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Python E.bind_vertex_input方法代码示例

本文整理汇总了Python中collada.E.bind_vertex_input方法的典型用法代码示例。如果您正苦于以下问题:Python E.bind_vertex_input方法的具体用法?Python E.bind_vertex_input怎么用?Python E.bind_vertex_input使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在collada.E的用法示例。


在下文中一共展示了E.bind_vertex_input方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from collada import E [as 别名]
# 或者: from collada.E import bind_vertex_input [as 别名]
    def __init__(self, symbol, target, inputs, xmlnode = None):
        """Creates a material node

        :param str symbol:
          The symbol within a geometry this material should be bound to
        :param collada.material.Material target:
          The material object being bound to
        :param list inputs:
          A list of tuples of the form ``(semantic, input_semantic, set)`` mapping
          texcoords or other inputs to material input channels, e.g.
          ``('TEX0', 'TEXCOORD', '0')`` would map the effect parameter ``'TEX0'``
          to the ``'TEXCOORD'`` semantic of the geometry, using texture coordinate
          set ``0``.
        :param xmlnode:
          When loaded, the xmlnode it comes from

        """
        self.symbol = symbol
        """The symbol within a geometry this material should be bound to"""
        self.target = target
        """An object of type :class:`collada.material.Material` representing the material object being bound to"""
        self.inputs = inputs
        """A list of tuples of the form ``(semantic, input_semantic, set)`` mapping
          texcoords or other inputs to material input channels, e.g.
          ``('TEX0', 'TEXCOORD', '0')`` would map the effect parameter ``'TEX0'``
          to the ``'TEXCOORD'`` semantic of the geometry, using texture coordinate
          set ``0``."""
        if xmlnode is not None:
            self.xmlnode = xmlnode
            """ElementTree representation of the material node."""
        else:
            self.xmlnode = E.instance_material(
                *[E.bind_vertex_input(semantic=sem, input_semantic=input_sem, input_set=set)
                  for sem, input_sem, set in self.inputs]
            , **{'symbol': self.symbol, 'target':"#%s"%self.target.id} )
开发者ID:feilining,项目名称:pycollada,代码行数:37,代码来源:scene.py

示例2: save

# 需要导入模块: from collada import E [as 别名]
# 或者: from collada.E import bind_vertex_input [as 别名]
    def save(self):
        """Saves the material node back to :attr:`xmlnode`"""
        self.xmlnode.set('symbol', self.symbol)
        self.xmlnode.set('target', "#%s"%self.target.id)

        inputs_in = []
        for i in self.xmlnode.findall( tag('bind_vertex_input') ):
            input_tuple = ( i.get('semantic'), i.get('input_semantic'), i.get('input_set') )
            if input_tuple not in self.inputs:
                self.xmlnode.remove(i)
            else:
                inputs_in.append(input_tuple)
        for i in self.inputs:
            if i not in inputs_in:
                self.xmlnode.append(E.bind_vertex_input(semantic=i[0], input_semantic=i[1], input_set=i[2]))
开发者ID:feilining,项目名称:pycollada,代码行数:17,代码来源:scene.py


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