当前位置: 首页>>代码示例>>Python>>正文


Python Animation.kill方法代码示例

本文整理汇总了Python中animation.Animation.kill方法的典型用法代码示例。如果您正苦于以下问题:Python Animation.kill方法的具体用法?Python Animation.kill怎么用?Python Animation.kill使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在animation.Animation的用法示例。


在下文中一共展示了Animation.kill方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from animation import Animation [as 别名]
# 或者: from animation.Animation import kill [as 别名]

#.........这里部分代码省略.........
            collided = collide_bottom

        # top 
        if y < 0:
            collided = collide_top

        return len(
                pygame.sprite.spritecollide(
                    obj, self.collideables, False, collided)) < 1

    def set_animation(self, tgt_x, tgt_y, delay=0):
        self.ani = Animation(x=tgt_x, y=tgt_y, transition='out_expo',
            duration=800, delay=delay)


    def start_animation(self):
        if self.ani != None:
            # self.ani.delay = random() * 5
            self.ani._elapsed = .0
            self.ani.start(self.focus)


    def set_focus(self, rect, horz=True, vert=False, offsetx=0, offsety=0, animate=True):
        """
            Set camera focus to on object or rect.
            If object is given, object must have rect property.

            @horz       = boolean, focus horizontally (appears centered x)
            @vert       = boolean, focus vertically (appears centered y)
        """
        if horz or vert:
            assert isinstance(rect, pygame.Rect)
            if self.ani:
                self.ani.kill()
            if animate:
                self.set_animation(rect.x, rect.y)
                self.target_focus = rect
                self.start_animation()
            else:
                self.focus = rect
            self.hz_focus = horz
            self.vt_focus = vert
            self.focus_offsetx = offsetx
            self.focus_offsety = offsety

    def remove_focus(self):
        self.focus = pygame.Rect(0,0,0,0)
        self.ani = None

    def toggle_shake(self, b=None):
        """
            Toggle screen shaking
        """
        self.shake = b if b != None else not self.shake

    def __handle_collisions__(self):
        """
            Handle permitted collisions, such
            as those between player and items/enemies
            and between enemies and items.
            
            Non-permitted collisions such as 
            player and collideables or enemies and 
            collideables will be handle by player
            and enemy classes respectively.
开发者ID:emelent,项目名称:pistol,代码行数:69,代码来源:world.py


注:本文中的animation.Animation.kill方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。