本文整理汇总了Python中direct.gui.DirectLabel.DirectLabel.setTransparency方法的典型用法代码示例。如果您正苦于以下问题:Python DirectLabel.setTransparency方法的具体用法?Python DirectLabel.setTransparency怎么用?Python DirectLabel.setTransparency使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类direct.gui.DirectLabel.DirectLabel
的用法示例。
在下文中一共展示了DirectLabel.setTransparency方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: HUD
# 需要导入模块: from direct.gui.DirectLabel import DirectLabel [as 别名]
# 或者: from direct.gui.DirectLabel.DirectLabel import setTransparency [as 别名]
class HUD(DirectObject):
def __init__(self):
self.winXhalf = base.win.getXSize() / 2
self.winYhalf = base.win.getYSize() / 2
croshairsize = 0.05#17.0
self.crosshair = OnscreenImage(
image = os.path.join("..", "data", "crosshair.png"),
scale = (croshairsize, 1, croshairsize),
#pos = (self.winXhalf - croshairsize/2.0, 0, -self.winYhalf - croshairsize/2.0)
pos = (0, 0, 0)
)
self.crosshair.setTransparency(1)
self.ammo = DirectLabel(
scale = 0.15,
text = "100/100",
pos = (base.a2dLeft + 0.025, 0.0, base.a2dBottom + 0.05),
text_align = TextNode.ALeft,
frameColor = (0, 0, 0, 0),
text_fg = (1,1,1,1),
text_shadow = (0, 0, 0, 1),
text_shadowOffset = (0.05, 0.05)
)
self.ammo.setTransparency(1)
self.nowPlaying = DirectLabel(
scale = 0.05,
text = "Now Playing: Echovolt - Nothing to Fear",
pos = (base.a2dLeft + 0.025, 0.0, base.a2dTop - 0.05),
text_align = TextNode.ALeft,
frameColor = (0, 0, 0, 0),
text_fg = (1,1,1,1)
)
self.nowPlaying.setTransparency(1)
self.accept("window-event", self.recalcAspectRatio)
self.hide()
def show(self):
self.crosshair.show()
self.nowPlaying.show()
self.ammo.show()
def hide(self):
self.crosshair.hide()
self.nowPlaying.hide()
self.ammo.hide()
def updateAmmo(self, maxAmmo, ammo):
self.ammo["text"] = "%02d/%02d" % (maxAmmo, ammo)
def recalcAspectRatio(self, window):
self.ammo.setPos(base.a2dLeft + 0.025, 0.0, base.a2dBottom + 0.05)
self.ammo.setPos(base.a2dLeft + 0.025, 0.0, base.a2dTop - 0.05)
示例2: Menu
# 需要导入模块: from direct.gui.DirectLabel import DirectLabel [as 别名]
# 或者: from direct.gui.DirectLabel.DirectLabel import setTransparency [as 别名]
class Menu(DirectObject):
def __init__(self):
#self.accept("RatioChanged", self.recalcAspectRatio)
self.accept("window-event", self.recalcAspectRatio)
self.frameMain = DirectFrame(
# size of the frame
frameSize = (base.a2dLeft, base.a2dRight,
base.a2dTop, base.a2dBottom),
# position of the frame
pos = (0, 0, 0),
# tramsparent bg color
frameColor = (0, 0, 0, 0),
sortOrder = 0)
self.background = OnscreenImage("MenuBGLogo.png")
self.background.reparentTo(self.frameMain)
self.nowPlaying = DirectLabel(
scale = 0.05,
text = "Now Playing: Eraplee Noisewall Orchestra - Bermuda Fire",
pos = (base.a2dLeft + 0.025, 0.0, base.a2dBottom + 0.05),
text_align = TextNode.ALeft,
frameColor = (0, 0, 0, 0),
text_fg = (1,1,1,1)
)
self.nowPlaying.setTransparency(1)
self.nowPlaying.reparentTo(self.frameMain)
maps = loader.loadModel('button_maps.egg')
btnGeom = (maps.find('**/ButtonReady'),
maps.find('**/ButtonClick'),
maps.find('**/ButtonRollover'),
maps.find('**/ButtonDisabled'))
self.btnStart = self.createButton("Start", btnGeom, 0.25, self.btnStart_Click)
self.btnStart.reparentTo(self.frameMain)
self.btnQuit = self.createButton("Quit", btnGeom, -0.25, self.btnQuit_Click)
self.btnQuit.reparentTo(self.frameMain)
self.recalcAspectRatio(base.win)
# hide all buttons at startup
self.hide()
def show(self):
self.frameMain.show()
self.recalcAspectRatio(base.win)
def hide(self):
self.frameMain.hide()
def recalcAspectRatio(self, window):
"""get the new aspect ratio to resize the mainframe"""
screenResMultiplier = window.getXSize() / window.getYSize()
self.frameMain["frameSize"] = (
base.a2dLeft, base.a2dRight,
base.a2dTop, base.a2dBottom)
self.btnQuit["text_scale"] = (0.5*screenResMultiplier, 0.5, 0.5)
self.btnStart["text_scale"] = (0.5*screenResMultiplier, 0.5, 0.5)
def createButton(self, text, btnGeom, yPos, command):
btn = DirectButton(
scale = (0.25, 0.25, 0.25),
# some temp text
text = text,
text_scale = (0.5, 0.5, 0.5),
# set the alignment to right
text_align = TextNode.ACenter,
# put the text on the right side of the button
text_pos = (0, -0.15),
# set the text color to black
text_fg = (1,1,0,1),
text_shadow = (0.3, 0.3, 0.1, 1),
text_shadowOffset = (0.05, 0.05),
# set the buttons images
geom = btnGeom,
relief = 1,
frameColor = (0,0,0,0),
pressEffect = False,
pos = (0, 0, yPos),
command = command,
rolloverSound = None,
clickSound = None)
btn.setTransparency(1)
return btn
def btnStart_Click(self):
base.messenger.send("start")
def btnQuit_Click(self):
base.messenger.send("quit")
示例3: HUD
# 需要导入模块: from direct.gui.DirectLabel import DirectLabel [as 别名]
# 或者: from direct.gui.DirectLabel.DirectLabel import setTransparency [as 别名]
class HUD():
def __init__(self):
self.canPlantLabel = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.15,
pos=(0, 0, 0.25),
pad=(0.2,0.2),
text=_("Plant Seed"))
self.canPlantLabel.setTransparency(True)
self.canPlantLabel.reparentTo(base.a2dBottomCenter)
self.canPlantLabel.hide()
self.speekLabel = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.15,
pos=(0, 0, 0.5),
pad=(0.2,0.2),
text="...")
self.speekLabel.reparentTo(render)
self.speekLabel.hide()
self.speekLabel.setTransparency(True)
self.speekLabel.setEffect(BillboardEffect.makePointEye())
self.speekLabel.setBin("fixed", 11)
self.speekLabel.setDepthWrite(False)
self.storyText = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.08,
pos=(0, 0, 0.25),
pad=(0.2,0.2),
text="Story text")
self.storyText.setTransparency(True)
self.storyText.reparentTo(base.a2dBottomCenter)
self.storyText.hide()
self.points = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.075,
pos=(0.05, 0, -0.1),
pad=(0.2,0.2),
text_align=TextNode.ALeft,
text=_("Points: %d")%0)
self.points.setTransparency(True)
self.points.reparentTo(base.a2dTopLeft)
self.playerWater = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.075,
pos=(0.05, 0, -0.2),
pad=(0.2,0.2),
text_align=TextNode.ALeft,
text=_("Remaining Water: %d")%100)
self.playerWater.setTransparency(True)
self.playerWater.reparentTo(base.a2dTopLeft)
self.helpInfo = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.075,
pos=(-0.05, 0, -0.1),
pad=(0.2,0.2),
text_align=TextNode.ARight,
text=_("F1 - show help"))
self.helpInfo.setTransparency(True)
self.helpInfo.reparentTo(base.a2dTopRight)
self.hide()
def show(self):
self.points.show()
self.playerWater.show()
self.helpInfo.show()
def hide(self):
self.points.hide()
self.playerWater.hide()
self.helpInfo.hide()
def hideAll(self):
self.canPlantLabel.hide()
self.speekLabel.hide()
self.points.hide()
self.playerWater.hide()
self.helpInfo.hide()
def showStory(self):
self.storyText.show()
def hideStory(self):
self.storyText.hide()
def cleanup(self):
self.hideAll()
self.canPlantLabel.destroy()
#.........这里部分代码省略.........
示例4: PlayerHUD
# 需要导入模块: from direct.gui.DirectLabel import DirectLabel [as 别名]
# 或者: from direct.gui.DirectLabel.DirectLabel import setTransparency [as 别名]
class PlayerHUD():
def __init__(self):
#
# Player status section
#
heartscale = (0.1, 1, 0.1)
self.heart1 = OnscreenImage(
image = "HeartIcon.png",
scale = heartscale,
pos = (0.2, 0, -0.15))
self.heart1.setTransparency(True)
self.heart1.reparentTo(base.a2dTopLeft)
self.heart2 = OnscreenImage(
image = "HeartIcon.png",
scale = heartscale,
pos = (0.45, 0, -0.15))
self.heart2.setTransparency(True)
self.heart2.reparentTo(base.a2dTopLeft)
self.heart3 = OnscreenImage(
image = "HeartIcon.png",
scale = heartscale,
pos = (0.7, 0, -0.15))
self.heart3.setTransparency(True)
self.heart3.reparentTo(base.a2dTopLeft)
self.keys = DirectLabel(
text = "x0",
frameColor = (0, 0, 0, 0),
text_fg = (1, 1, 1, 1),
text_scale = 1.8,
text_pos = (1, -0.25, 0),
text_align = TextNode.ALeft,
image = "Keys.png",
pos = (0.2, 0, -0.4))
self.keys.setScale(0.085)
self.keys.setTransparency(True)
self.keys.reparentTo(base.a2dTopLeft)
self.actionKey = DirectLabel(
frameColor = (0, 0, 0, 0),
text_fg = (1, 1, 1, 1),
scale = 0.15,
pos = (0, 0, 0.15),
text = _("Action: E/Enter"))
self.actionKey.setTransparency(True)
self.actionKey.reparentTo(base.a2dBottomCenter)
self.actionKey.hide()
def show(self):
self.keys.show()
def hide(self):
self.heart1.hide()
self.heart2.hide()
self.heart3.hide()
self.keys.hide()
self.hideActionKey()
def setHealthStatus(self, value):
"""this function will set the health image in the top righthand corner
according to the given value, where value is a integer between 0 and 100
"""
if value >= 1: self.heart1.show()
else: self.heart1.hide()
if value >= 2: self.heart2.show()
else: self.heart2.hide()
if value >= 3: self.heart3.show()
else: self.heart3.hide()
def showActionKey(self):
self.actionKey.show()
def hideActionKey(self):
self.actionKey.hide()
def updateKeyCount(self, numKeys):
self.keys["text"] = "x%d" % numKeys