本文整理汇总了Python中ete3.Tree.populate方法的典型用法代码示例。如果您正苦于以下问题:Python Tree.populate方法的具体用法?Python Tree.populate怎么用?Python Tree.populate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ete3.Tree
的用法示例。
在下文中一共展示了Tree.populate方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: get_example_tree
# 需要导入模块: from ete3 import Tree [as 别名]
# 或者: from ete3.Tree import populate [as 别名]
def get_example_tree():
# Random tree
t = Tree()
t.populate(20, random_branches=True)
# Some random features in all nodes
for n in t.traverse():
n.add_features(weight=random.randint(0, 50))
# Create an empty TreeStyle
ts = TreeStyle()
# Set our custom layout function
ts.layout_fn = layout
# Draw a tree
ts.mode = "c"
# We will add node names manually
ts.show_leaf_name = False
# Show branch data
ts.show_branch_length = True
ts.show_branch_support = True
return t, ts
示例2: get_example_tree
# 需要导入模块: from ete3 import Tree [as 别名]
# 或者: from ete3.Tree import populate [as 别名]
def get_example_tree():
t = Tree()
ts = TreeStyle()
ts.layout_fn = layout
ts.mode = "r"
ts.show_leaf_name = False
t.populate(10)
return t, ts
示例3: run
# 需要导入模块: from ete3 import Tree [as 别名]
# 或者: from ete3.Tree import populate [as 别名]
def run(args):
import random
from ete3 import Tree
for n in range(args.number):
t = Tree()
t.populate(args.size, random_branches=args.random_branches)
dump(t)
示例4: get_example_tree
# 需要导入模块: from ete3 import Tree [as 别名]
# 或者: from ete3.Tree import populate [as 别名]
def get_example_tree():
t = Tree()
ts = TreeStyle()
ts.layout_fn = layout
ts.mode = "c"
ts.show_leaf_name = True
ts.min_leaf_separation = 15
t.populate(100)
return t, ts
示例5: get_example_tree
# 需要导入模块: from ete3 import Tree [as 别名]
# 或者: from ete3.Tree import populate [as 别名]
def get_example_tree():
t = Tree()
t.populate(10)
ts = TreeStyle()
ts.rotation = 45
ts.show_leaf_name = False
ts.layout_fn = rotation_layout
return t, ts
示例6: get_example_tree
# 需要导入模块: from ete3 import Tree [as 别名]
# 或者: from ete3.Tree import populate [as 别名]
def get_example_tree():
t = Tree()
t.populate(8, reuse_names=False)
ts = TreeStyle()
ts.layout_fn = master_ly
ts.title.add_face(faces.TextFace("Drawing your own Qt Faces", fsize=15), 0)
return t, ts
示例7: get_example_tree
# 需要导入模块: from ete3 import Tree [as 别名]
# 或者: from ete3.Tree import populate [as 别名]
def get_example_tree():
t = Tree()
t.populate(8)
# Node style handling is no longer limited to layout functions. You
# can now create fixed node styles and use them many times, save them
# or even add them to nodes before drawing (this allows to save and
# reproduce an tree image design)
# Set bold red branch to the root node
style = NodeStyle()
style["fgcolor"] = "#0f0f0f"
style["size"] = 0
style["vt_line_color"] = "#ff0000"
style["hz_line_color"] = "#ff0000"
style["vt_line_width"] = 8
style["hz_line_width"] = 8
style["vt_line_type"] = 0 # 0 solid, 1 dashed, 2 dotted
style["hz_line_type"] = 0
t.set_style(style)
#Set dotted red lines to the first two branches
style1 = NodeStyle()
style1["fgcolor"] = "#0f0f0f"
style1["size"] = 0
style1["vt_line_color"] = "#ff0000"
style1["hz_line_color"] = "#ff0000"
style1["vt_line_width"] = 2
style1["hz_line_width"] = 2
style1["vt_line_type"] = 2 # 0 solid, 1 dashed, 2 dotted
style1["hz_line_type"] = 2
t.children[0].img_style = style1
t.children[1].img_style = style1
# Set dashed blue lines in all leaves
style2 = NodeStyle()
style2["fgcolor"] = "#000000"
style2["shape"] = "circle"
style2["vt_line_color"] = "#0000aa"
style2["hz_line_color"] = "#0000aa"
style2["vt_line_width"] = 2
style2["hz_line_width"] = 2
style2["vt_line_type"] = 1 # 0 solid, 1 dashed, 2 dotted
style2["hz_line_type"] = 1
for l in t.iter_leaves():
l.img_style = style2
ts = TreeStyle()
ts.layout_fn = layout
ts.show_leaf_name = False
return t, ts
示例8: layout
# 需要导入模块: from ete3 import Tree [as 别名]
# 或者: from ete3.Tree import populate [as 别名]
def layout(node):
if node.is_leaf():
# Add node name to laef nodes
N = AttrFace("name", fsize=14, fgcolor="black")
faces.add_face_to_node(N, node, 0)
t = Tree()
t.populate(10)
T = TreeFace(t, small_ts)
# Let's make the sphere transparent
T.opacity = 0.8
# And place as a float face over the tree
faces.add_face_to_node(T, node, 1, position="aligned")
示例9: get_example_tree
# 需要导入模块: from ete3 import Tree [as 别名]
# 或者: from ete3.Tree import populate [as 别名]
def get_example_tree():
# Create a random tree and add to each leaf a random set of motifs
# from the original set
t = Tree()
t.populate(10)
# for l in t.iter_leaves():
# seq_motifs = [list(m) for m in motifs] #sample(motifs, randint(2, len(motifs)))
# seqFace = SeqMotifFace(seq, seq_motifs, intermotif_format="line",
# seqtail_format="compactseq", scale_factor=1)
# seqFace.margin_bottom = 4
# f = l.add_face(seqFace, 0, "aligned")
ts = TreeStyle()
ts.layout_fn = layout
return t, ts
示例10: master_ly
# 需要导入模块: from ete3 import Tree [as 别名]
# 或者: from ete3.Tree import populate [as 别名]
faces.add_face_to_node(F, node, i, position="aligned")
def master_ly(node):
random_background(node)
sphere_map(node)
leaf_name(node)
aligned_faces(node)
def tiny_ly(node):
node.img_style["size"] = 2
node.img_style["shape"] = "square"
size = 15
t = Tree()
t.populate(size, reuse_names=False)
I = TreeStyle()
I.mode = "r"
I.orientation = 0
I.layout_fn = master_ly
I.margin_left = 100
I.margin_right = 50
I.margin_top = 100
I.arc_start = 45
I.arc_span = 360
I.margin_bottom = 50
I.show_border = True
I.legend_position = 4
I.title.add_face(faces.TextFace("HOLA MUNDO", fsize=30), 0)
示例11: Tree
# 需要导入模块: from ete3 import Tree [as 别名]
# 或者: from ete3.Tree import populate [as 别名]
import time
from ete3 import Tree
# Creates a random tree with 10,000 leaf nodes
tree = Tree()
tree.populate(10000)
# This code should be faster
t1 = time.time()
for leaf in tree.iter_leaves():
if "aw" in leaf.name:
print "found a match:", leaf.name,
break
print "Iterating: ellapsed time:", time.time() - t1
# This slower
t1 = time.time()
for leaf in tree.get_leaves():
if "aw" in leaf.name:
print "found a match:", leaf.name,
break
print "Getting: ellapsed time:", time.time() - t1
# Results in something like:
# found a match: guoaw Iterating: ellapsed time: 0.00436091423035 secs
# found a match: guoaw Getting: ellapsed time: 0.124316930771 secs
示例12: Tree
# 需要导入模块: from ete3 import Tree [as 别名]
# 或者: from ete3.Tree import populate [as 别名]
import sys
import itertools
from ete3 import Tree
try:
t = Tree()
t.populate(int(sys.argv[1]), random_branches=True)
except ValueError:
print >>sys.stderr, 'loading', sys.argv[1]
t = Tree(sys.argv[1])
lineages = {}
for tip in t:
lin = []
n = tip
while n.up:
lin.append(n)
n = n.up
lineages[tip.name] = set(lin)
matrix = {}
def get_dist(a, b):
if a == b:
return 0.0
try:
return matrix[(a, b)]
except KeyError:
return matrix[(b, a)]
for tip_a, tip_b in itertools.permutations(lineages.keys(), 2):
d = sum([n.dist for n in lineages[tip_a] ^ lineages[tip_b]])
示例13: Tree
# 需要导入模块: from ete3 import Tree [as 别名]
# 或者: from ete3.Tree import populate [as 别名]
from ete3 import Tree
t = Tree()
# We create a random tree topology
t.populate(15)
print t
print t.children
print t.get_children()
print t.up
print t.name
print t.dist
print t.is_leaf()
print t.get_tree_root()
print t.children[0].get_tree_root()
print t.children[0].children[0].get_tree_root()
# You can also iterate over tree leaves using a simple syntax
for leaf in t:
print leaf.name
示例14: Tree
# 需要导入模块: from ete3 import Tree [as 别名]
# 或者: from ete3.Tree import populate [as 别名]
# point
R = A.add_child(name="R") # Adds a third child to the
# branch. Multifurcations are supported
# Next, I add 6 random leaves to the R branch names_library is an
# optional argument. If no names are provided, they will be generated
# randomly.
R.populate(6, names_library=["r1","r2","r3","r4","r5","r6"])
# Prints the tree topology
print t
# /-C
# |
# |--D
# |
# /--------| /-r4
# | | /--------|
# | | /--------| \-r3
# | | | |
# | | | \-r5
# | \--------|
# ---------| | /-r6
# | | /--------|
# | \--------| \-r2
# | |
# | \-r1
# |
# \-B
# a common use of the populate method is to quickly create example
# trees from scratch. Here we create a random tree with 100 leaves.
t = Tree()
t.populate(100)
示例15: Tree
# 需要导入模块: from ete3 import Tree [as 别名]
# 或者: from ete3.Tree import populate [as 别名]
from ete3 import Tree
t = Tree()
# Generate a random tree with 50 leaves
t.populate(50)
# Render tree in png and pdf format using the default size
t.render("./random_tree.png")
t.render("./random_tree.pdf")
# Render tree in pdf setting a custom width. height will be imputed
t.render("./random_tree.pdf", w=300)
# Render tree in pdf setting a custom height. Width will be imputed
t.render("./random_tree.pdf", h=600)
# Render tree in pdf setting a custom width and height
t.render("./random_tree.pdf", w=300, h=300)