本文整理汇总了Python中animation.Animation.add_frame方法的典型用法代码示例。如果您正苦于以下问题:Python Animation.add_frame方法的具体用法?Python Animation.add_frame怎么用?Python Animation.add_frame使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类animation.Animation
的用法示例。
在下文中一共展示了Animation.add_frame方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: read_animation_def
# 需要导入模块: from animation import Animation [as 别名]
# 或者: from animation.Animation import add_frame [as 别名]
def read_animation_def(filename, name, frame_klass=AnimationFrame):
reader = ConfigObj(filename)
animation = Animation(name)
path = os.path.split(filename)[0]
range_regex = re.compile(".*?(\d*)\s*-\s*(\d*)")
# stores information that affects all frames in the animation
animation_dict = {}
try:
animation_dict.update(reader['general'])
except KeyError:
pass
for section, values in reader.items():
d = {}
# update for the "globals"
d.update(animation_dict)
d.update(values)
if section[:5].lower() == "frame":
start = None
end = None
try:
# frames can define a range of frames
start, end = range_regex.match(section).groups()
start = int(start)
end = int(end)
except AttributeError:
pass
# load a single frame
if start == None:
d['name'] = section[6:]
frame = load_frame(path, d, frame_klass)
animation.add_frame(frame)
# load a range of frames
else:
prefix, suffix = get_frame_image_filename_prefix_suffix(d)
for x in range(start, end + 1):
# mangle the dict to reflect the right image_file
d['file'] = prefix + str(x) + suffix
d['name'] = str(x)
frame = load_frame(path, d, frame_klass)
animation.add_frame(frame)
if section.lower() == "animation":
# loop entire animation when held
animation.hold_loop = handle_bool(d, 'hold loop')
# play while held [stop when let go]
animation.hold_play = handle_bool(d, 'hold play')
return animation
示例2: make_banner
# 需要导入模块: from animation import Animation [as 别名]
# 或者: from animation.Animation import add_frame [as 别名]
def make_banner(self):
banner_x = 322 / 2 - (self.banner_image[1].width / 2)
banner = SimpleAvatar()
banner.position = (banner_x, 80)
bf = AnimationFrame()
bf.image, bf.rect = self.banner_image
bf.ttl = 1500
ani = Animation()
ani.add_frame(bf)
banner.add_animation(ani)
self.world.add(banner)
banner.callback = (self.close_banner, [])
return banner
示例3: __init__
# 需要导入模块: from animation import Animation [as 别名]
# 或者: from animation.Animation import add_frame [as 别名]
def __init__(self, speed, starting_position, texture, window_rectangle, collision_manager):
self.window_rectangle = window_rectangle
self.starting_position = starting_position
self.speed = speed
self.collision_manager = collision_manager
self.direction = 1 if speed > 0 else -1
# Plane
fly_anim = Animation()
fly_anim.texture = texture
fly_anim.add_frame(sf.Rectangle((0, 0), (88, 73)))
fly_anim.add_frame(sf.Rectangle((88, 0), (88, 73)))
fly_anim.add_frame(sf.Rectangle((176, 0), (88, 73)))
fly_anim.add_frame(sf.Rectangle((88, 0), (88, 73)))
self.plane = AnimatedSprite(sf.seconds(0.2), False, True)
self.plane.play(fly_anim)
self.plane.size = sf.Vector2(self.plane.global_bounds.width / 2, self.plane.global_bounds.height / 2)
self.plane.origin = self.plane.global_bounds.width / 2.0, self.plane.global_bounds.height / 2.0
self.plane.scale((self.direction * 0.5, 0.5))
self.plane.position = self.starting_position
self.plane_speed = sf.Vector2(speed, 0)
self.is_dead = False
self.jump_time = None
self.plane_jumped = False
self.immortal = None
self.bullets = set()
SoundManager.play_player_appear_sound()