本文整理汇总了Python中direct.gui.DirectLabel.DirectLabel.setBin方法的典型用法代码示例。如果您正苦于以下问题:Python DirectLabel.setBin方法的具体用法?Python DirectLabel.setBin怎么用?Python DirectLabel.setBin使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类direct.gui.DirectLabel.DirectLabel
的用法示例。
在下文中一共展示了DirectLabel.setBin方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: CogdoMazeBossGui
# 需要导入模块: from direct.gui.DirectLabel import DirectLabel [as 别名]
# 或者: from direct.gui.DirectLabel.DirectLabel import setBin [as 别名]
class CogdoMazeBossGui(DirectFrame):
def __init__(self, code):
DirectFrame.__init__(self, relief=None, state=DGG.NORMAL, sortOrder=DGG.BACKGROUND_SORT_INDEX)
self._code = str(code)
self._codeLength = len(self._code)
self._markersShown = 0
self._markers = []
self._initModel()
self.setPos(*Globals.BossGuiPos)
self.setScale(Globals.BossGuiScale)
self.hide()
def destroy(self):
ToontownIntervals.cleanup('bosscodedoor')
self._model.removeNode()
del self._model
self._titleLabel.removeNode()
del self._titleLabel
for marker in self._markers:
marker.destroy()
del self._markers
DirectFrame.destroy(self)
def _initModel(self):
codeFrameGap = Globals.BossCodeFrameGap
codeFrameWidth = Globals.BossCodeFrameWidth
self._model = CogdoUtil.loadMazeModel('bossCog', group='gui')
self._model.reparentTo(self)
self._model.find('**/frame').setBin('fixed', 1)
titleLabelPos = self._model.find('**/title_label_loc').getPos()
self._titleLabel = DirectLabel(parent=self, relief=None, scale=Globals.BossGuiTitleLabelScale, text=TTLocalizer.CogdoMazeGameBossGuiTitle.upper(), pos=titleLabelPos, text_align=TextNode.ACenter, text_fg=(0, 0, 0, 1), text_shadow=(0, 0, 0, 0), text_font=ToontownGlobals.getSuitFont())
self._titleLabel.setBin('fixed', 1)
bossCard = self._model.find('**/bossCard')
self._openDoor = self._model.find('**/doorOpen')
self._closedDoor = self._model.find('**/doorClosed')
self._openDoor.stash()
spacingX = codeFrameWidth + codeFrameGap
startX = -0.5 * ((self._codeLength - 1) * spacingX - codeFrameGap)
for i in range(self._codeLength):
marker = CogdoMazeBossCodeFrame(i, self._code[i], bossCard)
marker.reparentTo(self)
marker.setPos(bossCard, startX + spacingX * i, 0, 0)
self._markers.append(marker)
bossCard.removeNode()
def showHit(self, bossIndex):
self._markers[bossIndex].setHit(True)
def showNumber(self, bossIndex):
self._markers[bossIndex].setHit(False)
self._markers[bossIndex].showNumber()
self._markersShown += 1
if self._markersShown == self._codeLength:
self._openDoor.unstash()
self._closedDoor.stash()
ToontownIntervals.start(ToontownIntervals.getPulseLargerIval(self._openDoor, 'bosscodedoor'))
示例2: HUD
# 需要导入模块: from direct.gui.DirectLabel import DirectLabel [as 别名]
# 或者: from direct.gui.DirectLabel.DirectLabel import setBin [as 别名]
class HUD():
def __init__(self):
self.canPlantLabel = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.15,
pos=(0, 0, 0.25),
pad=(0.2,0.2),
text=_("Plant Seed"))
self.canPlantLabel.setTransparency(True)
self.canPlantLabel.reparentTo(base.a2dBottomCenter)
self.canPlantLabel.hide()
self.speekLabel = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.15,
pos=(0, 0, 0.5),
pad=(0.2,0.2),
text="...")
self.speekLabel.reparentTo(render)
self.speekLabel.hide()
self.speekLabel.setTransparency(True)
self.speekLabel.setEffect(BillboardEffect.makePointEye())
self.speekLabel.setBin("fixed", 11)
self.speekLabel.setDepthWrite(False)
self.storyText = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.08,
pos=(0, 0, 0.25),
pad=(0.2,0.2),
text="Story text")
self.storyText.setTransparency(True)
self.storyText.reparentTo(base.a2dBottomCenter)
self.storyText.hide()
self.points = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.075,
pos=(0.05, 0, -0.1),
pad=(0.2,0.2),
text_align=TextNode.ALeft,
text=_("Points: %d")%0)
self.points.setTransparency(True)
self.points.reparentTo(base.a2dTopLeft)
self.playerWater = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.075,
pos=(0.05, 0, -0.2),
pad=(0.2,0.2),
text_align=TextNode.ALeft,
text=_("Remaining Water: %d")%100)
self.playerWater.setTransparency(True)
self.playerWater.reparentTo(base.a2dTopLeft)
self.helpInfo = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.075,
pos=(-0.05, 0, -0.1),
pad=(0.2,0.2),
text_align=TextNode.ARight,
text=_("F1 - show help"))
self.helpInfo.setTransparency(True)
self.helpInfo.reparentTo(base.a2dTopRight)
self.hide()
def show(self):
self.points.show()
self.playerWater.show()
self.helpInfo.show()
def hide(self):
self.points.hide()
self.playerWater.hide()
self.helpInfo.hide()
def hideAll(self):
self.canPlantLabel.hide()
self.speekLabel.hide()
self.points.hide()
self.playerWater.hide()
self.helpInfo.hide()
def showStory(self):
self.storyText.show()
def hideStory(self):
self.storyText.hide()
def cleanup(self):
self.hideAll()
self.canPlantLabel.destroy()
#.........这里部分代码省略.........