本文整理汇总了Python中menu.Menu.move方法的典型用法代码示例。如果您正苦于以下问题:Python Menu.move方法的具体用法?Python Menu.move怎么用?Python Menu.move使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类menu.Menu
的用法示例。
在下文中一共展示了Menu.move方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: MainWidget
# 需要导入模块: from menu import Menu [as 别名]
# 或者: from menu.Menu import move [as 别名]
class MainWidget(QWidget):
def __init__(self, map, width, height):
super(MainWidget, self).__init__()
self.width = width
self.height = height
self.panelWidth = 300
self.mapSize = 16
self.map = map
self.initUI(self.map)
self.setAttribute(Qt.WA_PaintUnclipped)
self.pressed = False
def initUI(self, map):
self.mapWidget =None
self.menu = None
self.hbox = None
self.setGeometry(0, 0, self.width, self.height)
self.move(100, 100)
self.setWindowTitle('Map Generator, CodeName: BAD ASS HEROES')
self.createLayout(map)
self.show()
def createLayout(self, map):
self.hbox = QHBoxLayout()
if self.mapWidget != None:
self.mapWidget.setParent(None)
if self.menu:
self.menu.setParent(None)
else:
self.menu = Menu(self.panelWidth, 2 * self.mapSize + 1)
self.mapWidget = MapWidget(map)
self.connect(self.mapWidget, SIGNAL("mousePressed"), self.startDragging)
self.connect(self.menu, SIGNAL("generateMap"), self.generate)
self.connect(self.menu, SIGNAL("newSize"), self.changeSize)
self.connect(self.menu, SIGNAL("save"), self.save)
self.mapWidget.setSize(self.width - self.panelWidth, self.height)
self.hbox.addWidget(self.mapWidget)
self.hbox.addWidget(self.menu)
self.menu.move(self.width - self.panelWidth, 0)
if self.layout() != None:
sip.delete(self.layout())
self.setLayout(self.hbox)
def changeSize(self, size):
self.mapSize = (size - 1) / 2
def generate(self):
mapgen = mapgenerator.MapGenerator(self.mapSize)
self.pressed = False
self.map = mapgen.getMap()
self.mapWidget.setMap(self.map)
self.show()
def resizeEvent(self, ev):
self.mapWidget.setSize(ev.size().width() - self.panelWidth, ev.size().height())
self.menu.move(ev.size().width() - self.panelWidth, 0)
def startDragging(self, event):
self.pressed = True
self.diff = (-event.x(), -event.y())
def mouseReleaseEvent(self, event):
self.pressed = False
def mouseMoveEvent(self, event):
if self.pressed:
self.mapWidget.setPosition(event.x() + self.diff[0], event.y() + self.diff[1])
def save(self, filename):
f = open(filename, 'w')
f.write(str(self.mapSize * 2 + 1))
f.write("\n")
for i in range(0, len(self.map)):
for j in range(0, len(self.map[i])):
if j > 0:
f.write(" ")
f.write(str(self.map[i][j]))
f.write("\n")
f.close()
示例2: main
# 需要导入模块: from menu import Menu [as 别名]
# 或者: from menu.Menu import move [as 别名]
def main():
pygame.init()
pygame.mixer.music.load("rematch.mp3")
pygame.mixer.music.play(-1)
screen = pygame.display.set_mode((1000, 1000))
clock = pygame.time.Clock()
game_map = Map(0)
player = Character( game_map, 23, 1 )
prevKeys = {}
menu = Menu()
while True:
for e in pygame.event.get():
if e.type == QUIT or (e.type == KEYDOWN and e.key == K_ESCAPE):
pygame.quit()
return
key = pygame.key.get_pressed()
if key[K_DOWN] and not prevKeys[K_DOWN]:
menu.move(1)
if key[K_UP] and not prevKeys[K_UP]:
menu.move(-1)
if key[K_RETURN] and not prevKeys[K_RETURN]:
r = menu.select()
if r == -1:
pygame.quit()
return
elif r == 1:
break
prevKeys = key
menu.draw(screen)
pygame.display.flip()
while True:
clock.tick(30)
for e in pygame.event.get():
if e.type == QUIT or (e.type == KEYDOWN and e.key == K_ESCAPE):
pygame.quit()
return
key = pygame.key.get_pressed()
if key[K_LSHIFT]:
if key[K_UP] and not prevKeys[K_UP]:
player.attack_up()
elif key[K_DOWN] and not prevKeys[K_DOWN]:
player.attack_down()
elif key[K_LEFT] and not prevKeys[K_LEFT]:
player.attack_left()
elif key[K_RIGHT] and not prevKeys[K_RIGHT]:
player.attack_right()
else:
if key[K_UP] and not prevKeys[K_UP]:
player.move_up()
elif key[K_DOWN] and not prevKeys[K_DOWN]:
player.move_down()
elif key[K_LEFT] and not prevKeys[K_LEFT]:
player.move_left()
elif key[K_RIGHT] and not prevKeys[K_RIGHT]:
player.move_right()
while game_map.isWin(player.position.real, player.position.imag):
screen.blit(winScreen,(0,0))
pygame.display.flip()
for e in pygame.event.get():
if e.type == QUIT or (e.type == KEYDOWN and e.key == K_ESCAPE):
pygame.quit()
return
prevKeys = key
game_map.draw(screen)
player.draw(screen)
pygame.display.flip()