本文整理汇总了Python中menu.Menu.menu_summary方法的典型用法代码示例。如果您正苦于以下问题:Python Menu.menu_summary方法的具体用法?Python Menu.menu_summary怎么用?Python Menu.menu_summary使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类menu.Menu
的用法示例。
在下文中一共展示了Menu.menu_summary方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: contineu
# 需要导入模块: from menu import Menu [as 别名]
# 或者: from menu.Menu import menu_summary [as 别名]
def contineu():
os.system('clear')
roll_stats()
roll_stats_print()
continue_submenu = Menu(menus.fourth_menu)
return_menu_name.get_name(menus.fourth_menu)
continue_submenu.menu_summary()
示例2: resume
# 需要导入模块: from menu import Menu [as 别名]
# 或者: from menu.Menu import menu_summary [as 别名]
def resume():
os.system('clear')
new_game_submenu = Menu(return_menu_name.return_name())
prev_menu_name = new_game_submenu.get_menu_name()
prev_menu = Menu(prev_menu_name)
prev_menu.menu_summary()
示例3: save
# 需要导入模块: from menu import Menu [as 别名]
# 或者: from menu.Menu import menu_summary [as 别名]
def save():
os.system('clear')
print('\n')
for files in list_json():
print(' '*5 + files)
save_submenu = Menu(menus.eighth_menu)
save_submenu.menu_summary()
示例4: potion_selector
# 需要导入模块: from menu import Menu [as 别名]
# 或者: from menu.Menu import menu_summary [as 别名]
def potion_selector():
os.system('clear')
if 'Potion of' in player1.inventory[2]:
print('\nYou chose: ' + player1.inventory[2])
potion_selector_submenu = Menu(menus.sixth_menu)
return_menu_name.get_name(menus.sixth_menu)
potion_selector_submenu.menu_summary()
示例5: strike
# 需要导入模块: from menu import Menu [as 别名]
# 或者: from menu.Menu import menu_summary [as 别名]
def strike():
os.system('clear')
global player_hit
while True:
player1_dexter = menus.random_cube_double() + player1.dexterity
monster_dexter = menus.random_cube_double() + monster.dexterity
if player1_dexter > monster_dexter:
print('\nYou hit the monster')
player_hit = True
monster.health -= 2
break
elif player1_dexter < monster_dexter:
print('\nThe monster hit you')
player_hit = False
player1.health -= 2
break
after_fight = Menu(menus.strike_submenu)
after_fight.menu_summary()
示例6: begin
# 需要导入模块: from menu import Menu [as 别名]
# 或者: from menu.Menu import menu_summary [as 别名]
def begin(character):
os.system('clear')
global player_luck
global player1
if player_luck is None:
pass
elif player_luck is True:
print('You tried your luck and succeeded')
elif player_luck is False:
print('You tried your luck and failed')
player_luck = None
if player_hit is None:
print('\nTest your Sword in a test fight!\n')
pre_fight_print(character, monster)
player1 = character
begin_fight = Menu(menus.begin_menu)
return_menu_name.get_name(menus.begin_menu)
begin_fight.menu_summary()
示例7: Menu
# 需要导入模块: from menu import Menu [as 别名]
# 或者: from menu.Menu import menu_summary [as 别名]
import os
from menu import Menu
from menus import *
os.system("clear")
main_menu = Menu(first_menu)
main_menu.menu_summary()
示例8: character
# 需要导入模块: from menu import Menu [as 别名]
# 或者: from menu.Menu import menu_summary [as 别名]
def character():
os.system('clear')
print(player1.character_table())
begin_game_menu = Menu(menus.seventh_menu)
return_menu_name.get_name(menus.seventh_menu)
begin_game_menu.menu_summary()
示例9: quit
# 需要导入模块: from menu import Menu [as 别名]
# 或者: from menu.Menu import menu_summary [as 别名]
def quit():
os.system('clear')
quit_submenu = Menu(menus.third_menu)
quit_submenu.menu_summary()
示例10: new_game
# 需要导入模块: from menu import Menu [as 别名]
# 或者: from menu.Menu import menu_summary [as 别名]
def new_game():
os.system('clear')
username_print(username_input())
new_game_submenu = Menu(menus.second_menu)
return_menu_name.get_name(menus.second_menu)
new_game_submenu.menu_summary()
示例11: save_character
# 需要导入模块: from menu import Menu [as 别名]
# 或者: from menu.Menu import menu_summary [as 别名]
def save_character():
filename = open('save.json', 'w')
json.dump(player1.create_dictionary(), filename)
filename.close()
return_menu = Menu(return_menu_name.return_name())
return_menu.menu_summary()