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Python Animation.hold_play方法代码示例

本文整理汇总了Python中animation.Animation.hold_play方法的典型用法代码示例。如果您正苦于以下问题:Python Animation.hold_play方法的具体用法?Python Animation.hold_play怎么用?Python Animation.hold_play使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在animation.Animation的用法示例。


在下文中一共展示了Animation.hold_play方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: read_animation_def

# 需要导入模块: from animation import Animation [as 别名]
# 或者: from animation.Animation import hold_play [as 别名]
def read_animation_def(filename, name, frame_klass=AnimationFrame):
    reader = ConfigObj(filename)
    animation = Animation(name)
    path = os.path.split(filename)[0]
    range_regex = re.compile(".*?(\d*)\s*-\s*(\d*)")

    # stores information that affects all frames in the animation
    animation_dict = {}

    try:
        animation_dict.update(reader['general'])
    except KeyError:
        pass

    for section, values in reader.items():
        d = {}
        # update for the "globals"
        d.update(animation_dict)
        d.update(values)

        if section[:5].lower() == "frame":
            start = None
            end = None

            try:
                # frames can define a range of frames
                start, end = range_regex.match(section).groups()
                start = int(start)
                end = int(end)

            except AttributeError:
                pass

            # load a single frame
            if start == None:
                d['name'] = section[6:]
                frame = load_frame(path, d, frame_klass)
                animation.add_frame(frame)

            # load a range of frames
            else:
                prefix, suffix = get_frame_image_filename_prefix_suffix(d)
                for x in range(start, end + 1):
                    # mangle the dict to reflect the right image_file
                    d['file'] = prefix + str(x) + suffix
                    d['name'] = str(x)
                    frame = load_frame(path, d, frame_klass)
                    animation.add_frame(frame)

        if section.lower() == "animation":
            # loop entire animation when held
            animation.hold_loop = handle_bool(d, 'hold loop')

            # play while held [stop when let go]
            animation.hold_play = handle_bool(d, 'hold play')

    return animation
开发者ID:bitcraft,项目名称:fighter-framework,代码行数:59,代码来源:loader.py


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