本文整理汇总了Python中direct.gui.DirectLabel.DirectLabel.setBillboardAxis方法的典型用法代码示例。如果您正苦于以下问题:Python DirectLabel.setBillboardAxis方法的具体用法?Python DirectLabel.setBillboardAxis怎么用?Python DirectLabel.setBillboardAxis使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类direct.gui.DirectLabel.DirectLabel
的用法示例。
在下文中一共展示了DirectLabel.setBillboardAxis方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from direct.gui.DirectLabel import DirectLabel [as 别名]
# 或者: from direct.gui.DirectLabel.DirectLabel import setBillboardAxis [as 别名]
#.........这里部分代码省略.........
# The tube should only collide with obstacles (and is an 'into' object)
self.tubenp.node().setFromCollideMask(offMASK)
self.tubenp.node().setIntoCollideMask(obstacleMASK)
# Uncomment this line to show the CollisionTube
#self.tubenp.show()
# CollisionSphere for detecting when we've actuallyt collided with
# something.
self.sphere = CollisionSphere(x,y,z,self.radius)
self.spherenp = self.prime.attachNewNode(CollisionNode('cnode'))
self.spherenp.node().addSolid(self.sphere)
# Only collide with the CollisionSphere's of other vehicles.
self.spherenp.node().setFromCollideMask(obstacleMASK) # So the spheres of vehicles will collide with eachother
self.spherenp.node().setIntoCollideMask(obstacleMASK) # So obstacles will collide into spheres of vehicles
cTrav.addCollider(self.spherenp,collisionHandler)
# Uncomment this line to show the CollisionSphere
#self.spherenp.show()
# Add a task for this Vehicle to the global task manager.
self._prevtime = 0
self.stepTask=taskMgr.add(self._step,"Vehicle step task")
# Add the Vehicle to the global list of Vehicles
vehicles.append(self)
# Initialise the DirectLabel used when annotating the Vehicle
# FIXME: Needs to be destroyed in self.destroy
self.text = "no steering"
self.label = DirectLabel(parent=self.prime,pos=(4,4,4),text=self.text,
text_wordwrap=10,relief=None,
text_scale=(1.5,1.5),text_frame=(0,0,0,1),
text_bg=(1,1,1,1))
self.label.component('text0').textNode.setCardDecal(1)
self.label.setBillboardAxis()
self.label.hide()
self.label.setLightOff(1)
# A second label for speaking ('Ouch!', 'Sorry!' etc.)
self.callout = DirectLabel(parent=self.prime,pos=(4,4,4),text='',
text_wordwrap=10,relief=None,
text_scale=(1.5,1.5),text_frame=(0,0,0,1),
text_bg=(1,1,1,1))
self.callout.component('text0').textNode.setCardDecal(1)
self.callout.setBillboardAxis()
self.callout.hide()
self.callout.setLightOff(1)
def destroy(self):
"""Prepare this Vehicle to be garbage-collected by Python:
Remove all of the Vehicle's nodes from the scene graph, remove its
CollisionSolids from the global CollisionTraverser, clear its
CollisionHandler, remove tasks
After executing this method, any remaining references to the Vehicle
object can be destroyed by the user module, and the Vehicle will be
garbage-collected by Python.
"""
cTrav.removeCollider(self.raynp)
cTrav.removeCollider(self.spherenp)
self.floorhandler.clearColliders()
self.floorhandler = None
self.prime.removeNode()
taskMgr.remove(self.stepTask)
vehicles.remove(self)