本文整理汇总了Python中collada.E.color方法的典型用法代码示例。如果您正苦于以下问题:Python E.color方法的具体用法?Python E.color怎么用?Python E.color使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类collada.E
的用法示例。
在下文中一共展示了E.color方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from collada import E [as 别名]
# 或者: from collada.E import color [as 别名]
def __init__(self, id, color, xmlnode=None):
"""Create a new sun light.
:Parameters:
id
Id for the object
color
Light color
xmlnode
If load form xml, the xml node
"""
self.id = id
"""Id in the light library."""
# TODO: check if this is actually the initial direction
self.direction = numpy.array([0, 0, 1], dtype=numpy.float32)
"""Incoming direction of the light."""
self.color = color
"""Light color."""
if xmlnode != None:
self.xmlnode = xmlnode
else:
self.xmlnode = E.light(
E.technique_common(E.directional(E.color(" ".join([str(v) for v in self.color])))),
id=self.id,
name=self.id,
)
示例2: __init__
# 需要导入模块: from collada import E [as 别名]
# 或者: from collada.E import color [as 别名]
def __init__(self, id, color, xmlnode = None):
"""Create a new directional light.
:param str id:
A unique string identifier for the light
:param tuple color:
Either a tuple of size 3 containing the RGB color value
of the light or a tuple of size 4 containing the RGBA
color value of the light
:param xmlnode:
If loaded from xml, the xml node
"""
self.id = id
"""The unique string identifier for the light"""
self.direction = numpy.array( [0, 0, -1], dtype=numpy.float32 )
#Not documenting this because it doesn't make sense to set the direction
# of an unbound light. The direction isn't set until binding in a scene.
self.color = color
"""Either a tuple of size 3 containing the RGB color value
of the light or a tuple of size 4 containing the RGBA
color value of the light"""
if xmlnode != None:
self.xmlnode = xmlnode
"""ElementTree representation of the light."""
else:
self.xmlnode = E.light(
E.technique_common(
E.directional(
E.color(' '.join(map(str, self.color)))
)
)
, id=self.id, name=self.id)
示例3: getPropNode
# 需要导入模块: from collada import E [as 别名]
# 或者: from collada.E import color [as 别名]
def getPropNode(prop, value):
propnode = E(prop)
if type(value) is Map:
propnode.append(copy.deepcopy(value.xmlnode))
elif type(value) is float:
propnode.append(E.float(str(value)))
else:
propnode.append(E.color(' '.join(map(str, value) )))
return propnode
示例4: __init__
# 需要导入模块: from collada import E [as 别名]
# 或者: from collada.E import color [as 别名]
#.........这里部分代码省略.........
:param `collada.material.Map` bumpmap:
The bump map for this effect, or None if there isn't one
:param bool double_sided:
Whether or not the material should be rendered double sided
:param emission:
Either an RGBA-format tuple of four floats or an instance
of :class:`collada.material.Map`
:param ambient:
Either an RGBA-format tuple of four floats or an instance
of :class:`collada.material.Map`
:param diffuse:
Either an RGBA-format tuple of four floats or an instance
of :class:`collada.material.Map`
:param specular:
Either an RGBA-format tuple of four floats or an instance
of :class:`collada.material.Map`
:param shininess:
Either a single float or an instance of :class:`collada.material.Map`
:param reflective:
Either an RGBA-format tuple of four floats or an instance
of :class:`collada.material.Map`
:param reflectivity:
Either a single float or an instance of :class:`collada.material.Map`
:param tuple transparent:
Either an RGBA-format tuple of four floats or an instance
of :class:`collada.material.Map`
:param transparency:
Either a single float or an instance of :class:`collada.material.Map`
:param float index_of_refraction:
A single float indicating the index of refraction for perfectly
refracted light
:param xmlnode:
If loaded from xml, the xml node
"""
self.id = id
"""The string identifier for the effect"""
self.params = params
"""A list containing elements of type :class:`collada.material.Sampler2D`
and :class:`collada.material.Surface`"""
self.shadingtype = shadingtype
"""String with the type of the shading."""
self.bumpmap = bumpmap
"""Either the bump map of the effect of type :class:`collada.material.Map`
or None if there is none."""
self.double_sided = double_sided
"""A boolean indicating whether or not the material should be rendered double sided"""
self.emission = emission
"""Either an RGB-format tuple of three floats or an instance
of :class:`collada.material.Map`"""
self.ambient = ambient
"""Either an RGB-format tuple of three floats or an instance
of :class:`collada.material.Map`"""
self.diffuse = diffuse
"""Either an RGB-format tuple of three floats or an instance
of :class:`collada.material.Map`"""
self.specular = specular
"""Either an RGB-format tuple of three floats or an instance
of :class:`collada.material.Map`"""
self.shininess = shininess
"""Either a single float or an instance of :class:`collada.material.Map`"""
self.reflective = reflective
"""Either an RGB-format tuple of three floats or an instance
of :class:`collada.material.Map`"""
self.reflectivity = reflectivity
"""Either a single float or an instance of :class:`collada.material.Map`"""
self.transparent = transparent
"""Either an RGB-format tuple of three floats or an instance
of :class:`collada.material.Map`"""
self.transparency = transparency
"""Either a single float or an instance of :class:`collada.material.Map`"""
self.index_of_refraction = index_of_refraction
"""A single float indicating the index of refraction for perfectly
refracted light"""
self._fixColorValues()
if xmlnode is not None:
self.xmlnode = xmlnode
"""ElementTree representation of the effect"""
else:
shadnode = E(self.shadingtype)
for prop in self.supported:
value = getattr(self, prop)
if value is None: continue
propnode = E(prop)
shadnode.append( propnode )
if type(value) is Map:
propnode.append(value.xmlnode)
elif type(value) is float:
propnode.append(E.float(str(value)))
else:
propnode.append(E.color(' '.join(map(str, value) )))
effect_nodes = [param.xmlnode for param in self.params]
effect_nodes.append(E.technique(shadnode, sid='common'))
self.xmlnode = E.effect(
E.profile_COMMON(*effect_nodes)
, id=self.id, name=self.id)
示例5: __init__
# 需要导入模块: from collada import E [as 别名]
# 或者: from collada.E import color [as 别名]
def __init__(
self,
id,
color,
constant_att=None,
linear_att=None,
quad_att=None,
falloff_ang=None,
falloff_exp=None,
xmlnode=None,
):
"""Create a new spot light.
:param str id:
A unique string identifier for the light
:param tuple color:
Either a tuple of size 3 containing the RGB color value
of the light or a tuple of size 4 containing the RGBA
color value of the light
:param float constant_att:
Constant attenuation factor
:param float linear_att:
Linear attenuation factor
:param float quad_att:
Quadratic attenuation factor
:param float falloff_ang:
Falloff angle
:param float falloff_exp:
Falloff exponent
:param xmlnode:
If loaded from xml, the xml node
"""
self.id = id
"""The unique string identifier for the light"""
self.color = color
"""Either a tuple of size 3 containing the RGB color value
of the light or a tuple of size 4 containing the RGBA
color value of the light"""
self.constant_att = constant_att
"""Constant attenuation factor."""
self.linear_att = linear_att
"""Linear attenuation factor."""
self.quad_att = quad_att
"""Quadratic attenuation factor."""
self.falloff_ang = falloff_ang
"""Falloff angle"""
self.falloff_exp = falloff_exp
"""Falloff exponent"""
if xmlnode != None:
self.xmlnode = xmlnode
"""ElementTree representation of the light."""
else:
pnode = E.spot(E.color(" ".join(map(str, self.color))))
if self.constant_att is not None:
pnode.append(E.constant_attenuation(str(self.constant_att)))
if self.linear_att is not None:
pnode.append(E.linear_attenuation(str(self.linear_att)))
if self.quad_att is not None:
pnode.append(E.quadratic_attenuation(str(self.quad_att)))
if self.falloff_ang is not None:
pnode.append(E.falloff_angle(str(self.falloff_ang)))
if self.falloff_exp is not None:
pnode.append(E.falloff_exponent(str(self.falloff_exp)))
self.xmlnode = E.light(E.technique_common(pnode), id=self.id, name=self.id)