAX_HEALTH)
        self.assertTrue(self.orc.take_healing(1 + self.orc._MAX_HEALTH))
        self.assertEqual(self.orc.health, self.orc._MAX_HEALTH)

    def test_take_healing(self):
        self.orc.health = 20
        self.assertTrue(self.orc.take_healing(20))
        self.assertEqual(self.orc.health, 40)

    def test_attack(self):
        weapon = Weapon("Mighty Axe", 25, 0.2)
        self.orc.equip_weapon(weapon)
        if self.orc.weapon.critical_hit():
            self.assertEqual(self.orc.attack(), self.orc.weapon.damage * self.orc.berserk_factor *2)
        else:
            self.assertEqual(self.orc.attack(), self.orc.weapon.damage * self.orc.berserk_factor)
开发者ID:svetlio2,项目名称:hackbg,代码行数:65,代码来源:orc_test.py


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