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Python Layer.recto方法代码示例

本文整理汇总了Python中layer.Layer.recto方法的典型用法代码示例。如果您正苦于以下问题:Python Layer.recto方法的具体用法?Python Layer.recto怎么用?Python Layer.recto使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在layer.Layer的用法示例。


在下文中一共展示了Layer.recto方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: new_step

# 需要导入模块: from layer import Layer [as 别名]
# 或者: from layer.Layer import recto [as 别名]
    def new_step(self):
        print "New step !", self.layers
        layers_stack = self.layers[self.current_layer:]
        x1 = self.first_point.x
        y1 = self.first_point.y
        x2 = self.last_point.x
        y2 = self.last_point.y
        for i in range(len(layers_stack)):
            layer = layers_stack[i]
            points_to_translate = []
            keep_point = {}
            mirror_point = {}
            for point in layer.layout.points:
                print point, len(layer.layout.points)
                # Position par rapport à la médiatrice
                b1, b2 = self.is_under_bisector(point.x, point.y, x1, y1, x2, y2)
                if b1:
                    points_to_translate.append(point)
                    keep_point[point] = b2  # Is it on bisector ?
                    #layer.remove_point(point)
            print points_to_translate
            for point in points_to_translate:
                # FIXME : changes when point is mirrored ? x and y are NumericProperty
                mirror_point[point] = (point.x, point.y)  # Old coordinates
                point.mirror(x1, y1, x2, y2)
                layer.remove_point(point)

                if keep_point[point]:
                    new_point = GraphicPoint(0, 0)  # FIXME calculate relative coordinates
                    new_point.x = point.x
                    new_point.y = point.y
                    layer.add_point(new_point)
            print points_to_translate, keep_point, layer.layout.edges
            new_edges = []
            edges_to_remove = []
            for edge in layer.layout.edges:
                # b1, b2 = self.is_under_bisector(edge.start.x, edge.start.y, x1, y1, x2, y2)
                # b3, b4 = self.is_under_bisector(edge.end.x, edge.end.y, x1, y1, x2, y2)
                b1 = edge.start in points_to_translate
                b2 = keep_point[edge.start] if b1 else False
                b3 = edge.end in points_to_translate
                b4 = keep_point[edge.end] if b3 else False
                print "Edge", edge, edge.start, edge.end, b1 ,b2, b3, b4
                if b2 and b4:  # Edge is within bisector
                    new_edge = GraphicEdge2(edge.start, edge.end)  # FIXME : start and stop have been duplicated
                    new_edges.append(new_edge)
                elif b2 or b4:  # Start (x)or end of edge is on bisector
                    pass
                else:  # Nor start nor end of edge is on bisector
                    if b1 and b3:  # Edge is fully under bisector
                        pass
                    elif b1 or b3:  # Edge intersects bisector
                        # layer.remove_edge(edge)
                        edges_to_remove.append(edge)
                        # Calculate intersection edge/bisector
                        (start_x, start_y) = mirror_point[edge.start] if b1 else (edge.start.x, edge.start.y)
                        (end_x, end_y) = mirror_point[edge.end] if b3 else (edge.end.x, edge.end.y)
                        t = ((start_x - (x1+x2)/2) * (x1 - x2) + (start_y - (y1+y2)/2) * (y1- y2)) / \
                            ((end_x - start_x) * (x2 - x1) + (end_y - start_y) * (y2 - y1))
                        x = start_x + t * (end_x - start_x)
                        y = start_y + t * (end_y - start_y)
                        # Intersection point
                        point = GraphicPoint(0, 0)  # FIXME calculate relative coordinates
                        point.x = x
                        point.y = y
                        edge1 = GraphicEdge2(point, edge.end)
                        edge2 = GraphicEdge2(edge.start, point)
                        new_edges.append(edge1)
                        new_edges.append(edge2)
                        layer.add_point(point)  # FIXME add to new layer too ?
                        print "Intersection", edge, point
                    else:  # Edge shouldn't be modified
                        pass

            for edge in edges_to_remove:
                layer.remove_edge(edge)
            for edge in new_edges:
                layer.add_edge(edge)

            # TODO flip color
            new_layer = Layer(points=points_to_translate)
            new_layer.recto = not new_layer.recto
            # self.add_widget(new_layer)  # FIXME breaks the code ?
            self.layers.insert(i, new_layer)

        print self.layers
开发者ID:Temigo,项目名称:kamoshi-creator,代码行数:88,代码来源:paper.py


注:本文中的layer.Layer.recto方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。