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Python Animation.loop方法代码示例

本文整理汇总了Python中animation.Animation.loop方法的典型用法代码示例。如果您正苦于以下问题:Python Animation.loop方法的具体用法?Python Animation.loop怎么用?Python Animation.loop使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在animation.Animation的用法示例。


在下文中一共展示了Animation.loop方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from animation import Animation [as 别名]
# 或者: from animation.Animation import loop [as 别名]
    def __init__(self):
        super(E3Animation, self).__init__()
        image = images["E3"]
        offsetx, offsety = 57, 37
        self.originalAnimation = "runsw"
        width, height = 118, 72
        playeroffset = 504

        y, m, n = 0, 1, 1
        self.addAnimationFromSpriteSheetDir(image, 0, y, width, height, m, n, offsetx, offsety, playeroffset, "stand")
        y, m, n = 216, 6, 1
        self.addAnimationFromSpriteSheetDir(
            image, 0, y, width, height, m, n, offsetx, offsety, playeroffset, "run", False, "stand"
        )
        y, m, n = 288, 6, 1
        self.addAnimationFromSpriteSheetDir(
            image, 0, y, width, height, m, n, offsetx, offsety, playeroffset, "crawl", False, "stand"
        )
        y, m, n = 360, 6, 1
        self.addAnimationFromSpriteSheetDir(
            image, 0, y, width, height, m, n, offsetx, offsety, playeroffset, "attack", False, "stand"
        )
        y, m, n = 432, 6, 1
        self.addAnimationFromSpriteSheetDir(
            image, 0, y, width, height, m, n, offsetx, offsety, playeroffset, "crawlattack", False, "stand"
        )
        x, y, m, n = 2220, 144, 15, 1
        self.addAnimationFromSpriteSheet(
            image, 0, y, width, height, m, n, offsetx, offsety, playeroffset, "die1", False
        )
        x, y, m, n = 3330, 144, 15, 1
        self.addAnimationFromSpriteSheet(
            image, 0, y, width, height, m, n, offsetx, offsety, playeroffset, "die2", False
        )

        x, y, m, n = 1110, 72, 15, 1
        for player in range(2):
            animation = Animation()
            animation.addImageSpriteSheet(image, x, y, width, height, m, n, offsetx, offsety)
            animation.loop = False
            animation.next = self.getAnimation("standsw_%d" % (player))
            self.addAnimation("cheer_%d" % (player), animation)
            y += playeroffset

        x, y, m, n = 0, 72, 15, 1
        for player in range(2):
            animation = Animation()
            animation.addImageSpriteSheet(image, x, y, width, height, m, n, offsetx, offsety)
            animation.loop = False
            animation.next = self.getAnimation("standsw_%d" % (player))
            self.addAnimation("squeez_%d" % (player), animation)
            y += playeroffset
开发者ID:yczhangsjtu,项目名称:Python-RA2,代码行数:54,代码来源:infantry.py

示例2: __init__

# 需要导入模块: from animation import Animation [as 别名]
# 或者: from animation.Animation import loop [as 别名]
	def __init__(self):
		super(MCVAnimation,self).__init__()
		image = images["mcv"]
		offsetx,offsety = 94,77
		self.originalAnimation = "standne"
		width,height = 188,154
		playeroffset = 154
		
		y,m,n = 0,1,1
		for player in range(2):
			x = 0
			for direction in ["w","sw","s","se","e","ne","n","nw"]:
				animation = Animation()
				animation.addImageSpriteSheet(image,x,y,width,height,m,n,offsetx,offsety)
				self.addAnimation("stand%s_%d"%(direction,player),animation)
				x += width * m * 2
			y += playeroffset
		
		y,m,n = 0,1,1
		for player in range(2):
			x = 0
			for direction in ["w","sw","s","se","e","ne","n","nw"]:
				animation = Animation()
				animation.addImageSpriteSheet(image,x,y,width,height,m,n,offsetx,offsety)
				animation.addImageSpriteSheet(image,x,y,width,height,m,n,offsetx,offsety)
				animation.addImageSpriteSheet(image,x,y,width,height,m,n,offsetx,offsety)
				animation.addImageSpriteSheet(image,x,y,width,height,m,n,offsetx,offsety)
				animation.addImageSpriteSheet(image,x,y,width,height,m,n,offsetx,offsety)
				animation.addImageSpriteSheet(image,x,y,width,height,m,n,offsetx,offsety)
				animation.loop = False
				animation.next = self.getAnimation("stand%s_%d"%(direction,player))
				self.addAnimation("run%s_%d"%(direction,player),animation)
				x += width * m * 2
			y += playeroffset
		
		x,y,m,n = 0,0,16,1
		for player in range(2):
			animation = Animation()
			animation.addImageSpriteSheet(image,x,y,width,height,m,n,offsetx,offsety)
			animation.loop = False
			self.addAnimation("expand_%d"%(player),animation)
			y += playeroffset
开发者ID:yczhangsjtu,项目名称:Python-RA2,代码行数:44,代码来源:vehicle.py

示例3: __init__

# 需要导入模块: from animation import Animation [as 别名]
# 或者: from animation.Animation import loop [as 别名]
 def __init__(self):
     super(GcnstAnimation,self).__init__()
     image = images["gcnst"]
     offsetx,offsety = 213,263
     self.originalAnimation = "build"
     width,height = 426,339
     playeroffset = 1356
     
     x,y,i0,j0,left,right,count = 0,678,0,0,0,20,29
     for player in range(numofplayer):
         animation = Animation()
         animation.addBrokenSpriteSheet(image,x,y,i0,j0,width,height,left,right,count,offsetx,offsety)
         animation.loop = False
         self.addAnimation("build_%d"%player,animation)
         y += playeroffset
     
     x,y,m,n = 0,0,20,1
     self.addAnimationFromSpriteSheet(image,x,y,width,height,m,n,offsetx,offsety,playeroffset,"normal",True,None,"build")
     x,y,m,n = 0,339,20,1
     self.addAnimationFromSpriteSheet(image,x,y,width,height,m,n,offsetx,offsety,playeroffset,"destroy")
开发者ID:yczhangsjtu,项目名称:Python-RA2,代码行数:22,代码来源:building.py


注:本文中的animation.Animation.loop方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。