本文整理汇总了Python中direct.gui.DirectLabel.DirectLabel.show方法的典型用法代码示例。如果您正苦于以下问题:Python DirectLabel.show方法的具体用法?Python DirectLabel.show怎么用?Python DirectLabel.show使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类direct.gui.DirectLabel.DirectLabel
的用法示例。
在下文中一共展示了DirectLabel.show方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: HUD
# 需要导入模块: from direct.gui.DirectLabel import DirectLabel [as 别名]
# 或者: from direct.gui.DirectLabel.DirectLabel import show [as 别名]
class HUD(DirectObject):
def __init__(self):
self.winXhalf = base.win.getXSize() / 2
self.winYhalf = base.win.getYSize() / 2
croshairsize = 0.05#17.0
self.crosshair = OnscreenImage(
image = os.path.join("..", "data", "crosshair.png"),
scale = (croshairsize, 1, croshairsize),
#pos = (self.winXhalf - croshairsize/2.0, 0, -self.winYhalf - croshairsize/2.0)
pos = (0, 0, 0)
)
self.crosshair.setTransparency(1)
self.ammo = DirectLabel(
scale = 0.15,
text = "100/100",
pos = (base.a2dLeft + 0.025, 0.0, base.a2dBottom + 0.05),
text_align = TextNode.ALeft,
frameColor = (0, 0, 0, 0),
text_fg = (1,1,1,1),
text_shadow = (0, 0, 0, 1),
text_shadowOffset = (0.05, 0.05)
)
self.ammo.setTransparency(1)
self.nowPlaying = DirectLabel(
scale = 0.05,
text = "Now Playing: Echovolt - Nothing to Fear",
pos = (base.a2dLeft + 0.025, 0.0, base.a2dTop - 0.05),
text_align = TextNode.ALeft,
frameColor = (0, 0, 0, 0),
text_fg = (1,1,1,1)
)
self.nowPlaying.setTransparency(1)
self.accept("window-event", self.recalcAspectRatio)
self.hide()
def show(self):
self.crosshair.show()
self.nowPlaying.show()
self.ammo.show()
def hide(self):
self.crosshair.hide()
self.nowPlaying.hide()
self.ammo.hide()
def updateAmmo(self, maxAmmo, ammo):
self.ammo["text"] = "%02d/%02d" % (maxAmmo, ammo)
def recalcAspectRatio(self, window):
self.ammo.setPos(base.a2dLeft + 0.025, 0.0, base.a2dBottom + 0.05)
self.ammo.setPos(base.a2dLeft + 0.025, 0.0, base.a2dTop - 0.05)
示例2: __init__
# 需要导入模块: from direct.gui.DirectLabel import DirectLabel [as 别名]
# 或者: from direct.gui.DirectLabel.DirectLabel import show [as 别名]
#.........这里部分代码省略.........
return False
def _step(self,task):
"""
Update the vehicle's position using a simple point-mass physics
model based on self._steeringforce, self.maxforce, self.mass, and
self.maxspeed, and applying the steering behavior indicated by
self._steeringbehavior.
"""
dt = task.time - self._prevtime
steeringbehavior = self._steeringbehavior
if self.avoidObstacles:
steeringbehavior = ['AvoidObstacles'] + steeringbehavior
if self.avoidVehicles:
steeringbehavior = ['AvoidVehicles'] + steeringbehavior
if (self.container is not None) or (container is not None):
steeringbehavior = ['Containment'] + steeringbehavior
# Set self._steeringforce to be the result of the first method in
# steeringbehavior that does not return None.
self._steeringforce = SteerVec(0,0)
self.label['text'] = 'no steering'
for steeringmethod in steeringbehavior:
method_name = '_steerFor' + steeringmethod
method = getattr(self, method_name)
steeringforce = method()
if steeringforce is not None:
self.label['text'] = steeringmethod
self._steeringforce = steeringforce
break
global show
if show:
self.label.show()
#self.tubenp.show()
#self.spherenp.show()
else:
self.label.hide()
#self.tubenp.hide()
#self.spherenp.hide()
# Compute new velocity according to point-mass physics.
steering_force = self._steeringforce.truncate(self.maxforce)
acceleration = steering_force/self.mass
self._velocity = (self._velocity+acceleration).truncate(self.maxspeed)
# Add a small random component to the velocity. The component is too
# small to produce any visible result. It is added to avoid a bug in
# the obstacle avoidance behavior: if a vehicle heads precisely
# toward an obstacle then the surface normal at the point of
# collision on the surface of the obstacle is parallel to the forward
# direction of the vehicle. So the perpendicular component of the
# surface normal to the vehicle's forward direction is zero, and hence
# the steering force is zero, and the vehicle plows straight into the
# obstacle. With a random element to the vehicle's velocity, this
# precise situation will not exist for consecutive simulation frames.
x = (random.random()-0.5)*0.01
y = (random.random()-0.5)*0.01
self._velocity.setX(self._velocity.getX()+self._velocity.getX()*x)
self._velocity.setY(self._velocity.getY()+self._velocity.getY()*y)
# Update vehicle's position.
self._pos += self._velocity*(dt*50)
示例3: HUD
# 需要导入模块: from direct.gui.DirectLabel import DirectLabel [as 别名]
# 或者: from direct.gui.DirectLabel.DirectLabel import show [as 别名]
class HUD():
def __init__(self):
self.canPlantLabel = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.15,
pos=(0, 0, 0.25),
pad=(0.2,0.2),
text=_("Plant Seed"))
self.canPlantLabel.setTransparency(True)
self.canPlantLabel.reparentTo(base.a2dBottomCenter)
self.canPlantLabel.hide()
self.speekLabel = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.15,
pos=(0, 0, 0.5),
pad=(0.2,0.2),
text="...")
self.speekLabel.reparentTo(render)
self.speekLabel.hide()
self.speekLabel.setTransparency(True)
self.speekLabel.setEffect(BillboardEffect.makePointEye())
self.speekLabel.setBin("fixed", 11)
self.speekLabel.setDepthWrite(False)
self.storyText = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.08,
pos=(0, 0, 0.25),
pad=(0.2,0.2),
text="Story text")
self.storyText.setTransparency(True)
self.storyText.reparentTo(base.a2dBottomCenter)
self.storyText.hide()
self.points = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.075,
pos=(0.05, 0, -0.1),
pad=(0.2,0.2),
text_align=TextNode.ALeft,
text=_("Points: %d")%0)
self.points.setTransparency(True)
self.points.reparentTo(base.a2dTopLeft)
self.playerWater = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.075,
pos=(0.05, 0, -0.2),
pad=(0.2,0.2),
text_align=TextNode.ALeft,
text=_("Remaining Water: %d")%100)
self.playerWater.setTransparency(True)
self.playerWater.reparentTo(base.a2dTopLeft)
self.helpInfo = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.075,
pos=(-0.05, 0, -0.1),
pad=(0.2,0.2),
text_align=TextNode.ARight,
text=_("F1 - show help"))
self.helpInfo.setTransparency(True)
self.helpInfo.reparentTo(base.a2dTopRight)
self.hide()
def show(self):
self.points.show()
self.playerWater.show()
self.helpInfo.show()
def hide(self):
self.points.hide()
self.playerWater.hide()
self.helpInfo.hide()
def hideAll(self):
self.canPlantLabel.hide()
self.speekLabel.hide()
self.points.hide()
self.playerWater.hide()
self.helpInfo.hide()
def showStory(self):
self.storyText.show()
def hideStory(self):
self.storyText.hide()
def cleanup(self):
self.hideAll()
self.canPlantLabel.destroy()
#.........这里部分代码省略.........
示例4: PlayerHUD
# 需要导入模块: from direct.gui.DirectLabel import DirectLabel [as 别名]
# 或者: from direct.gui.DirectLabel.DirectLabel import show [as 别名]
class PlayerHUD():
def __init__(self):
#
# Player status section
#
heartscale = (0.1, 1, 0.1)
self.heart1 = OnscreenImage(
image = "HeartIcon.png",
scale = heartscale,
pos = (0.2, 0, -0.15))
self.heart1.setTransparency(True)
self.heart1.reparentTo(base.a2dTopLeft)
self.heart2 = OnscreenImage(
image = "HeartIcon.png",
scale = heartscale,
pos = (0.45, 0, -0.15))
self.heart2.setTransparency(True)
self.heart2.reparentTo(base.a2dTopLeft)
self.heart3 = OnscreenImage(
image = "HeartIcon.png",
scale = heartscale,
pos = (0.7, 0, -0.15))
self.heart3.setTransparency(True)
self.heart3.reparentTo(base.a2dTopLeft)
self.keys = DirectLabel(
text = "x0",
frameColor = (0, 0, 0, 0),
text_fg = (1, 1, 1, 1),
text_scale = 1.8,
text_pos = (1, -0.25, 0),
text_align = TextNode.ALeft,
image = "Keys.png",
pos = (0.2, 0, -0.4))
self.keys.setScale(0.085)
self.keys.setTransparency(True)
self.keys.reparentTo(base.a2dTopLeft)
self.actionKey = DirectLabel(
frameColor = (0, 0, 0, 0),
text_fg = (1, 1, 1, 1),
scale = 0.15,
pos = (0, 0, 0.15),
text = _("Action: E/Enter"))
self.actionKey.setTransparency(True)
self.actionKey.reparentTo(base.a2dBottomCenter)
self.actionKey.hide()
def show(self):
self.keys.show()
def hide(self):
self.heart1.hide()
self.heart2.hide()
self.heart3.hide()
self.keys.hide()
self.hideActionKey()
def setHealthStatus(self, value):
"""this function will set the health image in the top righthand corner
according to the given value, where value is a integer between 0 and 100
"""
if value >= 1: self.heart1.show()
else: self.heart1.hide()
if value >= 2: self.heart2.show()
else: self.heart2.hide()
if value >= 3: self.heart3.show()
else: self.heart3.hide()
def showActionKey(self):
self.actionKey.show()
def hideActionKey(self):
self.actionKey.hide()
def updateKeyCount(self, numKeys):
self.keys["text"] = "x%d" % numKeys