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Python E.profile_COMMON方法代码示例

本文整理汇总了Python中collada.E.profile_COMMON方法的典型用法代码示例。如果您正苦于以下问题:Python E.profile_COMMON方法的具体用法?Python E.profile_COMMON怎么用?Python E.profile_COMMON使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在collada.E的用法示例。


在下文中一共展示了E.profile_COMMON方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from collada import E [as 别名]
# 或者: from collada.E import profile_COMMON [as 别名]

#.........这里部分代码省略.........
        :param `collada.material.Map` bumpmap:
          The bump map for this effect, or None if there isn't one
        :param bool double_sided:
          Whether or not the material should be rendered double sided
        :param emission:
          Either an RGBA-format tuple of four floats or an instance
          of :class:`collada.material.Map`
        :param ambient:
          Either an RGBA-format tuple of four floats or an instance
          of :class:`collada.material.Map`
        :param diffuse:
          Either an RGBA-format tuple of four floats or an instance
          of :class:`collada.material.Map`
        :param specular:
          Either an RGBA-format tuple of four floats or an instance
          of :class:`collada.material.Map`
        :param shininess:
          Either a single float or an instance of :class:`collada.material.Map`
        :param reflective:
          Either an RGBA-format tuple of four floats or an instance
          of :class:`collada.material.Map`
        :param reflectivity:
          Either a single float or an instance of :class:`collada.material.Map`
        :param tuple transparent:
          Either an RGBA-format tuple of four floats or an instance
          of :class:`collada.material.Map`
        :param transparency:
          Either a single float or an instance of :class:`collada.material.Map`
        :param float index_of_refraction:
          A single float indicating the index of refraction for perfectly
          refracted light
        :param xmlnode:
          If loaded from xml, the xml node

        """
        self.id = id
        """The string identifier for the effect"""
        self.params = params
        """A list containing elements of type :class:`collada.material.Sampler2D`
          and :class:`collada.material.Surface`"""
        self.shadingtype = shadingtype
        """String with the type of the shading."""
        self.bumpmap = bumpmap
        """Either the bump map of the effect of type :class:`collada.material.Map`
        or None if there is none."""
        self.double_sided = double_sided
        """A boolean indicating whether or not the material should be rendered double sided"""
        self.emission = emission
        """Either an RGB-format tuple of three floats or an instance
          of :class:`collada.material.Map`"""
        self.ambient = ambient
        """Either an RGB-format tuple of three floats or an instance
          of :class:`collada.material.Map`"""
        self.diffuse = diffuse
        """Either an RGB-format tuple of three floats or an instance
          of :class:`collada.material.Map`"""
        self.specular = specular
        """Either an RGB-format tuple of three floats or an instance
          of :class:`collada.material.Map`"""
        self.shininess = shininess
        """Either a single float or an instance of :class:`collada.material.Map`"""
        self.reflective = reflective
        """Either an RGB-format tuple of three floats or an instance
          of :class:`collada.material.Map`"""
        self.reflectivity = reflectivity
        """Either a single float or an instance of :class:`collada.material.Map`"""
        self.transparent = transparent
        """Either an RGB-format tuple of three floats or an instance
          of :class:`collada.material.Map`"""
        self.transparency = transparency
        """Either a single float or an instance of :class:`collada.material.Map`"""
        self.index_of_refraction = index_of_refraction
        """A single float indicating the index of refraction for perfectly
          refracted light"""
        
        self._fixColorValues()
        
        if xmlnode is not None:
            self.xmlnode = xmlnode
            """ElementTree representation of the effect"""
        else:
            shadnode = E(self.shadingtype)
            
            for prop in self.supported:
                value = getattr(self, prop)
                if value is None: continue
                propnode = E(prop)
                shadnode.append( propnode )
                if type(value) is Map:
                    propnode.append(value.xmlnode)
                elif type(value) is float:
                    propnode.append(E.float(str(value)))
                else:
                    propnode.append(E.color(' '.join(map(str, value) )))
            
            effect_nodes = [param.xmlnode for param in self.params]
            effect_nodes.append(E.technique(shadnode, sid='common'))
            self.xmlnode = E.effect(
                E.profile_COMMON(*effect_nodes)
            , id=self.id, name=self.id)
开发者ID:feilining,项目名称:pycollada,代码行数:104,代码来源:material.py


注:本文中的collada.E.profile_COMMON方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。