本文整理汇总了Python中mathutils.Matrix.to_quaternion方法的典型用法代码示例。如果您正苦于以下问题:Python Matrix.to_quaternion方法的具体用法?Python Matrix.to_quaternion怎么用?Python Matrix.to_quaternion使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类mathutils.Matrix
的用法示例。
在下文中一共展示了Matrix.to_quaternion方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: rotation_from_matrix
# 需要导入模块: from mathutils import Matrix [as 别名]
# 或者: from mathutils.Matrix import to_quaternion [as 别名]
def rotation_from_matrix(m00, m01, m02, m10, m11, m12, m20, m21, m22):
mat = Matrix()
mat[0][0] = m00
mat[0][1] = m01
mat[0][2] = m02
mat[1][0] = m10
mat[1][1] = m11
mat[1][2] = m12
mat[2][0] = m20
mat[2][1] = m21
mat[2][2] = m22
return mat.to_quaternion()
示例2: _attachpoint_prs_blender
# 需要导入模块: from mathutils import Matrix [as 别名]
# 或者: from mathutils.Matrix import to_quaternion [as 别名]
def _attachpoint_prs_blender(self, attachpoint):
pos = self._vec_blender(attachpoint.position)
rot = Matrix()
x = self._vec_blender2(attachpoint.zvector)
y = self._vec_blender2(attachpoint.xvector)
z = self._vec_blender2(attachpoint.yvector)
rot[0].xyz = (x[0], y[0], z[0])
rot[1].xyz = (x[1], y[1], z[1])
rot[2].xyz = (x[2], y[2], z[2])
rot = rot.to_quaternion()
bbmax = Vector(attachpoint.bounding_box_max)
bbmin = Vector(attachpoint.bounding_box_min)
sca = bbmax - bbmin
sca = [sca[0], sca[2], sca[1]]
return pos, rot, sca
示例3: computeRoll
# 需要导入模块: from mathutils import Matrix [as 别名]
# 或者: from mathutils.Matrix import to_quaternion [as 别名]
def computeRoll(head, tail, normal, bone=None):
if normal is None:
return 0
p1 = m2b(head)
p2 = m2b(tail)
xvec = normal
pvec = getUnitVector(p2-p1)
xy = xvec.dot(pvec)
yvec = getUnitVector(pvec-xy*xvec)
zvec = getUnitVector(xvec.cross(yvec))
if zvec is None:
return 0
else:
mat = Matrix((xvec,yvec,zvec))
checkOrthogonal(mat)
quat = mat.to_quaternion()
if abs(quat[0]) < 1e-4:
return 0
else:
roll = math.pi - 2*math.atan(quat[2]/quat[0])
if roll < -math.pi:
roll += 2*math.pi
elif roll > math.pi:
roll -= 2*math.pi
return roll
if bone and bone.name in ["forearm.L", "forearm.R"]:
print("B %s" % bone.name)
print(" H %.4g %.4g %.4g" % tuple(head))
print(" T %.4g %.4g %.4g" % tuple(tail))
print(" N %.4g %.4g %.4g" % tuple(normal))
print(" P %.4g %.4g %.4g" % tuple(pvec))
print(" X %.4g %.4g %.4g" % tuple(xvec))
print(" Y %.4g %.4g %.4g" % tuple(yvec))
print(" Z %.4g %.4g %.4g" % tuple(zvec))
print(" Q %.4g %.4g %.4g %.4g" % tuple(quat))
print(" R %.4g" % roll)
return roll
示例4: read
# 需要导入模块: from mathutils import Matrix [as 别名]
# 或者: from mathutils.Matrix import to_quaternion [as 别名]
#.........这里部分代码省略.........
elif section[1] == self.quatLinearRotationController_tag:
print("quatLinearRotationController_tag /!\ No parser defined /!\ ")
#parsed_sections[section[2]] =
elif section[1] == self.quatBezRotationController_tag:
print("quatBezRotationController_tag /!\ No parser defined /!\ ")
#parsed_sections[section[2]] =
elif section[1] == self.skinbones_tag:
print("skinbones_tag /!\ No parser defined /!\ ")
#parsed_sections[section[2]] =
elif section[1] == self.bones_tag:
print("bones_tag /!\ No parser defined /!\ ")
#parsed_sections[section[2]] =
else:
print("Unknown section tag %d" % section[1] )
for section in sections:
if section[1] == self.model_data_tag:
model_data = parsed_sections[section[2]]
if model_data[3] == 6:
continue
model_id = self.dictionary.get(model_data[2][1], str(model_data[2][1]))
#model_id = "model-%x" % model_data[2][2]
geometry = parsed_sections[parsed_sections[model_data[4]][2]]
topology = parsed_sections[parsed_sections[model_data[4]][3]]
faces = topology[4]
verts = geometry[6]
uvs = geometry[7]
normals = geometry[8]
colors = geometry[9]
weights = geometry[10]
rotation_matrix = Matrix((
(model_data[2][4][0],model_data[2][4][4],model_data[2][4][8],model_data[2][4][12]),
(model_data[2][4][1],model_data[2][4][5],model_data[2][4][9],model_data[2][4][13]),
(model_data[2][4][2],model_data[2][4][6],model_data[2][4][10],model_data[2][4][14]),
(model_data[2][4][3],model_data[2][4][7],model_data[2][4][11],model_data[2][4][15])))
#loc, rot, scale = rotation_matrix.decompose()
rot = rotation_matrix.to_quaternion()
loc = model_data[2][5]
if model_data[2][6] > 0:
obj_parent_data = parsed_sections[model_data[2][6]]
if obj_parent_data[0] == 'Model':
obj_parent_data = obj_parent_data[2]
obj_parent = self.dictionary.get(obj_parent_data[2], str(obj_parent_data[2]))
else:
obj_parent = str(0)
material_names = []
marerial_indecies = None
if model_data[3] == 3:
mat_group_sec_id = model_data[8]
mat_group_sec_data = parsed_sections[mat_group_sec_id]
for item in mat_group_sec_data[3]:
mat_sec_data = parsed_sections[item]
if self.dictionary.get(mat_sec_data[2], None) != None:
material_names.append(self.dictionary.get(mat_sec_data[2], None))
marerial_indecies = model_data[7]
self.build_model(model_id, verts, uvs, normals, faces, colors, weights, obj_parent, loc, rot, material_names, marerial_indecies)
elif section[1] == self.object3D_tag:
object3D_data = parsed_sections[section[2]]
obj_name = self.dictionary.get(object3D_data[2], str(object3D_data[2]))
obj_position = object3D_data[6]
obj_rotationMat = Matrix((
(object3D_data[5][0],object3D_data[5][4],object3D_data[5][8],object3D_data[5][12]),
(object3D_data[5][1],object3D_data[5][5],object3D_data[5][9],object3D_data[5][13]),
(object3D_data[5][2],object3D_data[5][6],object3D_data[5][10],object3D_data[5][14]),
(object3D_data[5][3],object3D_data[5][7],object3D_data[5][11],object3D_data[5][15])))
#loc, rot, scale = obj_rotationMat.decompose()
rot = obj_rotationMat.to_quaternion()
loc = object3D_data[6]
if object3D_data[7] > 0:
obj_parent_data = parsed_sections[object3D_data[7]]
if obj_parent_data[0] == 'Model':
obj_parent_data = obj_parent_data[2]
obj_parent = self.dictionary.get(obj_parent_data[2], str(obj_parent_data[2]))
else:
obj_parent = str(0)
self.build_emptyObject(obj_name, loc, rot, obj_parent)
print("Import done")