本文整理汇总了Python中direct.gui.DirectLabel.DirectLabel类的典型用法代码示例。如果您正苦于以下问题:Python DirectLabel类的具体用法?Python DirectLabel怎么用?Python DirectLabel使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了DirectLabel类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: CogdoMazeBossGui
class CogdoMazeBossGui(DirectFrame):
def __init__(self, code):
DirectFrame.__init__(self, relief=None, state=DGG.NORMAL, sortOrder=DGG.BACKGROUND_SORT_INDEX)
self._code = str(code)
self._codeLength = len(self._code)
self._markersShown = 0
self._markers = []
self._initModel()
self.setPos(*Globals.BossGuiPos)
self.setScale(Globals.BossGuiScale)
self.hide()
def destroy(self):
ToontownIntervals.cleanup('bosscodedoor')
self._model.removeNode()
del self._model
self._titleLabel.removeNode()
del self._titleLabel
for marker in self._markers:
marker.destroy()
del self._markers
DirectFrame.destroy(self)
def _initModel(self):
codeFrameGap = Globals.BossCodeFrameGap
codeFrameWidth = Globals.BossCodeFrameWidth
self._model = CogdoUtil.loadMazeModel('bossCog', group='gui')
self._model.reparentTo(self)
self._model.find('**/frame').setBin('fixed', 1)
titleLabelPos = self._model.find('**/title_label_loc').getPos()
self._titleLabel = DirectLabel(parent=self, relief=None, scale=Globals.BossGuiTitleLabelScale, text=TTLocalizer.CogdoMazeGameBossGuiTitle.upper(), pos=titleLabelPos, text_align=TextNode.ACenter, text_fg=(0, 0, 0, 1), text_shadow=(0, 0, 0, 0), text_font=ToontownGlobals.getSuitFont())
self._titleLabel.setBin('fixed', 1)
bossCard = self._model.find('**/bossCard')
self._openDoor = self._model.find('**/doorOpen')
self._closedDoor = self._model.find('**/doorClosed')
self._openDoor.stash()
spacingX = codeFrameWidth + codeFrameGap
startX = -0.5 * ((self._codeLength - 1) * spacingX - codeFrameGap)
for i in range(self._codeLength):
marker = CogdoMazeBossCodeFrame(i, self._code[i], bossCard)
marker.reparentTo(self)
marker.setPos(bossCard, startX + spacingX * i, 0, 0)
self._markers.append(marker)
bossCard.removeNode()
def showHit(self, bossIndex):
self._markers[bossIndex].setHit(True)
def showNumber(self, bossIndex):
self._markers[bossIndex].setHit(False)
self._markers[bossIndex].showNumber()
self._markersShown += 1
if self._markersShown == self._codeLength:
self._openDoor.unstash()
self._closedDoor.stash()
ToontownIntervals.start(ToontownIntervals.getPulseLargerIval(self._openDoor, 'bosscodedoor'))
示例2: __init__
class ScavengerHuntEffect:
images = None
def __init__(self, beanAmount):
if not ScavengerHuntEffect.images:
ScavengerHuntEffect.images = loader.loadModel('phase_4/models/props/tot_jar')
self.npRoot = DirectFrame(parent=aspect2d, relief=None, scale=0.75, pos=(0, 0, 0.6))
if beanAmount > 0:
self.npRoot.setColorScale(VBase4(1, 1, 1, 0))
self.jar = DirectFrame(parent=self.npRoot, relief=None, image=ScavengerHuntEffect.images.find('**/tot_jar'))
self.jar.hide()
self.eventImage = NodePath('EventImage')
self.eventImage.reparentTo(self.npRoot)
self.countLabel = DirectLabel(parent=self.jar, relief=None, text='+0', text_pos=(0.02, -0.2), text_scale=0.25, text_fg=(0.95, 0.0, 0, 1), text_font=ToontownGlobals.getSignFont())
def countUp(t, startVal, endVal):
beanCountStr = startVal + t * (endVal - startVal)
self.countLabel['text'] = '+' + `(int(beanCountStr))`
def setCountColor(color):
self.countLabel['text_fg'] = color
self.track = Sequence(LerpColorScaleInterval(self.npRoot, 1, colorScale=VBase4(1, 1, 1, 1), startColorScale=VBase4(1, 1, 1, 0)), Wait(1), Func(self.jar.show), LerpColorScaleInterval(self.eventImage, 1, colorScale=VBase4(1, 1, 1, 0), startColorScale=VBase4(1, 1, 1, 1)), Parallel(LerpScaleInterval(self.npRoot, 1, scale=0.5, startScale=0.75), LerpPosInterval(self.npRoot, 1, pos=VBase3(-0.9, 0, -0.83))), LerpFunc(countUp, duration=2, extraArgs=[0, beanAmount]), Func(setCountColor, VBase4(0.95, 0.95, 0, 1)), Wait(3), Func(self.destroy))
else:
self.npRoot.setColorScale(VBase4(1, 1, 1, 0))
self.attemptFailedMsg()
self.track = Sequence(LerpColorScaleInterval(self.npRoot, 1, colorScale=VBase4(1, 1, 1, 1), startColorScale=VBase4(1, 1, 1, 0)), Wait(5), LerpColorScaleInterval(self.npRoot, 1, colorScale=VBase4(1, 1, 1, 0), startColorScale=VBase4(1, 1, 1, 1)), Func(self.destroy))
def play(self):
if self.npRoot:
self.track.start()
def stop(self):
if self.track != None and self.track.isPlaying():
self.track.finish()
def destroy(self):
self.stop()
self.track = None
if hasattr(self, 'eventImage') and self.eventImage:
self.eventImage.detachNode()
del self.eventImage
if hasattr(self, 'countLabel') and self.countLabel:
self.countLabel.destroy()
del self.countLabel
if hasattr(self, 'jar') and self.jar:
self.jar.destroy()
del self.jar
if hasattr(self, 'npRoot') and self.npRoot:
self.npRoot.destroy()
del self.npRoot
示例3: __init__
def __init__(self):
#
# Player status section
#
heartscale = (0.1, 1, 0.1)
self.heart1 = OnscreenImage(
image = "HeartIcon.png",
scale = heartscale,
pos = (0.2, 0, -0.15))
self.heart1.setTransparency(True)
self.heart1.reparentTo(base.a2dTopLeft)
self.heart2 = OnscreenImage(
image = "HeartIcon.png",
scale = heartscale,
pos = (0.45, 0, -0.15))
self.heart2.setTransparency(True)
self.heart2.reparentTo(base.a2dTopLeft)
self.heart3 = OnscreenImage(
image = "HeartIcon.png",
scale = heartscale,
pos = (0.7, 0, -0.15))
self.heart3.setTransparency(True)
self.heart3.reparentTo(base.a2dTopLeft)
self.keys = DirectLabel(
text = "x0",
frameColor = (0, 0, 0, 0),
text_fg = (1, 1, 1, 1),
text_scale = 1.8,
text_pos = (1, -0.25, 0),
text_align = TextNode.ALeft,
image = "Keys.png",
pos = (0.2, 0, -0.4))
self.keys.setScale(0.085)
self.keys.setTransparency(True)
self.keys.reparentTo(base.a2dTopLeft)
self.actionKey = DirectLabel(
frameColor = (0, 0, 0, 0),
text_fg = (1, 1, 1, 1),
scale = 0.15,
pos = (0, 0, 0.15),
text = _("Action: E/Enter"))
self.actionKey.setTransparency(True)
self.actionKey.reparentTo(base.a2dBottomCenter)
self.actionKey.hide()
示例4: __init__
def __init__(self, phaseNames):
self.phaseNames = phaseNames
self.model = loader.loadModel('models/gui/pir_m_gui_gen_loadingBar')
bar = self.model.findTexture('pir_t_gui_gen_loadingBar')
self.model.find('**/loading_bar').hide()
self.topFrame = DirectFrame(parent = base.a2dTopRight, pos = (-0.80000000000000004, 0, -0.10000000000000001), sortOrder = NO_FADE_SORT_INDEX + 1)
self.text = DirectLabel(relief = None, parent = self.topFrame, guiId = 'DownloadWatcherText', pos = (0, 0, 0), text = ' ', text_fg = (1, 1, 1, 1), text_shadow = (0, 0, 0, 1), text_scale = 0.040000000000000001, textMayChange = 1, text_align = TextNode.ARight, text_pos = (0.17000000000000001, 0), sortOrder = 2)
self.bar = DirectWaitBar(relief = None, parent = self.topFrame, guiId = 'DownloadWatcherBar', pos = (0, 0, 0), frameSize = (-0.40000000000000002, 0.38, -0.044999999999999998, 0.065000000000000002), borderWidth = (0.02, 0.02), range = 100, frameColor = (1, 1, 1, 1), barColor = (0, 0.29999999999999999, 0, 1), barTexture = bar, geom = self.model, geom_scale = 0.089999999999999997, geom_pos = (-0.014, 0, 0.01), text = '0%', text_scale = 0.040000000000000001, text_fg = (1, 1, 1, 1), text_align = TextNode.ALeft, text_pos = (0.19, 0), sortOrder = 1)
self.bgFrame = DirectFrame(relief = DGG.FLAT, parent = self.topFrame, pos = (0, 0, 0), frameColor = (0.5, 0.27000000000000002, 0.35999999999999999, 0.20000000000000001), frameSize = (-0.44, 0.39000000000000001, -0.035999999999999997, 0.056000000000000001), borderWidth = (0.02, 0.02), scale = 0.90000000000000002, sortOrder = 0)
self.accept('launcherPercentPhaseComplete', self.update)
示例5: PiratesDownloadWatcher
class PiratesDownloadWatcher(DownloadWatcher.DownloadWatcher):
positions = [
(Point3(1, 0, 0.90000000000000002), Point3(1, 0, 0.90000000000000002)),
(Point3(1, 0, 0.90000000000000002), Point3(1, 0, 0.90000000000000002)),
(Point3(1, 0, 0.90000000000000002), Point3(1, 0, 0.90000000000000002))]
def __init__(self, phaseNames):
self.phaseNames = phaseNames
self.model = loader.loadModel('models/gui/pir_m_gui_gen_loadingBar')
bar = self.model.findTexture('pir_t_gui_gen_loadingBar')
self.model.find('**/loading_bar').hide()
self.topFrame = DirectFrame(parent = base.a2dTopRight, pos = (-0.80000000000000004, 0, -0.10000000000000001), sortOrder = NO_FADE_SORT_INDEX + 1)
self.text = DirectLabel(relief = None, parent = self.topFrame, guiId = 'DownloadWatcherText', pos = (0, 0, 0), text = ' ', text_fg = (1, 1, 1, 1), text_shadow = (0, 0, 0, 1), text_scale = 0.040000000000000001, textMayChange = 1, text_align = TextNode.ARight, text_pos = (0.17000000000000001, 0), sortOrder = 2)
self.bar = DirectWaitBar(relief = None, parent = self.topFrame, guiId = 'DownloadWatcherBar', pos = (0, 0, 0), frameSize = (-0.40000000000000002, 0.38, -0.044999999999999998, 0.065000000000000002), borderWidth = (0.02, 0.02), range = 100, frameColor = (1, 1, 1, 1), barColor = (0, 0.29999999999999999, 0, 1), barTexture = bar, geom = self.model, geom_scale = 0.089999999999999997, geom_pos = (-0.014, 0, 0.01), text = '0%', text_scale = 0.040000000000000001, text_fg = (1, 1, 1, 1), text_align = TextNode.ALeft, text_pos = (0.19, 0), sortOrder = 1)
self.bgFrame = DirectFrame(relief = DGG.FLAT, parent = self.topFrame, pos = (0, 0, 0), frameColor = (0.5, 0.27000000000000002, 0.35999999999999999, 0.20000000000000001), frameSize = (-0.44, 0.39000000000000001, -0.035999999999999997, 0.056000000000000001), borderWidth = (0.02, 0.02), scale = 0.90000000000000002, sortOrder = 0)
self.accept('launcherPercentPhaseComplete', self.update)
def update(self, phase, percent, reqByteRate, actualByteRate):
phaseName = self.phaseNames[phase]
self.text['text'] = OTPLocalizer.DownloadWatcherUpdate % phaseName + ' -'
self.bar['text'] = '%s %%' % percent
self.bar['value'] = percent
def foreground(self):
self.topFrame.reparentTo(base.a2dpTopRight)
self.topFrame.setBin('gui-fixed', 55)
self.topFrame['sortOrder'] = NO_FADE_SORT_INDEX + 1
def background(self):
self.topFrame.reparentTo(base.a2dTopRight)
self.topFrame.setBin('unsorted', 49)
self.topFrame['sortOrder'] = -1
def cleanup(self):
self.text.destroy()
self.bar.destroy()
self.bgFrame.destroy()
self.topFrame.destroy()
self.ignoreAll()
示例6: __init__
def __init__(self):
self.winXhalf = base.win.getXSize() / 2
self.winYhalf = base.win.getYSize() / 2
croshairsize = 0.05#17.0
self.crosshair = OnscreenImage(
image = os.path.join("..", "data", "crosshair.png"),
scale = (croshairsize, 1, croshairsize),
#pos = (self.winXhalf - croshairsize/2.0, 0, -self.winYhalf - croshairsize/2.0)
pos = (0, 0, 0)
)
self.crosshair.setTransparency(1)
self.ammo = DirectLabel(
scale = 0.15,
text = "100/100",
pos = (base.a2dLeft + 0.025, 0.0, base.a2dBottom + 0.05),
text_align = TextNode.ALeft,
frameColor = (0, 0, 0, 0),
text_fg = (1,1,1,1),
text_shadow = (0, 0, 0, 1),
text_shadowOffset = (0.05, 0.05)
)
self.ammo.setTransparency(1)
self.nowPlaying = DirectLabel(
scale = 0.05,
text = "Now Playing: Echovolt - Nothing to Fear",
pos = (base.a2dLeft + 0.025, 0.0, base.a2dTop - 0.05),
text_align = TextNode.ALeft,
frameColor = (0, 0, 0, 0),
text_fg = (1,1,1,1)
)
self.nowPlaying.setTransparency(1)
self.accept("window-event", self.recalcAspectRatio)
self.hide()
示例7: __init__
def __init__(self):
#self.accept("RatioChanged", self.recalcAspectRatio)
self.accept("window-event", self.recalcAspectRatio)
self.frameMain = DirectFrame(
# size of the frame
frameSize = (base.a2dLeft, base.a2dRight,
base.a2dTop, base.a2dBottom),
# position of the frame
pos = (0, 0, 0),
# tramsparent bg color
frameColor = (0, 0, 0, 0),
sortOrder = 0)
self.background = OnscreenImage("MenuBGLogo.png")
self.background.reparentTo(self.frameMain)
self.nowPlaying = DirectLabel(
scale = 0.05,
text = "Now Playing: Eraplee Noisewall Orchestra - Bermuda Fire",
pos = (base.a2dLeft + 0.025, 0.0, base.a2dBottom + 0.05),
text_align = TextNode.ALeft,
frameColor = (0, 0, 0, 0),
text_fg = (1,1,1,1)
)
self.nowPlaying.setTransparency(1)
self.nowPlaying.reparentTo(self.frameMain)
maps = loader.loadModel('button_maps.egg')
btnGeom = (maps.find('**/ButtonReady'),
maps.find('**/ButtonClick'),
maps.find('**/ButtonRollover'),
maps.find('**/ButtonDisabled'))
self.btnStart = self.createButton("Start", btnGeom, 0.25, self.btnStart_Click)
self.btnStart.reparentTo(self.frameMain)
self.btnQuit = self.createButton("Quit", btnGeom, -0.25, self.btnQuit_Click)
self.btnQuit.reparentTo(self.frameMain)
self.recalcAspectRatio(base.win)
# hide all buttons at startup
self.hide()
示例8: _initModel
def _initModel(self):
codeFrameGap = Globals.BossCodeFrameGap
codeFrameWidth = Globals.BossCodeFrameWidth
self._model = CogdoUtil.loadMazeModel('bossCog', group='gui')
self._model.reparentTo(self)
self._model.find('**/frame').setBin('fixed', 1)
titleLabelPos = self._model.find('**/title_label_loc').getPos()
self._titleLabel = DirectLabel(parent=self, relief=None, scale=Globals.BossGuiTitleLabelScale, text=TTLocalizer.CogdoMazeGameBossGuiTitle.upper(), pos=titleLabelPos, text_align=TextNode.ACenter, text_fg=(0, 0, 0, 1), text_shadow=(0, 0, 0, 0), text_font=ToontownGlobals.getSuitFont())
self._titleLabel.setBin('fixed', 1)
bossCard = self._model.find('**/bossCard')
self._openDoor = self._model.find('**/doorOpen')
self._closedDoor = self._model.find('**/doorClosed')
self._openDoor.stash()
spacingX = codeFrameWidth + codeFrameGap
startX = -0.5 * ((self._codeLength - 1) * spacingX - codeFrameGap)
for i in range(self._codeLength):
marker = CogdoMazeBossCodeFrame(i, self._code[i], bossCard)
marker.reparentTo(self)
marker.setPos(bossCard, startX + spacingX * i, 0, 0)
self._markers.append(marker)
bossCard.removeNode()
示例9: __init__
def __init__(self):
self.canPlantLabel = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.15,
pos=(0, 0, 0.25),
pad=(0.2,0.2),
text=_("Plant Seed"))
self.canPlantLabel.setTransparency(True)
self.canPlantLabel.reparentTo(base.a2dBottomCenter)
self.canPlantLabel.hide()
self.speekLabel = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.15,
pos=(0, 0, 0.5),
pad=(0.2,0.2),
text="...")
self.speekLabel.reparentTo(render)
self.speekLabel.hide()
self.speekLabel.setTransparency(True)
self.speekLabel.setEffect(BillboardEffect.makePointEye())
self.speekLabel.setBin("fixed", 11)
self.speekLabel.setDepthWrite(False)
self.storyText = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.08,
pos=(0, 0, 0.25),
pad=(0.2,0.2),
text="Story text")
self.storyText.setTransparency(True)
self.storyText.reparentTo(base.a2dBottomCenter)
self.storyText.hide()
self.points = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.075,
pos=(0.05, 0, -0.1),
pad=(0.2,0.2),
text_align=TextNode.ALeft,
text=_("Points: %d")%0)
self.points.setTransparency(True)
self.points.reparentTo(base.a2dTopLeft)
self.playerWater = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.075,
pos=(0.05, 0, -0.2),
pad=(0.2,0.2),
text_align=TextNode.ALeft,
text=_("Remaining Water: %d")%100)
self.playerWater.setTransparency(True)
self.playerWater.reparentTo(base.a2dTopLeft)
self.helpInfo = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.075,
pos=(-0.05, 0, -0.1),
pad=(0.2,0.2),
text_align=TextNode.ARight,
text=_("F1 - show help"))
self.helpInfo.setTransparency(True)
self.helpInfo.reparentTo(base.a2dTopRight)
self.hide()
示例10: HUD
class HUD():
def __init__(self):
self.canPlantLabel = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.15,
pos=(0, 0, 0.25),
pad=(0.2,0.2),
text=_("Plant Seed"))
self.canPlantLabel.setTransparency(True)
self.canPlantLabel.reparentTo(base.a2dBottomCenter)
self.canPlantLabel.hide()
self.speekLabel = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.15,
pos=(0, 0, 0.5),
pad=(0.2,0.2),
text="...")
self.speekLabel.reparentTo(render)
self.speekLabel.hide()
self.speekLabel.setTransparency(True)
self.speekLabel.setEffect(BillboardEffect.makePointEye())
self.speekLabel.setBin("fixed", 11)
self.speekLabel.setDepthWrite(False)
self.storyText = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.08,
pos=(0, 0, 0.25),
pad=(0.2,0.2),
text="Story text")
self.storyText.setTransparency(True)
self.storyText.reparentTo(base.a2dBottomCenter)
self.storyText.hide()
self.points = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.075,
pos=(0.05, 0, -0.1),
pad=(0.2,0.2),
text_align=TextNode.ALeft,
text=_("Points: %d")%0)
self.points.setTransparency(True)
self.points.reparentTo(base.a2dTopLeft)
self.playerWater = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.075,
pos=(0.05, 0, -0.2),
pad=(0.2,0.2),
text_align=TextNode.ALeft,
text=_("Remaining Water: %d")%100)
self.playerWater.setTransparency(True)
self.playerWater.reparentTo(base.a2dTopLeft)
self.helpInfo = DirectLabel(
frameColor=(0, 0, 0, 0.25),
text_fg=(1, 1, 1, 1),
scale=0.075,
pos=(-0.05, 0, -0.1),
pad=(0.2,0.2),
text_align=TextNode.ARight,
text=_("F1 - show help"))
self.helpInfo.setTransparency(True)
self.helpInfo.reparentTo(base.a2dTopRight)
self.hide()
def show(self):
self.points.show()
self.playerWater.show()
self.helpInfo.show()
def hide(self):
self.points.hide()
self.playerWater.hide()
self.helpInfo.hide()
def hideAll(self):
self.canPlantLabel.hide()
self.speekLabel.hide()
self.points.hide()
self.playerWater.hide()
self.helpInfo.hide()
def showStory(self):
self.storyText.show()
def hideStory(self):
self.storyText.hide()
def cleanup(self):
self.hideAll()
self.canPlantLabel.destroy()
#.........这里部分代码省略.........
示例11: __init__
def __init__(self,pos=None,mass=1,maxforce=0.1,maxspeed=1,radius=1,
avoidVehicles=True,avoidObstacles=True,container=None):
"""Initialise the vehicle."""
self.mass = mass # mass = 1 means that acceleration = force
self.maxforce = maxforce
self.maxspeed = maxspeed
self.radius = radius
self.avoidVehicles = avoidVehicles # Avoid colliding with other Vehicles
self.avoidObstacles = avoidObstacles # Avoid colliding with obstacles
if pos is None: pos = Point3(0,0,0)
# The Vehicle controls a primary NodePath to which other NodePath's for
# CollisionSolids are parented. Other nodes, such as animated Actors,
# can be attached to this NodePath by user classes.
self.prime = NodePath('Vehicle primary NodePath')
self.prime.reparentTo(render)
self.prime.setPos(pos)
# If the Vehicle finds itself outside of its container it will turn
# back toward the container. The vehicle also stays within the global
# container at all times. The idea is that Vehicle.container can be
# used to restrict one particular vehicle to a space smaller than the
# global container.
self.container = container
self._pos = SteerVec(pos.getX(),pos.getY()) # 2D pos for steering
# calculations
self._velocity = SteerVec(0,0)
self._steeringforce = SteerVec(0,0)
self._steeringbehavior = []
# Some steering behaviors make use of self._target, which can be
# another Vehicle or a point in 2-space (SteerVec), or it might be None
# indicating that no target is currently in use.
self._target = None
# Initialise the Vehicle's CollisionRay which is used with a
# CollisionHandlerFloor to keep the Vehicle on the ground.
self.raynp = self.prime.attachNewNode(CollisionNode('colNode'))
self.raynp.node().addSolid(CollisionRay(0,0,3,0,0,-1))
self.floorhandler = CollisionHandlerFloor()
self.floorhandler.addCollider(self.raynp,self.prime)
cTrav.addCollider(self.raynp,self.floorhandler)
# Uncomment this line to show the CollisionRay:
#self.raynp.show()
# We only want our CollisionRay to collide with the collision
# geometry of the terrain only, se we set a mask here.
self.raynp.node().setFromCollideMask(floorMASK)
self.raynp.node().setIntoCollideMask(offMASK)
# Initialise CollisionTube for detecting oncoming obstacle collisions.
x,y,z = self.prime.getX(),self.prime.getY(),self.prime.getZ()+3 #FIXME: Don't hardcode how high the tube goes, add height parameter to __init__ for both tube and sphere
vx,vy = self._velocity.getX(),self._velocity.getY()
r = self.radius
f = self.prime.getNetTransform().getMat().getRow3(1)
s = 10
self.tube = CollisionTube(x,y,z,x+f.getX()*s,y+f.getY()*s,z,self.radius)
self.tubenp = self.prime.attachNewNode(CollisionNode('colNode'))
self.tubenp.node().addSolid(self.tube)
# The tube should only collide with obstacles (and is an 'into' object)
self.tubenp.node().setFromCollideMask(offMASK)
self.tubenp.node().setIntoCollideMask(obstacleMASK)
# Uncomment this line to show the CollisionTube
#self.tubenp.show()
# CollisionSphere for detecting when we've actuallyt collided with
# something.
self.sphere = CollisionSphere(x,y,z,self.radius)
self.spherenp = self.prime.attachNewNode(CollisionNode('cnode'))
self.spherenp.node().addSolid(self.sphere)
# Only collide with the CollisionSphere's of other vehicles.
self.spherenp.node().setFromCollideMask(obstacleMASK) # So the spheres of vehicles will collide with eachother
self.spherenp.node().setIntoCollideMask(obstacleMASK) # So obstacles will collide into spheres of vehicles
cTrav.addCollider(self.spherenp,collisionHandler)
# Uncomment this line to show the CollisionSphere
#self.spherenp.show()
# Add a task for this Vehicle to the global task manager.
self._prevtime = 0
self.stepTask=taskMgr.add(self._step,"Vehicle step task")
# Add the Vehicle to the global list of Vehicles
vehicles.append(self)
# Initialise the DirectLabel used when annotating the Vehicle
# FIXME: Needs to be destroyed in self.destroy
self.text = "no steering"
self.label = DirectLabel(parent=self.prime,pos=(4,4,4),text=self.text,
text_wordwrap=10,relief=None,
text_scale=(1.5,1.5),text_frame=(0,0,0,1),
text_bg=(1,1,1,1))
self.label.component('text0').textNode.setCardDecal(1)
self.label.setBillboardAxis()
self.label.hide()
self.label.setLightOff(1)
# A second label for speaking ('Ouch!', 'Sorry!' etc.)
self.callout = DirectLabel(parent=self.prime,pos=(4,4,4),text='',
text_wordwrap=10,relief=None,
#.........这里部分代码省略.........
示例12: Menu
class Menu(DirectObject):
def __init__(self):
#self.accept("RatioChanged", self.recalcAspectRatio)
self.accept("window-event", self.recalcAspectRatio)
self.frameMain = DirectFrame(
# size of the frame
frameSize = (base.a2dLeft, base.a2dRight,
base.a2dTop, base.a2dBottom),
# position of the frame
pos = (0, 0, 0),
# tramsparent bg color
frameColor = (0, 0, 0, 0),
sortOrder = 0)
self.background = OnscreenImage("MenuBGLogo.png")
self.background.reparentTo(self.frameMain)
self.nowPlaying = DirectLabel(
scale = 0.05,
text = "Now Playing: Eraplee Noisewall Orchestra - Bermuda Fire",
pos = (base.a2dLeft + 0.025, 0.0, base.a2dBottom + 0.05),
text_align = TextNode.ALeft,
frameColor = (0, 0, 0, 0),
text_fg = (1,1,1,1)
)
self.nowPlaying.setTransparency(1)
self.nowPlaying.reparentTo(self.frameMain)
maps = loader.loadModel('button_maps.egg')
btnGeom = (maps.find('**/ButtonReady'),
maps.find('**/ButtonClick'),
maps.find('**/ButtonRollover'),
maps.find('**/ButtonDisabled'))
self.btnStart = self.createButton("Start", btnGeom, 0.25, self.btnStart_Click)
self.btnStart.reparentTo(self.frameMain)
self.btnQuit = self.createButton("Quit", btnGeom, -0.25, self.btnQuit_Click)
self.btnQuit.reparentTo(self.frameMain)
self.recalcAspectRatio(base.win)
# hide all buttons at startup
self.hide()
def show(self):
self.frameMain.show()
self.recalcAspectRatio(base.win)
def hide(self):
self.frameMain.hide()
def recalcAspectRatio(self, window):
"""get the new aspect ratio to resize the mainframe"""
screenResMultiplier = window.getXSize() / window.getYSize()
self.frameMain["frameSize"] = (
base.a2dLeft, base.a2dRight,
base.a2dTop, base.a2dBottom)
self.btnQuit["text_scale"] = (0.5*screenResMultiplier, 0.5, 0.5)
self.btnStart["text_scale"] = (0.5*screenResMultiplier, 0.5, 0.5)
def createButton(self, text, btnGeom, yPos, command):
btn = DirectButton(
scale = (0.25, 0.25, 0.25),
# some temp text
text = text,
text_scale = (0.5, 0.5, 0.5),
# set the alignment to right
text_align = TextNode.ACenter,
# put the text on the right side of the button
text_pos = (0, -0.15),
# set the text color to black
text_fg = (1,1,0,1),
text_shadow = (0.3, 0.3, 0.1, 1),
text_shadowOffset = (0.05, 0.05),
# set the buttons images
geom = btnGeom,
relief = 1,
frameColor = (0,0,0,0),
pressEffect = False,
pos = (0, 0, yPos),
command = command,
rolloverSound = None,
clickSound = None)
btn.setTransparency(1)
return btn
def btnStart_Click(self):
base.messenger.send("start")
def btnQuit_Click(self):
base.messenger.send("quit")
示例13: PlayerHUD
class PlayerHUD():
def __init__(self):
#
# Player status section
#
heartscale = (0.1, 1, 0.1)
self.heart1 = OnscreenImage(
image = "HeartIcon.png",
scale = heartscale,
pos = (0.2, 0, -0.15))
self.heart1.setTransparency(True)
self.heart1.reparentTo(base.a2dTopLeft)
self.heart2 = OnscreenImage(
image = "HeartIcon.png",
scale = heartscale,
pos = (0.45, 0, -0.15))
self.heart2.setTransparency(True)
self.heart2.reparentTo(base.a2dTopLeft)
self.heart3 = OnscreenImage(
image = "HeartIcon.png",
scale = heartscale,
pos = (0.7, 0, -0.15))
self.heart3.setTransparency(True)
self.heart3.reparentTo(base.a2dTopLeft)
self.keys = DirectLabel(
text = "x0",
frameColor = (0, 0, 0, 0),
text_fg = (1, 1, 1, 1),
text_scale = 1.8,
text_pos = (1, -0.25, 0),
text_align = TextNode.ALeft,
image = "Keys.png",
pos = (0.2, 0, -0.4))
self.keys.setScale(0.085)
self.keys.setTransparency(True)
self.keys.reparentTo(base.a2dTopLeft)
self.actionKey = DirectLabel(
frameColor = (0, 0, 0, 0),
text_fg = (1, 1, 1, 1),
scale = 0.15,
pos = (0, 0, 0.15),
text = _("Action: E/Enter"))
self.actionKey.setTransparency(True)
self.actionKey.reparentTo(base.a2dBottomCenter)
self.actionKey.hide()
def show(self):
self.keys.show()
def hide(self):
self.heart1.hide()
self.heart2.hide()
self.heart3.hide()
self.keys.hide()
self.hideActionKey()
def setHealthStatus(self, value):
"""this function will set the health image in the top righthand corner
according to the given value, where value is a integer between 0 and 100
"""
if value >= 1: self.heart1.show()
else: self.heart1.hide()
if value >= 2: self.heart2.show()
else: self.heart2.hide()
if value >= 3: self.heart3.show()
else: self.heart3.hide()
def showActionKey(self):
self.actionKey.show()
def hideActionKey(self):
self.actionKey.hide()
def updateKeyCount(self, numKeys):
self.keys["text"] = "x%d" % numKeys