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Python Menu.event_handler方法代码示例

本文整理汇总了Python中menu.Menu.event_handler方法的典型用法代码示例。如果您正苦于以下问题:Python Menu.event_handler方法的具体用法?Python Menu.event_handler怎么用?Python Menu.event_handler使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在menu.Menu的用法示例。


在下文中一共展示了Menu.event_handler方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Game

# 需要导入模块: from menu import Menu [as 别名]
# 或者: from menu.Menu import event_handler [as 别名]

#.........这里部分代码省略.........
                self.running = False
                self.win_message = False
        elif self.about_menu:
            self.screen.blit(images["intro"],(0,0))
            text = self.text_font.render("Author: Eduardo Alejandro Grando",True,(128,128,255))
            screen.blit(text,(30,0))
            text = self.text_font.render("Platformer graphics: Kenney Vleugels",True,(128,128,255))
            screen.blit(text,(5,125))
            text = self.text_font.render("press ESC to go back to the menu",True,(128,128,255))
            screen.blit(text,(30,300))
        elif self.game_over:
            self.screen.blit(images["intro"],(0,0))
            text = self.text_font.render("GAME OVER",True,(128,128,255))
            screen.blit(text,(250,125))
            text = self.text_font.render("press ESC to go back to the menu",True,(128,128,255))
            screen.blit(text,(30,300)) 
        else:
            self.menu.display_frame()
    #-------------------------------------------------------------------
    def number_image(self,n):
        """ return a image with the number given in it. """
        if n == 1:
            return images["hud_1"]
        elif n == 2:
            return images["hud_2"]
        elif n == 3:
            return images["hud_3"]
        elif n == 4:
            return images["hud_4"]
        elif n == 5:
            return images["hud_5"]
        elif n == 6:
            return images["hud_6"]
        elif n == 7:
            return images["hud_7"]
        elif n == 8:
            return images["hud_8"]
        elif n == 9:
            return images["hud_9"]
        else:
            return images["hud_0"]
    #-------------------------------------------------------------------
    def eventHandler(self):
        flag = False
        for event in pygame.event.get(): # User did something
            if event.type == pygame.QUIT: # If user clicked close
                flag = True # Flag that we are done so we exit this loop
                pygame.mixer.music.stop()
            #---------KEY DOWN EVENTS-----------------------------------
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    self.player.move_left()
                elif event.key == pygame.K_RIGHT:
                    self.player.move_right()
                elif event.key == pygame.K_UP:
                    if self.running:
                        self.player.jump()
                elif event.key == pygame.K_DOWN:
                    if self.running:
                        self.player.down()
                elif event.key == pygame.K_ESCAPE:
                    if self.running:
                        self.running = False
                        pygame.mixer.music.stop()
                    self.lives = 3
                    self.help_menu = False
                    self.about_menu = False
                    self.game_over = False
                elif event.key == pygame.K_RETURN and not self.running:
                    if not self.about_menu and not self.game_over:
                        if self.menu.state == 0:
                            self.__init__(self.screen)
                            self.lives = 3
                            self.running = True
                            pygame.mixer.music.play(-1)
                        
                        elif self.menu.state == 1:
                            self.about_menu = True
                            
                        else:
                            self.quitGame = True
                        
                if not self.running:
                    self.menu.event_handler(event)
            #---------KEY UP EVENTS-------------------------------------
            if event.type == pygame.KEYUP:
                if event.key == pygame.K_LEFT:
                    self.player.stop()
                elif event.key == pygame.K_RIGHT:
                    self.player.stop()
            
            
            
            if event.type == pygame.MOUSEBUTTONDOWN:
                print (self.player.rect.left + abs(self.level.world_shift[0]),
                        self.player.rect.top - (500 - abs(self.level.world_shift[1])))
            if self.quitGame:
                flag = True

        return flag
开发者ID:edward344,项目名称:alien_adventure,代码行数:104,代码来源:game_class.py

示例2: Game

# 需要导入模块: from menu import Menu [as 别名]
# 或者: from menu.Menu import event_handler [as 别名]

#.........这里部分代码省略.........
            return images["hud_2"]
        elif n == 3:
            return images["hud_3"]
        elif n == 4:
            return images["hud_4"]
        elif n == 5:
            return images["hud_5"]
        elif n == 6:
            return images["hud_6"]
        elif n == 7:
            return images["hud_7"]
        elif n == 8:
            return images["hud_8"]
        elif n == 9:
            return images["hud_9"]
        else:
            return images["hud_0"]
    #-------------------------------------------------------------------
    def eventHandler(self):
        flag = False
        for event in pygame.event.get(): # User did something
            if event.type == pygame.QUIT: # If user clicked close
                flag = True # Flag that we are done so we exit this loop
                pygame.mixer.music.stop()
            #---------KEY DOWN EVENTS-----------------------------------
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    self.player.move_left()
                elif event.key == pygame.K_RIGHT:
                    self.player.move_right()
                elif event.key == pygame.K_UP:
                    if self.running:
                        self.player.jump()
                elif event.key == pygame.K_DOWN:
                    if self.running:
                        self.player.down()
                elif event.key == pygame.K_ESCAPE:
                    if self.running:
			self.pausa = True
                        self.running = False
			self.menu_menuPausa = False
			self.continuar_menuPausa = False
			self.menu1 = False
                        pygame.mixer.music.stop()
		    elif self.menu1:
		            self.lives = 2
		            self.ayuda_menu = False
		            self.opciones_menu = False
		            self.game_over = False

                elif event.key == pygame.K_RETURN and not self.running:
			if self.menu1 :
		            if not self.opciones_menu and not self.ayuda_menu and not self.game_over:
		                if self.menu.state == 0:
		                    self.__init__(self.screen)
		                    self.lives = 2
		                    self.running = True
		                    pygame.mixer.music.play(-1)
		                elif self.menu.state == 1:
		                    self.opciones_menu = True
				    self.running = False
				elif self.menu.state == 2:
		                    self.ayuda_menu = True
		                else:
		                    self.quitGame = True
				#self.menu = False

			if self.pausa :
		            if not self.menu_menuPausa and not self.game_over:
		                if self.menuPausa.state == 0:
		                   # self.__init__(self.screen)
		                    #self.lives = 2
		                    self.running = True
		                    pygame.mixer.music.play(-1)
		                elif self.menuPausa.state == 1:
		                    self.menu_menuPausa = True
				#self.menuPausa = False

                        
                if not self.running:
		    if self.menu1:
                    	self.menu.event_handler(event)
		    if self.pausa:
			self.menuPausa.event_handler(event)
            #---------KEY UP EVENTS-------------------------------------
            if event.type == pygame.KEYUP:
                if event.key == pygame.K_LEFT:
                    self.player.stop()
                elif event.key == pygame.K_RIGHT:
                    self.player.stop()
            
            
            
            if event.type == pygame.MOUSEBUTTONDOWN:
                print (self.player.rect.left + abs(self.level.world_shift[0]),
                        self.player.rect.top - (500 - abs(self.level.world_shift[1])))
            if self.quitGame:
                flag = True

        return flag
开发者ID:karen-lopez,项目名称:computacionGrafica,代码行数:104,代码来源:juego.py


注:本文中的menu.Menu.event_handler方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。